Commit graph

37 commits

Author SHA1 Message Date
TokyoSU
0cb3b7381d Swamp Flag Implementation Part 1
- fixed minimal rebuild are deprecated and turn multiprocessor compilation to flase !
- added fixedpoint library in release mode.
2019-12-29 19:10:53 +01:00
Nils Gaitzsch
59bfd33db3 Added new Splash Setup and Splash update and render routine 2019-12-29 12:23:36 +01:00
Nils Gaitzsch
12a82e27fe Tweaked Bubbles 2019-12-28 09:30:40 +01:00
Nils Gaitzsch
ff39f30449 Added Fixed-Point lib. Reconstructed SMOKE_SPARK with fixed point 2019-12-28 00:12:38 +01:00
Montagna Marco
1fd365d2f8 Fixed fires 2019-12-22 07:35:22 +01:00
Montagna Marco
d5f6858a01 Decompiled EFFECTS.CPP, EFFECT2.CPP, TOMB4FX.CPP 2019-12-22 00:20:10 +01:00
TokyoSU
0bc2b14595 Fixed some think, Added zoneType feature
- updated:
CreatureActive()
CreatureCreature()
UpdateBox()
TargetBox()
StalkBox()
ValidBox()
EscapeBox()
InitialiseSlot()
InitialiseObjects()
- updated SearchLOT() and fixed wrong value.
- fixed hitEffect not being initialised.
- fixed some double define.
- moved lara define to constants.h.
- updated script.dat to last version, deleted the one in script folder (not used).
2019-12-13 19:00:59 +01:00
TokyoSU
8189e22677 Some minor update
- moved InitialiseHair to hair.cpp.
- changed while() to for() in LoadObjects() in inventory.
- fixed INV_OBJECT_PASSPORT name (old: INV_OBJECT_PASSAPORT).
- changed objectMip to zoneType. while be used in InitialiseSlot.
- renamed usingDrawanimatingItem to use usingDrawAnimatingItem.
2019-12-13 13:52:47 +01:00
Montagna Marco
d098c0f400 Fixed GetFloor, GetChange; Disabled GetCollisionInfo (bugged); Fixed signed char in FLOOR_INFO; 2019-12-10 18:25:48 +01:00
Montagna Marco
094bbd5b15 Decompiled 2/3 of COLLIDE.CPP; Decompiled some rope functions; Refactoring; 2019-12-07 08:36:13 +01:00
Montagna Marco
c1206f69cc Merge branch 'master' of https://github.com/MontyTRC89/TR5Main 2019-12-04 18:54:29 +01:00
Montagna Marco
3d5f0d7b26 Added TestLaraSlide, UpdateLaraRoom, TranslateItem, AnimateLara; Fixed partially pistols; 2019-12-04 18:51:23 +01:00
TokyoSU
04e93b1998 Decompiled InitialiseHair() and InitialiseSpecialEffects()
- added macro for getting mesh: MESHES(slot, mesh).
- fixed duplicate array in vars.h.
- fixed lara left hand flare mesh.
2019-12-04 13:20:21 +01:00
TokyoSU
0339b12701 Fixed Left Arm (AimWeapon) and some size fix in TriggerGunSmoke 2019-12-03 14:58:00 +01:00
Montagna Marco
09c2957f4f Merged branches 2019-12-02 09:11:21 +01:00
Montagna Marco
92bd6a006e Decompiled Lara (with some bugs) 2019-12-01 08:13:19 +01:00
TokyoSU
dc888f2c9c [Update] Project & UPV Prototype
- changed __int32/__int16/__int8 to int/short/char respectivly.
- added UPV (prototype), lara is killed when enter.
2019-11-27 15:12:35 +01:00
TokyoSU
e41a2068a3 Added Mercenary (2 type), Monk, Sword Guardian
- the statue for now cant switch between
stone or normal.
- the monk cant attack other entity since the code for that is not implemented !
2019-11-24 17:01:13 +01:00
Montagna Marco
bfcb4a8920 Decompiled SWITCH.CPP; Decompiled DOOR.CPP; Refactoring; Fixed sequences variables; 2019-11-09 09:56:33 +01:00
Montagna Marco
316d945d44 Fixed and tested (some bugs left) CalculateTarget, UpdateLOT, SearchLOT, CreatureFloat, CreatureUnderwater; Fixed serious bug with XZ_GET_SECTOR macro; 2019-11-05 07:52:38 +01:00
Montagna Marco
6e63fc5f4b Tested and fixed CreatureMood, GetCreatureMood, AlertNearbyGUards, AlertAllGuards; 2019-11-03 21:57:57 +01:00
MontyTRC89
6a31167f49 Fixed effects drawing; Fixed sparks drawing; Fixed demigod AI; 2019-09-22 21:14:58 +02:00
MontyTRC89
c89f89f607 Added title flyby; Added scripted audio tracks; 2019-05-31 21:45:20 +02:00
MontyTRC89
2a04572087 Added animated textures rendering; Added transparent objects rendering; 2019-02-02 07:59:44 +01:00
MontyTRC89
040ffa6abf Added troops from TR4 2018-11-28 20:51:20 +01:00
MontyTRC89
44d9fa6697 Decompiled grenade launcher (needs fixing); Improved crossbow; Added new ammo types; Implemented stargate and slicer dicer from TR4; Decompiled some collision functions and variables; Started implementing knight templar from TR4; 2018-11-24 09:39:37 +01:00
MontyTRC89
b0e0a7bf29 Implemented binoculars and lasersight; Removed "No" always playing; 2018-11-11 11:16:37 +01:00
MontyTRC89
c3b4308309 Implemented debris rendering 2018-11-10 09:27:10 +01:00
MontyTRC89
6b72d1acfb Implemented pulse color; Implemented rumble effect; Implemented poisoning; Implemented bats, rats and spider; Implemented sound sources; 2018-11-08 23:05:25 +01:00
MontyTRC89
7681570894 Added rope drawing test 2018-11-03 09:00:29 +01:00
MontyTRC89
d44562c303 Remapped Weapons array; Grouped extra Lara stuff in a separated struct; 2018-11-01 09:10:32 +01:00
MontyTRC89
97451f5cb6 Finished skeleton (needs fixing) 2018-09-19 20:48:17 +02:00
MontyTRC89
1f80ddd049 Implement quad; 2018-09-16 15:05:34 +02:00
MontyTRC89
6365a64c8f Implemented basic baddy 1 & 2 2018-09-12 20:37:37 +02:00
MontyTRC89
59db94695d Implemented gameflow; Added load (bugged) and save; 2018-09-03 21:08:40 +02:00
MontyTRC89
0df11f4382 Added rain 2018-08-21 18:59:31 +02:00
MontyTRC89
e6114af969 First commit 2018-08-19 09:46:58 +02:00