MontyTRC89
689ec226e7
Frames refactoring
2020-07-25 18:02:35 +02:00
MontyTRC89
83bba01a99
Moving all globals of level under LEVEL struct; Fixed severe performance issue;
2020-07-21 09:56:47 +02:00
MontyTRC89
36fe66d617
Hairs done on GPU now
2020-07-07 07:32:33 +02:00
MontyTRC89
7ff7397fa7
New level format: meshes
2020-07-03 07:05:33 +02:00
Sezz
3127a40ee5
Rapid-fire begone.
2020-06-12 20:11:48 +10:00
TokyoSU
2c6a1a7480
Fix weapon not being updated when crouching
...
- caused by me in the first place, but i forgot this small detail :x
- Updated lara structure a bit for enum variables.
- Fixed some variable not using these enum (or using the wrong one !)
2020-06-05 14:01:22 +02:00
TokyoSU
eb84025c4d
Improved and Fixed Shooting
...
- Now the height for shooting is the weapon height.
- Fix the possibility that any "not targetable" entity can be damaged !
2020-06-04 13:40:44 +02:00
TokyoSU
b615a98c46
(Broken) Deleted Global Folder
...
- No more enums.h, constants.h, macro.h, etc...
- moved all structure in types.h to there respective file.
2020-05-30 15:55:23 +02:00
TokyoSU
29f0724693
New project format ( #206 )
...
* Starting Reformat the project
- New Import Method, no more "../../" in import,
- New Entity Folder Structure, less compile time
* Refactoring the Project
- added precompiled header with default import like microsoft or directx.
- fix many double import.
- fix math.h confliting math.h from
microsoft.
- fix effects.h confliting Effects.h from DirectX.
- refactored TR4 entity folder and how it's loaded.
* Update Some Code Before Switching to Master
* Finished the NewProjectFormat Template
- need to finish entity in the master later.
* Added Monty NewFileFormat
* Fixed Monty NewFileFormat Include
* Revert "Fixed Monty NewFileFormat Include"
This reverts commit ebf0afca10
.
* Trying to fix conflits for NewFileFormat
* Fixed .filters
* Last Commit in NewProjectFormat
2020-05-27 09:21:20 +02:00
MontyTRC89
5a318b4aeb
New file format
2020-05-05 06:13:52 +02:00
MontyTRC89
2d9c3103d2
Added DoProperDetection; Fixed flares;
2020-04-30 06:44:29 +02:00
MontyTRC89
efd1f2728b
Fixed look camera; Fixed bugs with gunflashes and smoke positions;
2020-04-29 06:43:53 +02:00
MontyTRC89
fdc3ff9996
Refactored OBJET_INFO to ObjectInfo
2020-04-27 15:28:54 +02:00
MontyTRC89
5f63d6acba
Merged LARA_INFO and LaraExtraInfo into LaraInfo
2020-04-27 14:01:00 +02:00
MontyTRC89
4d219d43cd
Refactored math code and spheres
2020-04-27 06:33:42 +02:00
MontyTRC89
ea3db8638f
Partially fixed spheres; Fixed swap meshes; partially fixed Lara firing;
2020-04-26 10:55:33 +02:00
MontyTRC89
6b819c2855
Started math refactoring
2020-04-25 16:23:53 +02:00
MontyTRC89
f3bb956927
First EXE build successfully
2020-04-24 19:15:05 +02:00
MontyTRC89
6bff6caed2
Decompiled input
2020-04-23 19:22:01 +02:00
MontyTRC89
9a78144600
Decompiled level loading functions; Moved lot of vars in DLL; Added Zlib;
2020-04-22 14:12:10 +02:00
MontyTRC89
de5baead1f
Fixed last commit; Rewritten phd_RotBoundingBoxNoPersp();
2020-04-17 07:00:47 +02:00
MontyTRC89
cbe9f362b6
Fixed chase camera; Moved Camera in DLL;
2020-04-12 06:50:43 +02:00
asasas9500
968e714b82
Fix HoldStates
2020-04-04 00:33:25 -03:00
MontyTRC89
3deab4958c
Fixed repository
2020-04-01 19:08:50 +02:00
MontyTRC89
3cabd868ba
Refactoring 1
2020-04-01 13:09:14 +02:00
asasas9500
14de0ab1a9
Add LaraGetNewTarget()
2020-03-31 15:27:12 -03:00
MontyTRC89
a37740de1e
Fixed triggers; Decompiled GetJointAbsPosition; Fixed GUARDIAN eyes positions; Tested ROMAN_GOD with hammer attack;
2020-03-25 07:06:04 +01:00
MontyTRC89
3ef028d91d
Decompiled missile functions; Moved Meshes[] to DLL; Refactoring;
2020-03-16 12:36:29 +01:00
asasas9500
662a123370
Merge branch 'master' of https://github.com/MontyTRC89/TR5Main
2020-01-30 15:08:32 -03:00
asasas9500
28c3af1355
Fix TorchControl(), FireWeapon(), LaraTargetInfo(), DoProperDetection and FlareControl(); Place function markers
2020-01-30 15:01:36 -03:00
TokyoSU
4d898234cf
Now footprint is checked at start of drawFootsprint
...
- deleted float y = footprint.pos.yPos not used.
- renamed DrawShotgun to draw_shotgun.
- added todo for bellswitch
2020-01-30 14:05:19 +01:00
MontyTRC89
30e5dc3da7
Inventory refactoring
2020-01-10 08:02:16 +01:00
asasas9500
14efa2d315
Fix FireWeapon()
2020-01-08 17:18:28 -03:00
TokyoSU
dff4ef93c0
Fix Swamp Flag, Added Old/New Object ID
...
- fixed swamp flag.
- fixed phd_PopDxMatrix() not being used anymore.
- deleted ENV_FLAG_SFX_ALWAYS and ENV_FLAG_PITCH_SHIFT and use the sound.h define instead.
- fixed loadlevel update progress not correct at 90%.
- updated GAME_OBJECT_ID, now you can use the new one, but TR5_DEBUG is defined by default to use the old one !
2019-12-31 14:56:02 +01:00
asasas9500
ff168bd043
Fix Lara's arms
2019-12-27 01:56:07 -03:00
MontyTRC89
7b909f48d0
Decompiled FLMTRCH.CPP
2019-12-22 19:01:36 +01:00
TokyoSU
23e8e9d1f0
Now release mode is compatible
2019-12-15 16:19:01 +01:00
TokyoSU
21fa08f610
Fixed Wreid Shooting Stop
...
- Fixed #43
2019-12-12 08:47:15 +01:00
TokyoSU
665b31f561
Updated Lara.cpp/LaraFire.cpp
...
- fixed lara gun height when crouching.
- fixed lara rotation left and right when running.
- updated some animation state.
2019-12-11 18:07:27 +01:00
TokyoSU
34da49aec9
Fix flare not throw if you equip weapon
2019-12-11 15:57:46 +01:00
MontyTRC89
ef974c99cb
Merge branch 'master' of https://github.com/MontyTRC89/TR5Main
2019-12-04 18:54:29 +01:00
MontyTRC89
18dcfa8053
Added TestLaraSlide, UpdateLaraRoom, TranslateItem, AnimateLara; Fixed partially pistols;
2019-12-04 18:51:23 +01:00
TokyoSU
2c3fbae02f
Decompiled InitialiseHair() and InitialiseSpecialEffects()
...
- added macro for getting mesh: MESHES(slot, mesh).
- fixed duplicate array in vars.h.
- fixed lara left hand flare mesh.
2019-12-04 13:20:21 +01:00
TokyoSU
21a982f473
Fixed Left Arm (AimWeapon) and some size fix in TriggerGunSmoke
2019-12-03 14:58:00 +01:00
TokyoSU
2ac784c932
Fixed Right pistol undraw & Fixed pistol mesh when draw & undraw
2019-12-03 13:53:17 +01:00
TokyoSU
713c992d76
Added Sophia
...
- deleted all the __cdecl except for the #define function. because /Gd enable the __cdecl for function by default.
- added the commented code in FireWeapon for TR3 entity (some function is missing)
2019-12-02 14:49:19 +01:00
MontyTRC89
37ac9b77fd
Merged branches
2019-12-02 09:11:21 +01:00
MontyTRC89
451af02839
Decompiled Lara (with some bugs)
2019-12-01 08:13:19 +01:00
TokyoSU
f9c187243c
Added Mercenary (2 type), Monk, Sword Guardian
...
- the statue for now cant switch between
stone or normal.
- the monk cant attack other entity since the code for that is not implemented !
2019-11-24 17:01:13 +01:00
MontyTRC89
0d342637fb
Decompiling Lara
2019-11-21 07:43:34 +01:00