hispidence
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f5439d518f
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Restore original line now that the stack overflow is fixed.
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2021-08-01 20:50:41 +01:00 |
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Lwmte
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c9a0f65251
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Fix keyhole deadlock
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2021-08-01 22:24:09 +03:00 |
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Lwmte
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f642a7fb93
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Fix puzzle holes. NOTE: Commented a line which caused stack overflow, needs fixing
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2021-07-31 04:40:28 +03:00 |
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hispidence
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10aec3d6f2
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Make some functions take a GAME_OBJECT_ID instead of a short. Make AIOBJECT use a GAME_OBJECT_ID instead of a short.
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2021-07-11 16:55:20 +01:00 |
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hispidence
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a0257f5fb5
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Cast to GAME_OBJECT_ID.
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2021-07-10 17:46:45 +01:00 |
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Trxye
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35af9b2c92
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clean up ring inventory code; fix KillItem();
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2021-05-26 01:58:30 -05:00 |
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Trxye
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622cc4210a
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fix inventory drawing; implement inventory in game code;
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2021-05-20 14:19:11 -05:00 |
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Woops
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acc17d9897
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Refactor: move puzzle and keys out of pickup.cpp into their own file
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2020-08-09 01:24:06 -05:00 |
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