Montagna Marco
bba838cfd3
Fixed pickups; Fixed no statics bug;
2020-07-23 21:38:12 +02:00
Montagna Marco
18994dd59e
Moving all globals of level under LEVEL struct; Fixed severe performance issue;
2020-07-21 09:56:47 +02:00
Nils Gaitzsch
31995742ef
Normal Mapping first test
2020-07-18 14:53:26 +02:00
Montagna Marco
44a79bba1f
Fixed rats, bats, spiders; Added debug infos;
2020-07-08 05:56:50 +02:00
Montagna Marco
2a1c491c7e
Hairs done on GPU now
2020-07-07 07:32:33 +02:00
Montagna Marco
e88d24347b
Refactored again room and eshes geometry loading
2020-07-05 06:20:36 +02:00
Nils Gaitzsch
822ec19f08
Merge branch 'master' into renderdatarefactor
...
# Conflicts:
# TR5Main/Renderer/Render11Helper.cpp
# TR5Main/Renderer/Renderer11Compatibility.cpp
# TR5Main/Renderer/Renderer11Draw.cpp
# TR5Main/Renderer/Renderer11Frame.cpp
# TR5Main/Renderer/Renderer11Lara.cpp
2020-07-03 10:09:13 +02:00
Montagna Marco
439db540e3
New level format: meshes
2020-07-03 07:05:33 +02:00
Nils Gaitzsch
d6f4239dae
Refactored Updating Constant Buffers
...
Half Lambertian Lighting
2020-07-01 21:13:07 +02:00
Nils Gaitzsch
455a643fe8
Fixed Cubemap
2020-07-01 16:49:53 +02:00
Nils Gaitzsch
15e4dc712b
Semi-working cubemapping.
...
improved camera functions
2020-07-01 08:46:07 +02:00
Nils Gaitzsch
af92efdcb0
Refactored Rendering. You can now render scene to an arbitrary render target
2020-06-30 10:25:41 +02:00
Nils Gaitzsch
932bb84ff4
Merge branch 'master' into renderdatarefactor
...
# Conflicts:
# TR5Main/Renderer/Render11Helper.cpp
# TR5Main/Renderer/Renderer11Compatibility.cpp
2020-06-29 15:02:18 +02:00
Montagna Marco
e0aaae0a3e
Merge branch 'master' of https://github.com/MontyTRC89/TR5Main
2020-06-29 13:29:45 +02:00
Montagna Marco
8da773758f
New file format: rooms geometry
2020-06-28 15:51:33 +02:00
Nils Gaitzsch
723b2a9361
Changed m_moveableObjects and m_staticObjects to vector<optional>
2020-06-28 11:12:52 +02:00
Nils Gaitzsch
bce320d1b8
Merge branch 'master' into renderdatarefactor
...
# Conflicts:
# TR5Main/Renderer/Render11Helper.cpp
# TR5Main/Renderer/Renderer11.h
# TR5Main/Renderer/Renderer11Compatibility.cpp
# TR5Main/Renderer/Renderer11Draw.cpp
2020-06-27 19:48:50 +02:00
Montagna Marco
d6f45db5ec
Merge branch 'master' of https://github.com/MontyTRC89/TR5Main
2020-06-26 07:06:51 +02:00
Montagna Marco
235dab2f13
New FLOOR_INFO struct; Refactoring rooms part I
2020-06-26 07:06:18 +02:00
Nils Gaitzsch
5dbea44c7a
Moved Files
2020-06-21 20:57:35 +02:00
Nils Gaitzsch
3781370e06
Putting Renderer into namespace
...
made g_Renderer a global object
2020-06-21 14:27:12 +02:00
Nils Gaitzsch
08f3910e4d
RAII texture2D
2020-06-21 11:51:46 +02:00
Nils Gaitzsch
c860919616
Fixed std namespace collisions
...
Refactored ChunkID/ChunkReader/Writer
2020-06-20 23:39:08 +02:00
Montagna Marco
1cddd102d0
New level format: textures and sprites
2020-06-20 21:20:36 +02:00
Nils Gaitzsch
d5dc365c06
Made g_Inventory a constant object.
...
Fixed shadow intensity
Fixed CameraViewConstantBuffer
2020-06-16 19:45:06 +02:00
Nils Gaitzsch
0de21e0b9a
Added Splash Drips
2020-06-16 19:13:41 +02:00
Nils Gaitzsch
9f682a0078
Refactored RenderTarget2D
2020-06-16 17:40:32 +02:00
Nils Gaitzsch
a82a338795
Refactored Index/Vertex Buffer
...
Now uses ComPtr
2020-06-16 15:11:30 +02:00
Nils Gaitzsch
7b5731b704
Added Explosion Sprites and Drips
2020-06-15 19:59:08 +02:00
Nils Gaitzsch
315181220a
Added new SparkParticle
2020-06-15 16:36:52 +02:00
Gancian
175f0e40d1
Updated Smoke, Flares
2020-06-15 15:57:40 +02:00
Nils Gaitzsch
859af2a0da
Added Water Vertex Refraction
2020-06-15 14:39:10 +02:00
asasas9500
1732048a00
Scripting ( #211 )
...
* Create template for variables; Rename properties; Improve console input
* Improve console input again
2020-06-09 09:16:51 +02:00
TokyoSU
9045a2206d
Partially finished Entity Folder Refactoring
...
- Less Compile Time
- ObjectInfo now use std::function.
- added isPickup and isPuzzleHole in ObjectInfo.
- Renamed EVIL_LARA to LARA_DOPPELGANGER (DOPPELGANGER in xml)
- Removed TR1 Larson/Pierre and TR1 Raptor.
2020-05-27 19:07:34 +02:00
TokyoSU
9c1c4517d7
New project format ( #206 )
...
* Starting Reformat the project
- New Import Method, no more "../../" in import,
- New Entity Folder Structure, less compile time
* Refactoring the Project
- added precompiled header with default import like microsoft or directx.
- fix many double import.
- fix math.h confliting math.h from
microsoft.
- fix effects.h confliting Effects.h from DirectX.
- refactored TR4 entity folder and how it's loaded.
* Update Some Code Before Switching to Master
* Finished the NewProjectFormat Template
- need to finish entity in the master later.
* Added Monty NewFileFormat
* Fixed Monty NewFileFormat Include
* Revert "Fixed Monty NewFileFormat Include"
This reverts commit ebf0afca10
.
* Trying to fix conflits for NewFileFormat
* Fixed .filters
* Last Commit in NewProjectFormat
2020-05-27 09:21:20 +02:00
Montagna Marco
9149dc3596
Fixed climb and monkey
2020-05-02 07:07:41 +02:00
Montagna Marco
8ca2bf97a4
Fixed screen fade
2020-05-01 06:41:45 +02:00
MontyTRC
6b16828381
Merge branch 'master' into scripting
2020-04-30 21:52:16 +02:00
asasas9500
960110196e
Improve Lua scripting
2020-04-28 12:24:10 -03:00
Montagna Marco
dc07c30969
Refactored OBJET_INFO to ObjectInfo
2020-04-27 15:28:54 +02:00
Montagna Marco
46f2db3481
Merged LARA_INFO and LaraExtraInfo into LaraInfo
2020-04-27 14:01:00 +02:00
Montagna Marco
7293b0e203
Refactored math code and spheres
2020-04-27 06:33:42 +02:00
Montagna Marco
20bd242052
Started math refactoring
2020-04-25 16:23:53 +02:00
Montagna Marco
85e462f6a2
First EXE build successfully
2020-04-24 19:15:05 +02:00
Montagna Marco
4cc46789e9
Decompiled input
2020-04-23 19:22:01 +02:00
Montagna Marco
9f05715977
Decompiled level loading functions; Moved lot of vars in DLL; Added Zlib;
2020-04-22 14:12:10 +02:00
Montagna Marco
0b59d298e4
Hair refactoring test
2020-04-20 07:14:54 +02:00
Montagna Marco
72d798165b
Merge branch 'master' of https://github.com/MontyTRC89/TR5Main
2020-04-14 07:39:54 +02:00
Montagna Marco
4246d8ae46
Decompiled UpdateStorm(); Code cleaning;
2020-04-14 06:11:10 +02:00
Nils Gaitzsch
8498c504f4
Added CameraMatrices Buffer update back for for ShadowMap.
...
TODO: Refactor Shadow pass and Camera out of it
2020-04-13 13:40:39 +02:00