Raildex
ac61f71386
Refactored framework.h
...
Removed Renderer headers from framework.h
Removed bass headers from framework.h
Removed windows-related headers to avoid nameclashes with std::min and std::max
added <algorithm> for general-purpose functions (like std::min/max)
Added NOMINMAX define to project
Minor Refactorings
2020-09-29 21:43:56 +02:00
asasas9500
b03ba6dc02
Fix flipmaps again
2020-09-24 20:13:56 -03:00
asasas9500
2094ee946a
Fix flipmaps
2020-09-24 17:25:34 -03:00
asasas9500
2f6e8abfa0
Fix legacy triggers
2020-09-24 10:25:51 -03:00
asasas9500
5f025c9cb5
Add support for bridges
2020-09-21 23:59:57 -03:00
asasas9500
4476d12b5c
Fix first bugs in new floordata
2020-09-19 20:09:57 -03:00
asasas9500
c2c961a7dd
Wrap old floordata functions
2020-09-19 01:38:52 -03:00
Raildex
9dc7ab6d18
Added Boat foam, Skidoo snow trail
2020-09-15 08:10:38 +02:00
MontyTRC89
18d75451ae
Partially fixed ID_RUBBER_BOAT
2020-09-12 20:57:32 +02:00
MontyTRC89
54893c42be
Improved vehicles; Fixed bugs in ID_SPEEDBOAT;
2020-09-12 07:52:47 +02:00
asasas9500
547b643232
Merge branch 'master' into NoShifts
2020-08-25 19:25:28 -03:00
Woops
6ada970725
Lara refactor: lara_cheat, move the rest of the functions out of laramisc.cpp and delete it. fix includes.
2020-08-16 16:01:58 -05:00
MontyTRC89
971800fc94
Refactoring weapons; Added new shatter fields to static meshes datat structs;
2020-08-15 07:27:14 +02:00
asasas9500
7365cdf4c8
Rename Lara files
2020-08-09 22:09:14 -03:00
Raildex
b58d18ade2
Refactored functions
2020-08-09 15:25:56 +02:00
Woops
59eec6ddc2
Refactor: move puzzle and keys out of pickup.cpp into their own file
2020-08-09 01:24:06 -05:00
MontyTRC89
ab46c8f52b
Decompiled ID_ENEMY_JEEP
2020-08-08 20:31:48 +02:00
asasas9500
c411689790
Merge branch 'DiagonalCollisions' into NoShifts
2020-08-07 16:43:29 -03:00
asasas9500
86e2291c53
Merge branch 'master' into DiagonalCollisions
2020-08-07 16:37:31 -03:00
Woops
b1efaf61eb
clean up remove comments
2020-08-06 03:34:49 -05:00
MontyTRC89
9a4ef10ed4
Merge branch 'master' of https://github.com/MontyTRC89/TR5Main
2020-08-06 06:51:57 +02:00
MontyTRC89
fa0012ba6a
Decompiled ID_LEETLE_BEETLES
2020-08-06 06:51:32 +02:00
MontyTRC89
fdf2de1e89
Increased itemFlags array; Added startPos to ITEM_INFO; Improved wraiths; Rewritten BuildOutsideRoomsTable;
2020-08-04 21:53:58 +02:00
Sezz
5a3ec08841
BUGFIX: no more pistol desync and camera wobble when shooting non-AI movable objects.
2020-08-04 21:07:59 +10:00
Sezz
5fc90166a5
Added option to smoothly transition health bar display.
2020-08-04 20:51:47 +10:00
Sezz
5d4dc8ffdd
Updated animation and state names to follow a consistent system.
2020-08-04 20:32:07 +10:00
MontyTRC89
91aa426fc1
Fixed IsRoomOutside; Fixed AnimatingControl;
2020-08-04 07:10:31 +02:00
MontyTRC89
bde10fe313
Decompiled wraiths; Added outside rooms table;
2020-08-02 19:39:55 +02:00
KrysB4k
ed13777ac2
Merge branch 'master' into DiagonalCollisions
2020-07-26 10:51:06 +02:00
MontyTRC89
689ec226e7
Frames refactoring
2020-07-25 18:02:35 +02:00
MontyTRC89
83bba01a99
Moving all globals of level under LEVEL struct; Fixed severe performance issue;
2020-07-21 09:56:47 +02:00
MontyTRC89
9867a6d24c
Pathfinding refactoring
2020-07-11 21:16:04 +02:00
KrysB4k
2c98fbbc2c
Merge branch 'master' into DiagonalCollisions
2020-07-09 14:57:32 +02:00
MontyTRC89
36fe66d617
Hairs done on GPU now
2020-07-07 07:32:33 +02:00
MontyTRC89
7ff7397fa7
New level format: meshes
2020-07-03 07:05:33 +02:00
Raildex
3cd6100562
Merge branch 'master' into renderdatarefactor
...
# Conflicts:
# TR5Main/Renderer/Render11Helper.cpp
# TR5Main/Renderer/Renderer11.h
# TR5Main/Renderer/Renderer11Compatibility.cpp
# TR5Main/Renderer/Renderer11Draw.cpp
2020-06-27 19:48:50 +02:00
asasas9500
f334369175
Merge branch 'DiagonalCollisions' into NoShifts
2020-06-26 11:14:16 -03:00
asasas9500
eda2325004
Merge branch 'master' into DiagonalCollisions
2020-06-26 11:13:13 -03:00
MontyTRC89
5b8c90b688
Merge branch 'master' of https://github.com/MontyTRC89/TR5Main
2020-06-26 07:06:51 +02:00
MontyTRC89
d8bf82eab1
New FLOOR_INFO struct; Refactoring rooms part I
2020-06-26 07:06:18 +02:00
asasas9500
a9dfdec427
Merge branch 'DiagonalCollisions' into NoShifts
2020-06-21 14:09:31 -03:00
KrysB4k
62707a7296
Merge branch 'master' into DiagonalCollisions
2020-06-21 14:33:31 +02:00
Raildex
e5ead31064
Putting Renderer into namespace
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made g_Renderer a global object
2020-06-21 14:27:12 +02:00
Raildex
b635f4df13
Fixed std namespace collisions
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Refactored ChunkID/ChunkReader/Writer
2020-06-20 23:39:08 +02:00
Raildex
d2d6e5f30c
Made g_Inventory a constant object.
...
Fixed shadow intensity
Fixed CameraViewConstantBuffer
2020-06-16 19:45:06 +02:00
Raildex
00b3d32468
Added Splash Drips
2020-06-16 19:13:41 +02:00
Raildex
7e14b0843e
Added Explosion Sprites and Drips
2020-06-15 19:59:08 +02:00
Raildex
538e015950
Added new SparkParticle
2020-06-15 16:36:52 +02:00
Raildex
8e06949b8a
Added new TriggerGunSmokeParticle Function
2020-06-15 16:10:09 +02:00
Gancian
fcae4db754
Updated Smoke, Flares
2020-06-15 15:57:40 +02:00