Commit graph

120 commits

Author SHA1 Message Date
MontyTRC89
ad9a6eaba2 Merge branch 'master' of https://github.com/MontyTRC89/TR5Main 2021-05-25 06:01:25 +02:00
MontyTRC89
1ccd6eb160 Merge branch 'AnimTextures'; Fixed doors init;
# Conflicts:
#	TR5Main/Renderer/Renderer11.h
#	TR5Main/Renderer/Renderer11Compatibility.cpp
#	TR5Main/TR5Main.vcxproj.filters
2021-05-25 05:58:44 +02:00
Trxye
d8166daae0 show level name in the statistics 2021-05-23 00:47:06 -05:00
Trxye
622cc4210a fix inventory drawing; implement inventory in game code; 2021-05-20 14:19:11 -05:00
Trxye
4cc7cee4c9 implement new inventory 2021-05-18 19:16:58 -05:00
Trxye
c7fc2f89e7 rewrite (hack) title 2021-05-14 18:01:56 -05:00
Nils
d5cbc07d2a Fixed Animated Textures 2021-03-23 15:38:17 +01:00
Nils
dcb82993e6 Animated Texture progress
Refactored Bucket Rendering
2021-03-14 16:30:37 +01:00
asasas9500
128d409aa7 Merge branch 'master' into PushableOCB 2021-02-06 11:50:08 -03:00
Nils
87d062aa3e Added working Release Configuration 2021-01-19 16:49:40 +01:00
asasas9500
12a3da6875 Make Lara aware of virtual rooms 2021-01-07 11:16:21 -03:00
Woops
ec845ad911 fix weapons/arms rotations and fix revolver anims 2020-10-17 01:21:07 -05:00
Nils
bcbad2d87c Refactor Renderer 2020-10-11 16:47:36 +02:00
Nils
0ee12930d5 Added Static Mesh Tint Support 2020-10-07 09:08:23 +02:00
Nils
d242fb6419 Fixed Crash when resizing window and fullscreen switching ,Using ComPtr for IDXGI, Made Viewport an object and not pointer 2020-10-04 11:20:54 +02:00
Nils
ea9afa7413 Refactored framework.h
Removed Renderer headers from framework.h
Removed bass headers from framework.h
Removed windows-related headers to avoid nameclashes with std::min and std::max
added <algorithm> for general-purpose functions (like std::min/max)
Added NOMINMAX define to project
Minor Refactorings
2020-09-29 21:43:56 +02:00
Nils
5dfabc4bf0 Drawing transparent room polys back-to-front 2020-09-29 17:16:27 +02:00
Sezz
2e26785bc9 Continuous input inventory ring navigation; Inventory items rotate on local axes; Improvements to inventory item reset rotation. 2020-09-28 15:23:36 +10:00
Nils
ecc506ee7c Z Write Alpha Blended textures 2020-09-27 11:19:13 +02:00
Nils
c0ac790b77 NonPremultiplied Alphablending for rooms and horizon 2020-09-18 11:41:20 +02:00
Nils
a4172ade34 Merge branch 'VehicleSprites'
# Conflicts:
#	TR5Main/Objects/TR2/Vehicles/boat.cpp
2020-09-15 08:13:58 +02:00
Nils
860a076ad1 Added Boat foam, Skidoo snow trail 2020-09-15 08:10:38 +02:00
Woops
2598a4d25b add true x/z speed debug info 2020-09-14 13:15:56 -05:00
Nils
5a7b5811db Added tweaked Rocket Launcher Smoke
Fixed Sky and Horizon Depth Issue
2020-09-13 21:03:46 +02:00
Woops
3a587348c2 final crotch pistol fix, remove garbage info 2020-09-06 12:25:11 -05:00
Montagna Marco
82af97c8cc Fixed enemy monkey; Added new zone for ID_VON_CROY; Small AI fixes; Added 3 blocks jump; 2020-09-01 07:06:31 +02:00
Montagna Marco
a011154f1d Decompiled ID_JOBY_SPIKES 2020-08-21 06:24:38 +02:00
Nils Gaitzsch
cb96f011f9 Displaying Commit Message on Title 2020-08-18 20:26:47 +02:00
Nils Gaitzsch
a752f49d57 Using Smart Pointers 2020-08-09 22:15:32 +02:00
Nils Gaitzsch
11b2e2cd61 Refactored functions 2020-08-09 15:25:56 +02:00
Nils Gaitzsch
0b9f209270 Merge branch 'master' into renderdatarefactor
# Conflicts:
#	TR5Main/Renderer/Renderer11.h
#	TR5Main/TR5Main.vcxproj.filters
2020-08-09 14:34:58 +02:00
Montagna Marco
b4714163fc Merge branch 'master' of https://github.com/MontyTRC89/TR5Main 2020-08-06 06:51:57 +02:00
Montagna Marco
fb20a04f3c Decompiled ID_LEETLE_BEETLES 2020-08-06 06:51:32 +02:00
Sebastian Zych
2eeef3bdc0 Added option to smoothly transition health bar display. 2020-08-04 20:51:47 +10:00
Montagna Marco
325b5841d0 Decompiled wraiths; Added outside rooms table; 2020-08-02 19:39:55 +02:00
Nils Gaitzsch
a587b08792 Merge branch 'master' into renderdatarefactor
# Conflicts:
#	TR5Main/Renderer/Renderer11Draw.cpp
2020-07-26 08:58:44 +02:00
Nils Gaitzsch
26c0cc0cff Refactored Shadow Mapping with Comparision State 2020-07-25 21:03:02 +02:00
Montagna Marco
014aa1baa7 Frames refactoring 2020-07-25 18:02:35 +02:00
Montagna Marco
96ab36731f Fixed meshes in wrong places 2020-07-24 07:03:36 +02:00
Nils Gaitzsch
d5aff8914b Refactored Constant Buffers 2020-07-23 21:40:07 +02:00
Montagna Marco
bba838cfd3 Fixed pickups; Fixed no statics bug; 2020-07-23 21:38:12 +02:00
Montagna Marco
18994dd59e Moving all globals of level under LEVEL struct; Fixed severe performance issue; 2020-07-21 09:56:47 +02:00
Nils Gaitzsch
31995742ef Normal Mapping first test 2020-07-18 14:53:26 +02:00
Montagna Marco
44a79bba1f Fixed rats, bats, spiders; Added debug infos; 2020-07-08 05:56:50 +02:00
Montagna Marco
2a1c491c7e Hairs done on GPU now 2020-07-07 07:32:33 +02:00
Montagna Marco
e88d24347b Refactored again room and eshes geometry loading 2020-07-05 06:20:36 +02:00
Nils Gaitzsch
822ec19f08 Merge branch 'master' into renderdatarefactor
# Conflicts:
#	TR5Main/Renderer/Render11Helper.cpp
#	TR5Main/Renderer/Renderer11Compatibility.cpp
#	TR5Main/Renderer/Renderer11Draw.cpp
#	TR5Main/Renderer/Renderer11Frame.cpp
#	TR5Main/Renderer/Renderer11Lara.cpp
2020-07-03 10:09:13 +02:00
Montagna Marco
439db540e3 New level format: meshes 2020-07-03 07:05:33 +02:00
Nils Gaitzsch
d6f4239dae Refactored Updating Constant Buffers
Half Lambertian Lighting
2020-07-01 21:13:07 +02:00
Nils Gaitzsch
455a643fe8 Fixed Cubemap 2020-07-01 16:49:53 +02:00