Commit graph

41 commits

Author SHA1 Message Date
Lwmte
e509290192 Merge branch 'master' into coll_info_reorganize 2021-09-10 10:11:15 +03:00
Lwmte
8728405870 Rename settings to setup 2021-09-10 00:20:59 +03:00
Lwmte
26957e806e Reorganize COLL_INFO 2021-09-10 00:18:47 +03:00
Lwmte
4186dfe685 Merge branch 'master' into item_data 2021-09-09 11:10:25 +03:00
Lwmte
9af21e3146 Further code organizing 2021-09-08 18:19:06 +03:00
Lwmte
2bee1df81a Move all effect source files to separate directory, rename effect2 to effects 2021-09-08 18:07:48 +03:00
Nils
d08a1fa596 Merge branch 'master' into item_data
# Conflicts:
#	TR5Main/Game/items.cpp
2021-09-04 11:52:34 +02:00
Lwmte
cccd7a048b Clarify function names
# Conflicts:
#	TR5Main/Game/collide.cpp
2021-09-02 19:49:07 +02:00
Nils
7f774d04b3 Merge branch 'master' into item_data
# Conflicts:
#	TR5Main/Game/Lara/lara.cpp
#	TR5Main/Game/Lara/lara_collide.cpp
#	TR5Main/Game/Lara/lara_monkey.cpp
#	TR5Main/Game/Lara/lara_struct.h
#	TR5Main/Game/Lara/lara_tests.cpp
#	TR5Main/Game/collide.h
#	TR5Main/Game/control.h
#	TR5Main/Game/effect.h
#	TR5Main/Game/effect2.cpp
#	TR5Main/Game/flipeffect.cpp
#	TR5Main/Game/floordata.h
#	TR5Main/Game/hair.cpp
#	TR5Main/Game/health.cpp
#	TR5Main/Game/items.cpp
#	TR5Main/Game/newinv2.cpp
#	TR5Main/Game/spotcam.cpp
#	TR5Main/Objects/Effects/tr4_bubbles.cpp
#	TR5Main/Objects/TR1/Entity/tr1_ape.cpp
#	TR5Main/Objects/TR1/Entity/tr1_bigrat.cpp
#	TR5Main/Objects/TR1/Entity/tr1_doppelganger.cpp
#	TR5Main/Objects/TR2/Entity/tr2_birdmonster.cpp
#	TR5Main/Objects/TR2/Entity/tr2_shark.cpp
#	TR5Main/Objects/TR2/Entity/tr2_spider.cpp
#	TR5Main/Objects/TR2/Entity/tr2_yeti.cpp
#	TR5Main/Objects/TR3/Entity/tr3_fishemitter.cpp
#	TR5Main/Objects/TR3/Entity/tr3_flamethrower.cpp
#	TR5Main/Objects/TR3/Entity/tr3_monkey.cpp
#	TR5Main/Objects/TR3/Entity/tr3_raptor.cpp
#	TR5Main/Objects/TR3/Entity/tr3_scuba.cpp
#	TR5Main/Objects/TR3/Entity/tr3_trex.cpp
#	TR5Main/Objects/TR3/Vehicles/kayak.cpp
#	TR5Main/Objects/TR3/Vehicles/minecart.cpp
#	TR5Main/Objects/TR4/Entity/tr4_bat.cpp
#	TR5Main/Objects/TR4/Entity/tr4_big_beetle.cpp
#	TR5Main/Objects/TR4/Entity/tr4_bigscorpion.cpp
#	TR5Main/Objects/TR4/Entity/tr4_demigod.cpp
#	TR5Main/Objects/TR4/Entity/tr4_dog.cpp
#	TR5Main/Objects/TR4/Entity/tr4_hammerhead.cpp
#	TR5Main/Objects/TR4/Entity/tr4_harpy.cpp
#	TR5Main/Objects/TR4/Entity/tr4_mutant.cpp
#	TR5Main/Objects/TR4/Entity/tr4_smallscorpion.cpp
#	TR5Main/Objects/TR4/Entity/tr4_troops.cpp
#	TR5Main/Objects/TR4/Entity/tr4_wildboar.cpp
#	TR5Main/Objects/TR4/Trap/tr4_joby_spikes.cpp
#	TR5Main/Objects/TR4/Vehicles/motorbike.cpp
#	TR5Main/Objects/TR5/Entity/tr5_doberman.cpp
#	TR5Main/Objects/TR5/Entity/tr5_imp.cpp
#	TR5Main/Objects/TR5/Entity/tr5_larson.cpp
#	TR5Main/Objects/TR5/Entity/tr5_lion.cpp
#	TR5Main/Objects/TR5/Entity/tr5_reaper.cpp
#	TR5Main/Objects/TR5/Object/tr5_pushableblock.cpp
#	TR5Main/Objects/TR5/Object/tr5_rollingball.cpp
#	TR5Main/Objects/TR5/Trap/tr5_fallingceiling.cpp
#	TR5Main/Renderer/Renderer11Draw2D.cpp
#	TR5Main/Specific/input.cpp
#	TR5Main/Specific/level.cpp
#	TR5Main/TombEngine.vcxproj.filters
2021-08-31 18:20:23 +02:00
Nils
e0787f1051 Removed unnecessary constructor of ITEM_DATA
Removed Debugging leftovers
2021-08-30 17:50:11 +02:00
Lwmte
e2e20a2497 Globals cleanup, remove wrecking ball hack, remove gassed property, fix diagonal block jump bug 2021-08-29 23:53:58 +03:00
Nils
cb43604806 Integrated ITEM_DATA into ITEM_INFO
TODO: See what happens with ENEMY_JEEP
2021-08-29 16:11:03 +02:00
Nils
34c2b0b245 Refactored several info types into separate files 2021-08-29 10:19:47 +02:00
Lwmte
dd3b6fa4e5 Move collision and FX functions from effect.cpp 2021-08-26 15:54:52 +03:00
Lwmte
932ccc40d1 Simplify TestTriggers by providing overloads 2021-08-26 12:12:05 +03:00
Lwmte
c0cb6ae37c Organize COLL_INFO 2021-08-25 06:54:17 +03:00
Lwmte
218e9f685a Replace all direct occurences of TestTriggers with TestTriggersAtXYZ and references to TriggerIndex global in structs 2021-08-20 14:13:06 +03:00
MontyTRC89
c1bfae6bf9 Refactored cameras, sinks and sound sources; Added sound sources playback; 2021-07-10 06:55:37 +02:00
Trxye
1787898437 Remove TR3 comments 2021-03-24 12:49:36 -05:00
asasas9500
2df3f39d4c Merge branch 'master' into NewTRMath 2020-11-04 11:51:17 -03:00
Woops
13341879ad cleanup UPV code, defines 2020-10-30 00:00:41 -05:00
Woops
b97bacf4b7 fix UPV surface bug 2020-10-28 18:03:48 -05:00
Woops
8fab57c4ec restore upv bump, fix upv and kayak positions 2020-10-26 13:04:58 -05:00
Woops
ed8dd5579f Fix the UPV glitch one and for all 2020-10-19 15:06:51 -05:00
asasas9500
4606725a19 Merge branch 'master' into NewTRMath 2020-10-14 22:22:10 -03:00
Woops
032f91a87c remove bitshifts from vehicles 2020-10-06 10:36:30 -05:00
asasas9500
6fc9bd9890 Fix phd_sin() and phd_cos() 2020-10-05 22:24:57 -03:00
Woops
77a2445fbc fix UPV shooting 2020-10-01 14:52:03 -05:00
Woops
53a6ac7cb8 lovely UPV jitter workaround 2020-09-30 22:00:54 -05:00
Woops
58ec692255 upv: make fan rotate + light 2020-09-30 14:45:46 -05:00
Woops
f3a6a5a23d hotfix but I still hate this 2020-09-30 14:13:36 -05:00
asasas9500
54f6db166b Remove rcossin_tbl; Remove duplicated TriggerAlertLight() 2020-09-30 12:37:06 -03:00
Woops
a14a640b49 more UPV fixes/cleanups 2020-09-28 15:21:19 -05:00
Woops
2c8e87ec3e partially fix UPV 2020-09-27 23:29:25 -05:00
asasas9500
b9bc1cf54e Rename Lara files 2020-08-09 22:09:14 -03:00
Montagna Marco
18994dd59e Moving all globals of level under LEVEL struct; Fixed severe performance issue; 2020-07-21 09:56:47 +02:00
Montagna Marco
133c971aaf Merge branch 'master' of https://github.com/MontyTRC89/TR5Main 2020-07-11 21:29:49 +02:00
Montagna Marco
9f373c691a Pathfinding refactoring 2020-07-11 21:16:04 +02:00
Nils Gaitzsch
da0eaeac0e Made Game_Malloc a template with a count parameter 2020-07-05 22:19:06 +02:00
TokyoSU
ee59d27517 (Broken) Deleted Global Folder
- No more enums.h, constants.h, macro.h, etc...
- moved all structure in types.h to there respective file.
2020-05-30 15:55:23 +02:00
TokyoSU
ae6ea3581a Fixing Entity Include (Part 1)
- Less Compile Time...
2020-05-27 13:01:32 +02:00
Renamed from TR5Main/Objects/Vehicles/upv.cpp (Browse further)