MontyTRC89
ad9a6eaba2
Merge branch 'master' of https://github.com/MontyTRC89/TR5Main
2021-05-25 06:01:25 +02:00
MontyTRC89
1ccd6eb160
Merge branch 'AnimTextures'; Fixed doors init;
...
# Conflicts:
# TR5Main/Renderer/Renderer11.h
# TR5Main/Renderer/Renderer11Compatibility.cpp
# TR5Main/TR5Main.vcxproj.filters
2021-05-25 05:58:44 +02:00
Trxye
d8166daae0
show level name in the statistics
2021-05-23 00:47:06 -05:00
Trxye
622cc4210a
fix inventory drawing; implement inventory in game code;
2021-05-20 14:19:11 -05:00
Trxye
4cc7cee4c9
implement new inventory
2021-05-18 19:16:58 -05:00
Trxye
c7fc2f89e7
rewrite (hack) title
2021-05-14 18:01:56 -05:00
Nils
d5cbc07d2a
Fixed Animated Textures
2021-03-23 15:38:17 +01:00
Nils
dcb82993e6
Animated Texture progress
...
Refactored Bucket Rendering
2021-03-14 16:30:37 +01:00
asasas9500
128d409aa7
Merge branch 'master' into PushableOCB
2021-02-06 11:50:08 -03:00
Nils
87d062aa3e
Added working Release Configuration
2021-01-19 16:49:40 +01:00
asasas9500
12a3da6875
Make Lara aware of virtual rooms
2021-01-07 11:16:21 -03:00
Woops
ec845ad911
fix weapons/arms rotations and fix revolver anims
2020-10-17 01:21:07 -05:00
Nils
bcbad2d87c
Refactor Renderer
2020-10-11 16:47:36 +02:00
Nils
0ee12930d5
Added Static Mesh Tint Support
2020-10-07 09:08:23 +02:00
Nils
d242fb6419
Fixed Crash when resizing window and fullscreen switching ,Using ComPtr for IDXGI, Made Viewport an object and not pointer
2020-10-04 11:20:54 +02:00
Nils
ea9afa7413
Refactored framework.h
...
Removed Renderer headers from framework.h
Removed bass headers from framework.h
Removed windows-related headers to avoid nameclashes with std::min and std::max
added <algorithm> for general-purpose functions (like std::min/max)
Added NOMINMAX define to project
Minor Refactorings
2020-09-29 21:43:56 +02:00
Nils
5dfabc4bf0
Drawing transparent room polys back-to-front
2020-09-29 17:16:27 +02:00
Sezz
2e26785bc9
Continuous input inventory ring navigation; Inventory items rotate on local axes; Improvements to inventory item reset rotation.
2020-09-28 15:23:36 +10:00
Nils
ecc506ee7c
Z Write Alpha Blended textures
2020-09-27 11:19:13 +02:00
Nils
c0ac790b77
NonPremultiplied Alphablending for rooms and horizon
2020-09-18 11:41:20 +02:00
Nils
a4172ade34
Merge branch 'VehicleSprites'
...
# Conflicts:
# TR5Main/Objects/TR2/Vehicles/boat.cpp
2020-09-15 08:13:58 +02:00
Nils
860a076ad1
Added Boat foam, Skidoo snow trail
2020-09-15 08:10:38 +02:00
Woops
2598a4d25b
add true x/z speed debug info
2020-09-14 13:15:56 -05:00
Nils
5a7b5811db
Added tweaked Rocket Launcher Smoke
...
Fixed Sky and Horizon Depth Issue
2020-09-13 21:03:46 +02:00
Woops
3a587348c2
final crotch pistol fix, remove garbage info
2020-09-06 12:25:11 -05:00
Montagna Marco
82af97c8cc
Fixed enemy monkey; Added new zone for ID_VON_CROY; Small AI fixes; Added 3 blocks jump;
2020-09-01 07:06:31 +02:00
Montagna Marco
a011154f1d
Decompiled ID_JOBY_SPIKES
2020-08-21 06:24:38 +02:00
Nils Gaitzsch
cb96f011f9
Displaying Commit Message on Title
2020-08-18 20:26:47 +02:00
Nils Gaitzsch
a752f49d57
Using Smart Pointers
2020-08-09 22:15:32 +02:00
Nils Gaitzsch
11b2e2cd61
Refactored functions
2020-08-09 15:25:56 +02:00
Nils Gaitzsch
0b9f209270
Merge branch 'master' into renderdatarefactor
...
# Conflicts:
# TR5Main/Renderer/Renderer11.h
# TR5Main/TR5Main.vcxproj.filters
2020-08-09 14:34:58 +02:00
Montagna Marco
b4714163fc
Merge branch 'master' of https://github.com/MontyTRC89/TR5Main
2020-08-06 06:51:57 +02:00
Montagna Marco
fb20a04f3c
Decompiled ID_LEETLE_BEETLES
2020-08-06 06:51:32 +02:00
Sebastian Zych
2eeef3bdc0
Added option to smoothly transition health bar display.
2020-08-04 20:51:47 +10:00
Montagna Marco
325b5841d0
Decompiled wraiths; Added outside rooms table;
2020-08-02 19:39:55 +02:00
Nils Gaitzsch
a587b08792
Merge branch 'master' into renderdatarefactor
...
# Conflicts:
# TR5Main/Renderer/Renderer11Draw.cpp
2020-07-26 08:58:44 +02:00
Nils Gaitzsch
26c0cc0cff
Refactored Shadow Mapping with Comparision State
2020-07-25 21:03:02 +02:00
Montagna Marco
014aa1baa7
Frames refactoring
2020-07-25 18:02:35 +02:00
Montagna Marco
96ab36731f
Fixed meshes in wrong places
2020-07-24 07:03:36 +02:00
Nils Gaitzsch
d5aff8914b
Refactored Constant Buffers
2020-07-23 21:40:07 +02:00
Montagna Marco
bba838cfd3
Fixed pickups; Fixed no statics bug;
2020-07-23 21:38:12 +02:00
Montagna Marco
18994dd59e
Moving all globals of level under LEVEL struct; Fixed severe performance issue;
2020-07-21 09:56:47 +02:00
Nils Gaitzsch
31995742ef
Normal Mapping first test
2020-07-18 14:53:26 +02:00
Montagna Marco
44a79bba1f
Fixed rats, bats, spiders; Added debug infos;
2020-07-08 05:56:50 +02:00
Montagna Marco
2a1c491c7e
Hairs done on GPU now
2020-07-07 07:32:33 +02:00
Montagna Marco
e88d24347b
Refactored again room and eshes geometry loading
2020-07-05 06:20:36 +02:00
Nils Gaitzsch
822ec19f08
Merge branch 'master' into renderdatarefactor
...
# Conflicts:
# TR5Main/Renderer/Render11Helper.cpp
# TR5Main/Renderer/Renderer11Compatibility.cpp
# TR5Main/Renderer/Renderer11Draw.cpp
# TR5Main/Renderer/Renderer11Frame.cpp
# TR5Main/Renderer/Renderer11Lara.cpp
2020-07-03 10:09:13 +02:00
Montagna Marco
439db540e3
New level format: meshes
2020-07-03 07:05:33 +02:00
Nils Gaitzsch
d6f4239dae
Refactored Updating Constant Buffers
...
Half Lambertian Lighting
2020-07-01 21:13:07 +02:00
Nils Gaitzsch
455a643fe8
Fixed Cubemap
2020-07-01 16:49:53 +02:00