Commit graph

37 commits

Author SHA1 Message Date
Sezz
b4cd7d3091 Cleanup 2022-02-28 21:02:19 +11:00
Sezz
ef1891c13b Entity file cleanup 2022-02-27 21:19:57 +11:00
Sezz
46b12b66a1 TR1 entity file cleanup 2022-02-26 13:36:58 +11:00
Sezz
f3e2f9df0e Update look functions; extend soft splat feature; cleanup 2022-02-16 18:13:07 +11:00
Sezz
b6dbd5d362 Cleanup 2022-02-12 16:25:59 +11:00
Sezz
c2190ed872 LaraInfo cleanup; update savegame schema 2022-02-11 19:26:08 +11:00
Sezz
1e0f82b2c3 More LaraItem cleanup; update savegame schema; convert HandStatus and WaterStatus structs to enum class 2022-02-11 01:31:54 +11:00
Sezz
5bba1df285 More LaraInfo cleanup; update savegame schema 2022-02-10 01:38:32 +11:00
Sezz
ed6ac2d7bc Rename ITEM_INFO members to comply with conventions 2022-02-09 16:55:46 +11:00
Sezz
0eaf6f9d02 Begin tidying ITEM_INFO; update savegame schema 2022-02-09 13:20:57 +11:00
Sezz
64a57cad92 Minor refactoring, cleanup 2022-02-04 22:18:55 +11:00
Sezz
be08902a5c Tentatively rename animation-related ITEM_INFO members 2022-02-02 20:16:16 +11:00
Sezz
9c6003cd39 Add GetWaterSurface(), GetWaterDepth() and GetWaterHeight() overrides; cleanup 2022-02-01 21:46:58 +11:00
Sezz
948575752c Rename gravityStatus to airborne 2022-01-21 23:23:10 +11:00
Sezz
95363e3719 Rename LaraInfo members; cleanup 2022-01-03 17:01:07 +11:00
Lwmte
8f4ba68f30 Reorganize includes tier 3 2021-12-24 03:32:19 +03:00
Lwmte
2101d3e65f Reorganize includes tier 2 2021-12-22 16:23:57 +03:00
Lwmte
2671ca453b Collide code reorganizing (#393)
* Tier 1

* Tier 2

* Remove old GetRoomList implementation and use CollectConnectedRooms one

* Tier 3

* Tier 4

* Tier 5

* Tier 6

* Tier 7

Co-authored-by: Lwmte <initiator@nm.ru>
2021-12-19 05:24:12 +03:00
Lwmte
5d79cda341 Refactor baddy pickups a bit 2021-12-15 04:14:40 +03:00
Lwmte
758fe234c3 Fix CreatureMood crash if enemy is null 2021-12-13 01:55:49 +03:00
Lwmte
07b88a2559 Update box.cpp 2021-11-27 02:34:25 +03:00
Lwmte
fee1622c14 Add rain 2021-11-10 18:27:16 +03:00
Lwmte
282927ffda Fix #344 2021-11-08 17:28:04 +03:00
Lwmte
3ca6ede394 Code styling 2021-11-04 05:18:00 +03:00
Lwmte
27c4dee8b2 Merge branch 'master' into errors 2021-10-28 11:28:24 +03:00
MontyTRC89
e3d1bb18f0 Merge remote-tracking branch 'origin/ai_fix' into savegame
# Conflicts:
#	TR5Main/Game/savegame.cpp
2021-10-17 16:10:06 +02:00
Lwmte
ef0bcf950a Merge branch 'master' into errors 2021-10-08 16:47:59 +03:00
Troye
6470366964 add safety check in InitialiseItemBoxData(); 2021-10-04 11:47:02 -05:00
Lwmte
bceb4f7a3a Allow enemies to be activated on startup with activation mask preset 2021-10-03 23:07:02 +03:00
Raildex
4e1dd2fe20 made aiTarget a Pointer. EnableBaddieAI spawns a dummy target for use of the AI. 2021-10-03 10:07:01 +02:00
Lwmte
0ac1069ddb Fix pushable crash on level init 2021-10-01 16:09:33 +03:00
Lwmte
788ce04661 First commit 2021-09-27 07:12:30 +03:00
Troye
552352dd21 W1 2021-09-25 16:03:28 -05:00
Lwmte
e6fc5aba77 Cleanup 2021-09-25 16:00:30 +03:00
Raildex
2b0b1ff282 Added newlines 2021-09-25 11:27:47 +02:00
Raildex
7b070e75ad Fixed duplicated ITEM_INFO definition 2021-09-24 07:53:42 +02:00
Lwmte
cefc60c7ea Move around some files 2021-09-19 23:41:26 +03:00
Renamed from TR5Main/Game/box.cpp (Browse further)