Commit graph

8 commits

Author SHA1 Message Date
Nils
b23cfe231a Fixed Include Hell for Creature Info 2021-08-28 12:16:03 +02:00
MontyTRC89
481d355a7e Fixed ID_BIG_SCORPION and ID_TROOPS 2021-05-13 10:11:22 +02:00
MontyTRC89
93a2693abb Possibly fixed DoRayBox and GetTargetOnLOS for working like in original game; Fixed ID_TROOPS; 2021-05-07 06:06:30 +02:00
MontyTRC89
94e627cb13 Fixed ID_TROOPS 2021-05-01 16:16:05 +02:00
Montagna Marco
cdc1c62da2 Some fixed for ID_TROOPS 2020-11-14 15:24:28 +01:00
Montagna Marco
18994dd59e Moving all globals of level under LEVEL struct; Fixed severe performance issue; 2020-07-21 09:56:47 +02:00
Montagna Marco
2a1c491c7e Hairs done on GPU now 2020-07-07 07:32:33 +02:00
TokyoSU
9c1c4517d7
New project format (#206)
* Starting Reformat the project

- New Import Method, no more "../../" in import,
- New Entity Folder Structure, less compile time

* Refactoring the Project

- added precompiled header with default import like microsoft or directx.
- fix many double import.
- fix math.h confliting math.h from
microsoft.
- fix effects.h confliting Effects.h from DirectX.
- refactored TR4 entity folder and how it's loaded.

* Update Some Code Before Switching to Master

* Finished the NewProjectFormat Template

- need to finish entity in the master later.

* Added Monty NewFileFormat

* Fixed Monty NewFileFormat Include

* Revert "Fixed Monty NewFileFormat Include"

This reverts commit ebf0afca10.

* Trying to fix conflits for NewFileFormat

* Fixed .filters

* Last Commit in NewProjectFormat
2020-05-27 09:21:20 +02:00
Renamed from TR5Main/Objects/TR4/tr4_troops.cpp (Browse further)