Lwmte
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fce8a0c361
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Fix #832
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2022-11-13 02:03:08 +02:00 |
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Anatoly
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ad719fdf30
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Simple Lua callback refactor (#829)
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2022-11-13 02:46:12 +02:00 |
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Anatoly
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827416f887
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Meshswap refactor (#828)
* Work
* Fix TestMeshSwapFlags
* Rename callbacks
* Revert unrelated changes
* Update items.h
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2022-11-11 14:47:20 +02:00 |
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Raildex
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0407c57755
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Revert "Merge branch 'states_tier_3'"
This reverts commit d9be93c7cc , reversing
changes made to 16c5984002 .
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2022-11-04 13:10:13 +01:00 |
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Sezz
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4db598fe4f
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Merge branch 'master' into states_tier_3
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2022-11-04 11:42:06 +11:00 |
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Sezz
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09d669d441
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Merge branch 'master' into states_tier_3
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2022-11-01 16:31:09 +11:00 |
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Sezz
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ad77a298bf
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Merge branch 'master' into very_experimental_input_stuff
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2022-11-01 11:45:37 +11:00 |
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Lwmte
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7beb716c18
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Increase amount of maximum secrets per level from 8 to 32
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2022-10-31 15:39:18 +02:00 |
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Sezz
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27bb5f0b35
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Merge branch 'master' into very_experimental_input_stuff
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2022-10-25 20:11:58 +11:00 |
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Sezz
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40503f8521
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Merge branch 'master' into very_experimental_input_stuff
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2022-10-24 15:21:36 +11:00 |
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Sezz
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75b36d8f0f
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Merge branch 'master' into math
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2022-10-24 15:17:46 +11:00 |
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Sezz
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30ea899ee7
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Bit field class (#736)
* Prototype BitField class
* Use vector<bool> instead
* Rename; add Fill() private method; organise
* Fix comments
* Fix off by 1 errors
* Fix more off by 1 errors
* Resize in constructor
* Use const parameters where necessary
* Tentatively add typedefs to framework.h
* Don't make copies of vectors
* Rename
* Update BitField class
* Update BitField class
* Update BitField operator
* Add TestAny() method
* Update BitField class
* Add |= and & operators for compatibility
* Add return value
* Add comment
* Rename; make method const
* Update framework.h
* Remove duplicate method
* Optimise
* Optimise; add operators
* Add converter methods
* Update BitField class
* Add GetCount() method
* Adopt BitField class usage
* Fix BitField errors
* Fix wrong type in loops
* Make BitField methods and operators const where possible
* Fix ToString() method
* Fix BitSet comparison operators
* Simplify
* Set default
* Set defaults
* Add warnings to BitField
* Reformat local variable
* Add warning
* Add comments
* Remove TestNone()
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2022-10-24 14:15:42 +11:00 |
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Sezz
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670bed890a
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Merge branch 'master' into very_experimental_input_stuff
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2022-10-12 15:32:11 +11:00 |
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Sezz
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57429a2233
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Merge branch 'master' into states_tier_3
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2022-10-11 12:34:52 +11:00 |
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Sezz
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8f2fc43f76
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Rename PoseData to Pose and make it a class
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2022-10-09 21:26:35 +11:00 |
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Sezz
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5e3c6426db
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Move SinkInfo
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2022-10-01 20:44:45 +10:00 |
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Sezz
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389653f361
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Merge branch 'master' into math
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2022-10-01 19:20:54 +10:00 |
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Sezz
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1e79b431f8
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Reformat LevelCameraInfo
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2022-10-01 18:58:36 +10:00 |
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Sezz
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8881147baf
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Reformat SinkInfo
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2022-10-01 18:12:07 +10:00 |
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Sezz
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720a8ac0fc
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Cleanup
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2022-10-01 17:05:31 +10:00 |
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Sezz
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aaa8213b34
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Merge branch 'master' into states_tier_3
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2022-09-13 14:01:01 +10:00 |
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Sezz
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9c8da1c712
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Merge branch 'master' into very_experimental_input_stuff
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2022-09-13 13:57:39 +10:00 |
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Sezz
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dbe0713deb
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Merge branch 'master' into math
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2022-09-13 11:44:51 +10:00 |
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Sezz
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418ec7f061
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Merge branch 'master' into math
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2022-09-12 22:27:37 +10:00 |
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Lwmte
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613e70a3af
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Resolve ambiguity with VectorIndex and item init
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2022-09-12 11:48:30 +03:00 |
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hispidence
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7c68ee94a5
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Merge remote-tracking branch 'origin/master' into lua_1.0.2
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2022-09-08 19:33:38 +01:00 |
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Lwmte
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ecb6c86464
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Support for autogenerated node scripts (#722)
* Initial Commit
* Embed node scripts
* Correct mistakes
* Indicate node scripts loading in log file
* Change path to be consistent
* Update Changes.txt
* Modify node catalogs script path
* Add flow events
* Fix EndLevel
* Decopypaste shatter code, add shatter static script function
* Load/save static mesh own room number instead of dummy one
* More verbose logging for loading node scripts
* Rename enum
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2022-09-08 02:26:06 +03:00 |
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Sezz
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a464518ed1
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Rename PHD_3DPOS to PoseData
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2022-09-06 23:22:32 +10:00 |
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Sezz
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5de91df23b
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Rename Vector3Shrt to EulerAngles (because I'm so tired of dealing with endless merge conflicts on the euler_angles branch)
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2022-09-06 23:17:52 +10:00 |
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Sezz
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8745f11b82
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Rename Vector3Int to Vector3i
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2022-09-06 21:14:10 +10:00 |
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hispidence
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e16a98a8aa
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Merge branch 'master' into lua_1.0.2
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2022-09-03 16:54:42 +01:00 |
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hispidence
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680065ad03
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Add hacky subtable fuckery
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2022-08-30 15:20:44 +01:00 |
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hispidence
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267b05c91f
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Allow Vec3s to be saved and loaded in LevelVars and GameVars
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2022-08-20 14:23:07 +01:00 |
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hispidence
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44e80f88f8
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Add mechanism for adding callbacks to be called before/after OnControlPhase
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2022-08-19 22:42:16 +01:00 |
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Sezz
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e5343570fd
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Merge branch 'master' into very_experimental_input_stuff
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2022-08-16 20:42:18 +10:00 |
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Sezz
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7f3b2a8b7c
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Merge branch 'master' into states_tier_3
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2022-08-16 20:31:00 +10:00 |
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Sezz
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bb33101480
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Merge branch 'master' into states_tier_3
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2022-08-15 15:41:10 +10:00 |
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Sezz
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3123cfaf23
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Merge branch 'master' into very_experimental_input_stuff
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2022-08-15 00:29:07 +10:00 |
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Lwmte
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32755bf88d
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Prototype level format for upcoming changes
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2022-08-14 16:39:14 +03:00 |
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Sezz
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aa0e51ae71
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Update savegame schema
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2022-08-14 18:16:09 +10:00 |
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Sezz
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29d207ce9f
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Merge branch 'master' into very_experimental_input_stuff
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2022-08-13 12:34:45 +10:00 |
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Sezz
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5b6ddc92c1
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Remove ExtraVelocity member variable from LaraInfo; update savegame schema
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2022-08-13 10:17:56 +10:00 |
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Sezz
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79dde962fe
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Merge branch 'master' into float_velocities
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2022-08-13 09:45:07 +10:00 |
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Lwmte
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4600dd6f79
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Fix savegames and FX colors (#656)
* Fix savegames and FX colors
* Update Changes.txt
* Simplify savegame code more
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2022-08-12 20:23:05 +03:00 |
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Sezz
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d7cbce0cdb
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Store velocities in a Vector3 container
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2022-08-10 20:25:00 +10:00 |
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Sezz
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07fe4a07e4
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Merge branch 'master' into states_tier_3
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2022-08-08 13:25:36 +10:00 |
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Sezz
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27e7c49b25
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Merge branch 'master' into very_experimental_input_stuff
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2022-08-08 00:52:33 +10:00 |
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Lwmte
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57b2e2c013
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Add volume state info to savegames, extend static mesh savegame info with pos/rot
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2022-08-06 16:31:56 +03:00 |
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Lwmte
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d7fcd81d86
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Make TEN read new trigger system properly
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2022-08-04 01:08:51 +03:00 |
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Sezz
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9cb4f66bab
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Cleanup
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2022-07-25 14:57:26 +10:00 |
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