Sezz
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b18d6e24f7
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LaraInfo cleanup; update savegame schema
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2022-02-15 21:25:24 +11:00 |
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Sezz
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43fcb34ee7
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Cleanup
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2022-02-14 17:05:52 +11:00 |
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Sezz
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0e347f6326
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Update GetLaraInfo(); disable smooth ledge angle adjustment for now; cleanup
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2022-02-13 15:58:12 +11:00 |
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Sezz
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6116fa6dda
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Refine implementation of adjustment to ledge angle
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2022-02-12 20:23:45 +11:00 |
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Sezz
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b6dbd5d362
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Cleanup
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2022-02-12 16:25:59 +11:00 |
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Sezz
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e3eded8705
|
Smoothly adjust to vault ledge angle (prototype); cleanup
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2022-02-12 14:56:28 +11:00 |
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Sezz
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fa6ced09eb
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Introduce GetLaraInfo() and ResetLaraLean()
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2022-02-12 00:25:05 +11:00 |
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Sezz
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c2190ed872
|
LaraInfo cleanup; update savegame schema
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2022-02-11 19:26:08 +11:00 |
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Sezz
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1e0f82b2c3
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More LaraItem cleanup; update savegame schema; convert HandStatus and WaterStatus structs to enum class
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2022-02-11 01:31:54 +11:00 |
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Sezz
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717bdab3cd
|
Fix torso rotation error; cleanup
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2022-02-10 17:17:41 +11:00 |
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Sezz
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4ea2f10ec2
|
Further LaraInfo cleanup; update savegame schema
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2022-02-10 16:18:15 +11:00 |
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Sezz
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5bba1df285
|
More LaraInfo cleanup; update savegame schema
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2022-02-10 01:38:32 +11:00 |
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Sezz
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a63563913b
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Adjust crawlspace exit tests; fix crawl flex; continue cleaning LaraItem struct; update savegame schema
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2022-02-09 20:38:13 +11:00 |
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Sezz
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ed6ac2d7bc
|
Rename ITEM_INFO members to comply with conventions
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2022-02-09 16:55:46 +11:00 |
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Sezz
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0eaf6f9d02
|
Begin tidying ITEM_INFO; update savegame schema
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2022-02-09 13:20:57 +11:00 |
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Sezz
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8e3d7cfa4c
|
Begin tidying LaraInfo; cleanup tr4_senet.cpp; update savegame schema
|
2022-02-08 20:45:21 +11:00 |
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Sezz
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0dcbfba61f
|
Cleanup
|
2022-02-08 01:26:59 +11:00 |
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Sezz
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ecfae534f8
|
Make stepping mechanism more abstract; elaborate comment; cleanup
|
2022-02-07 17:06:45 +11:00 |
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Sezz
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9fcd855f79
|
Adjust ledge snap distance; cleanup
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2022-02-07 13:06:02 +11:00 |
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Sezz
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ec52c6d0b6
|
Enforce correct hand status when vaulting
|
2022-02-06 14:15:10 +11:00 |
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Sezz
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435cbfff52
|
Fix errors in movement LOS tests; fix run jump queuing on steps; cleanup
|
2022-02-06 13:31:10 +11:00 |
|
Sezz
|
c40a98bef1
|
Completely rework vaulting
|
2022-02-05 23:13:31 +11:00 |
|
Sezz
|
64a57cad92
|
Minor refactoring, cleanup
|
2022-02-04 22:18:55 +11:00 |
|
Sezz
|
fc0d7611b4
|
Refactor crawl vault mechanism
|
2022-02-04 20:23:39 +11:00 |
|
Sezz
|
1d9cad5ba6
|
Smoothly adapt to projected floor height when vaulting (prototype)
|
2022-02-04 19:06:59 +11:00 |
|
Sezz
|
daf5e69669
|
Merge branch 'master' into state_cleaning_tier_2
|
2022-02-03 19:29:07 +11:00 |
|
Sezz
|
ec2c4e63df
|
Cleanup
|
2022-02-03 12:21:28 +11:00 |
|
Sezz
|
5bd204fa83
|
Set slide state in jump states; cleanup
|
2022-02-02 21:59:34 +11:00 |
|
Sezz
|
be08902a5c
|
Tentatively rename animation-related ITEM_INFO members
|
2022-02-02 20:16:16 +11:00 |
|
Sezz
|
953742964e
|
Rename IN_DUCK to IN_CROUCH for consistency
|
2022-02-02 18:32:52 +11:00 |
|
Sezz
|
d3e73e1d2d
|
Remove int casts
|
2022-01-27 22:26:05 +11:00 |
|
Sezz
|
0c5840ca14
|
Update animation enum
|
2022-01-26 17:48:50 +11:00 |
|
Sezz
|
bede90ac4d
|
Update Lara states; cleanup
|
2022-01-26 14:51:50 +11:00 |
|
Sezz
|
9d253a732b
|
Introduce TestEnvironment()
|
2022-01-25 18:02:22 +11:00 |
|
Sezz
|
1516f03c07
|
Replace some magic numbers; cleanup
|
2022-01-23 18:16:29 +11:00 |
|
Sezz
|
aa289da863
|
Fix sector flag detection; snap Lara to slopes; change temp. debug stuff; cleanup
|
2022-01-23 15:06:05 +11:00 |
|
Sezz
|
68817b3492
|
Cleanup
|
2022-01-22 22:36:29 +11:00 |
|
Sezz
|
7288c60aff
|
Supercede LaraLandedBad(); cleanup
|
2022-01-22 21:08:30 +11:00 |
|
Sezz
|
a257c902f1
|
Update run jump queue test
|
2022-01-22 00:22:24 +11:00 |
|
Sezz
|
948575752c
|
Rename gravityStatus to airborne
|
2022-01-21 23:23:10 +11:00 |
|
Sezz
|
495310df41
|
Collide with statics in monkey states; cleanup
|
2022-01-21 01:40:29 +11:00 |
|
Sezz
|
1d17e833c5
|
Add death dispatches to monkey states; don't activate death sectors when airborne; temp. disable buggy non-monkey sector deflection; cleanup
|
2022-01-19 22:45:38 +11:00 |
|
Sezz
|
4f72e5e9b8
|
Refine monkey swing collision; fix minor bugs; cleanup
|
2022-01-19 16:17:16 +11:00 |
|
Sezz
|
7b9067a3ae
|
Consider ceiling slopes in collision
|
2022-01-18 16:52:52 +11:00 |
|
Sezz
|
cab8d66cb4
|
Redo landing functionality again; add temp. debug features; cleanup
|
2022-01-17 17:09:21 +11:00 |
|
Sezz
|
98f2575ceb
|
Treat non-monkey sector as wall in monkey states; fix non-monkey sector deflection; update monkey shimmy height tolerance; adopt new monkey functions for all states; cleanup
|
2022-01-16 22:57:14 +11:00 |
|
Sezz
|
5bd17fbde6
|
WIP smooth step for monkey swing; deflect ceilings with no monkey sector flag set; increase step height tolerance for monkey swing
|
2022-01-16 13:56:39 +11:00 |
|
Sezz
|
7b993a1565
|
Shift away from drop offs in monkey idle state; use BottomBlock to check for monkey sector flag; remove leftover legacy functions
|
2022-01-16 01:28:49 +11:00 |
|
Sezz
|
7cc6805bb0
|
Progress with monkey swing collision
|
2022-01-15 22:48:35 +11:00 |
|
Sezz
|
98865dda8e
|
Refactor monkey turn states
|
2022-01-12 19:04:29 +11:00 |
|