Lwmte
2c3fed88fd
Merge branch 'freeform_bridges'
2021-10-02 16:20:53 +03:00
Lwmte
401666b8cd
Fix PAD/ANTIPAD triggers
2021-10-01 18:31:06 +03:00
MontyTRC89
f35d6e80d0
Merge branch 'entities_fixings'
...
# Conflicts:
# TR5Main/Renderer/Renderer11Draw.cpp
2021-09-29 05:35:17 +02:00
Lwmte
971d1b203f
Cleanup 2
2021-09-25 16:04:16 +03:00
Lwmte
e6fc5aba77
Cleanup
2021-09-25 16:00:30 +03:00
Raildex
2b0b1ff282
Added newlines
2021-09-25 11:27:47 +02:00
Raildex
7b070e75ad
Fixed duplicated ITEM_INFO definition
2021-09-24 07:53:42 +02:00
MontyTRC89
9455e17dd5
Fixed darts emitter triggering again and again
2021-09-24 05:48:27 +02:00
MontyTRC89
4b0d76ed95
Refactored flame emitters, Lara burn and lightning bolts;
2021-09-22 05:51:25 +02:00
Lwmte
cefc60c7ea
Move around some files
2021-09-19 23:41:26 +03:00
Lwmte
5ae79a461e
Remove legacy RoomBelow/Above helper funcs, fix door offset
2021-09-17 15:32:55 +03:00
Lwmte
68923228dd
Remove unused globals and move others from control.cpp to needed source files
2021-09-15 21:09:09 +03:00
Lwmte
2e62725933
Move flipmap stuff out of control.cpp
2021-09-15 17:40:00 +03:00
Lwmte
4a551c0918
Move LOS stuff out of control.cpp
2021-09-15 17:20:42 +03:00
Lwmte
e289644e87
Move flipeffect global to filpeffect.cpp
2021-09-15 11:38:55 +03:00
Lwmte
7f16b66dfc
Simplify trigger handling code
2021-09-15 10:12:42 +03:00
Lwmte
5e9d243ac0
Move PlaySoundTrack to sound code
2021-09-13 11:16:48 +03:00
Lwmte
e3df0a4960
CheckNoColFloorTriangle enum
2021-09-13 03:20:53 +03:00
Lwmte
8ddab16e6a
Demagic
2021-09-13 03:07:58 +03:00
Lwmte
a8e128bc0b
Rename some legacy fields, restore footsteps
2021-09-13 02:07:42 +03:00
Lwmte
7d856a01ef
Remove unused skeleton trigger type
2021-09-13 01:18:06 +03:00
Lwmte
bbf93167e0
Remove skyRoom/pitRoom
2021-09-11 23:50:54 +03:00
Lwmte
258a9b367f
Merge branch 'master' into coll_info_reorganize
2021-09-11 22:44:25 +03:00
Lwmte
7854679a69
Remove all floordata legacy code
2021-09-11 22:41:25 +03:00
Lwmte
aad027c675
Re-enable TR1-2 moving camera
2021-09-11 18:59:14 +03:00
Lwmte
744325bea2
Revert "Fix regressions"
...
This reverts commit c1fc33ab52
.
2021-09-11 10:13:04 +03:00
Lwmte
c1fc33ab52
Fix regressions
2021-09-11 09:41:29 +03:00
MontyTRC89
8db7df3868
Merge branch 'doors_refactoring'
...
# Conflicts:
# TR5Main/Game/door.cpp
# TR5Main/Game/door.h
# TR5Main/Game/memory/malloc.cpp
# TR5Main/Objects/Generic/Switches/cog_switch.cpp
# TR5Main/Objects/Generic/Switches/crowbar_switch.cpp
# TR5Main/Objects/Generic/Switches/generic_switch.h
# TR5Main/Objects/Generic/Switches/turn_switch.cpp
# TR5Main/Objects/TR4/Object/tr4_obelisk.cpp
# TR5Main/Renderer/Renderer11Draw.cpp
# TR5Main/Specific/level.cpp
# TR5Main/TombEngine.vcxproj
# TR5Main/TombEngine.vcxproj.filters
2021-09-11 05:38:26 +02:00
Lwmte
48a9a1d52a
Merge branch 'master' into item_data
2021-09-09 11:10:25 +03:00
Lwmte
ba6c260b92
Further code organizing
2021-09-08 18:19:06 +03:00
MontyTRC89
e06a79ffc9
Merge branch 'master' into bitshifts_2
2021-09-08 16:20:28 +02:00
Raildex
eb5c23bd89
Merge branch 'master' into item_data
2021-09-05 10:08:23 +02:00
Lwmte
986ee1d510
Fix climbing
2021-09-04 15:43:37 +03:00
Raildex
dce3f72d99
Removed BaddieSlots
...
ActiveCreatures now contains pointers to CREATURE_INFOs of items instead
Every Item with Creature Info now contains their own path finding data.
Fixed OoB issues with XZ_GET_SECTOR
2021-09-03 09:37:42 +02:00
Troye
84cc6d9c7f
revert to bitshits in Game folder; handle lack of inv objects;
2021-08-30 15:13:18 -05:00
Lwmte
d8434b62ec
Move some more stuff to trigger.cpp
2021-08-30 17:52:38 +03:00
Lwmte
9669544577
Move trigger functions into separate file
2021-08-30 17:50:32 +03:00