Commit graph

10 commits

Author SHA1 Message Date
Montagna Marco
9f05715977 Decompiled level loading functions; Moved lot of vars in DLL; Added Zlib; 2020-04-22 14:12:10 +02:00
Montagna Marco
6ec5f2c97b Fixed last commit; Rewritten phd_RotBoundingBoxNoPersp(); 2020-04-17 07:00:47 +02:00
Montagna Marco
1ebf4a5229 Fixed chase camera; Moved Camera in DLL; 2020-04-12 06:50:43 +02:00
Montagna Marco
3f35e4de4f Refactoring 1 2020-04-01 13:09:14 +02:00
TokyoSU
c89394d528 Fix Swamp Flag, Added Old/New Object ID
- fixed swamp flag.
- fixed phd_PopDxMatrix() not being used anymore.
- deleted ENV_FLAG_SFX_ALWAYS and ENV_FLAG_PITCH_SHIFT and use the sound.h define instead.
- fixed loadlevel update progress not correct at 90%.
- updated GAME_OBJECT_ID, now you can use the new one, but TR5_DEBUG is defined by default to use the old one !
2019-12-31 14:56:02 +01:00
TokyoSU
0cb3b7381d Swamp Flag Implementation Part 1
- fixed minimal rebuild are deprecated and turn multiprocessor compilation to flase !
- added fixedpoint library in release mode.
2019-12-29 19:10:53 +01:00
asasas9500
1741eaa9f4 Fix lara_col_surftread(); Fix ANGLE(); Replace some ANGLE() calls 2019-12-17 21:49:33 -03:00
TokyoSU
10f2f7a946 Fixed lara draw
- moved some think to misc.cpp
2019-12-15 19:07:38 +01:00
TokyoSU
4bd18f7f18 Now release mode is compatible 2019-12-15 16:19:01 +01:00
TokyoSU
952a195de8 Restructured the Entity Files
- Moved GetWaterSurface to Control.cpp.
- Added mineL/mineR in LaraExtraInfo.
2019-12-05 17:35:57 +01:00
Renamed from TR5Main/Objects/quad.cpp (Browse further)