Montagna Marco
9f05715977
Decompiled level loading functions; Moved lot of vars in DLL; Added Zlib;
2020-04-22 14:12:10 +02:00
Montagna Marco
6ec5f2c97b
Fixed last commit; Rewritten phd_RotBoundingBoxNoPersp();
2020-04-17 07:00:47 +02:00
Montagna Marco
1ebf4a5229
Fixed chase camera; Moved Camera in DLL;
2020-04-12 06:50:43 +02:00
Montagna Marco
3f35e4de4f
Refactoring 1
2020-04-01 13:09:14 +02:00
TokyoSU
c89394d528
Fix Swamp Flag, Added Old/New Object ID
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- fixed swamp flag.
- fixed phd_PopDxMatrix() not being used anymore.
- deleted ENV_FLAG_SFX_ALWAYS and ENV_FLAG_PITCH_SHIFT and use the sound.h define instead.
- fixed loadlevel update progress not correct at 90%.
- updated GAME_OBJECT_ID, now you can use the new one, but TR5_DEBUG is defined by default to use the old one !
2019-12-31 14:56:02 +01:00
TokyoSU
0cb3b7381d
Swamp Flag Implementation Part 1
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- fixed minimal rebuild are deprecated and turn multiprocessor compilation to flase !
- added fixedpoint library in release mode.
2019-12-29 19:10:53 +01:00
asasas9500
1741eaa9f4
Fix lara_col_surftread(); Fix ANGLE(); Replace some ANGLE() calls
2019-12-17 21:49:33 -03:00
TokyoSU
10f2f7a946
Fixed lara draw
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- moved some think to misc.cpp
2019-12-15 19:07:38 +01:00
TokyoSU
4bd18f7f18
Now release mode is compatible
2019-12-15 16:19:01 +01:00
TokyoSU
952a195de8
Restructured the Entity Files
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- Moved GetWaterSurface to Control.cpp.
- Added mineL/mineR in LaraExtraInfo.
2019-12-05 17:35:57 +01:00