Commit graph

41 commits

Author SHA1 Message Date
Lwmte
9af21e3146 Further code organizing 2021-09-08 18:19:06 +03:00
Lwmte
2bee1df81a Move all effect source files to separate directory, rename effect2 to effects 2021-09-08 18:07:48 +03:00
Lwmte
e879038220 Fix namespace case 2021-08-30 18:03:21 +03:00
Lwmte
e2e20a2497 Globals cleanup, remove wrecking ball hack, remove gassed property, fix diagonal block jump bug 2021-08-29 23:53:58 +03:00
Lwmte
dd3b6fa4e5 Move collision and FX functions from effect.cpp 2021-08-26 15:54:52 +03:00
Lwmte
932ccc40d1 Simplify TestTriggers by providing overloads 2021-08-26 12:12:05 +03:00
Lwmte
e0b47d629f Merge branch 'master' into legacy_trigger_refactor 2021-08-24 19:04:54 +03:00
Lwmte
0b8ca4fa54 Replace all remaining occurences of coll globals 2021-08-24 16:54:26 +03:00
Lwmte
218e9f685a Replace all direct occurences of TestTriggers with TestTriggersAtXYZ and references to TriggerIndex global in structs 2021-08-20 14:13:06 +03:00
MontyTRC89
109b7d6e18 Merge branch 'master' of https://github.com/MontyTRC89/TombEngine; Renamed namespaces;
# Conflicts:
#	TR5Main/TR5Main.vcxproj.user
2021-08-20 05:25:51 +02:00
hispidence
eb3b2316b5 Define some PHD_3DPOS vars before TriggerShockwave calls so that we don't take an address of a temporary. 2021-07-23 21:51:41 +01:00
hispidence
21a867e821 Remove 'typedef' from enums and structs. This was required in C, but in C++ all it does is generate thousands of warnings. 2021-07-18 15:22:15 +01:00
MontyTRC89
6b5a932ff8 Remapped correctly sounds from TR5 to TR4; Decompiled TR4 CogSwitchControl; Decompiled TR4 ControlWaterfall; 2021-05-26 06:04:32 +02:00
Trxye
1787898437 Remove TR3 comments 2021-03-24 12:49:36 -05:00
asasas9500
d4c6cc4a97 Fix line endings 2020-12-21 13:16:29 -03:00
asasas9500
98e9d953d2 Implement new random system 2020-10-24 01:05:59 -03:00
Woops
032f91a87c remove bitshifts from vehicles 2020-10-06 10:36:30 -05:00
asasas9500
6fc9bd9890 Fix phd_sin() and phd_cos() 2020-10-05 22:24:57 -03:00
Woops
5120348885 fix motorbike crash, better explosions, better cheats 2020-09-16 13:03:30 -05:00
Nils Gaitzsch
fe37559cd1 Made Spark.size a float
Fixed Lara burning fire, Quad Exhaust smoke and Grenade/Rocket Trail.
TODO: More fixing of sparks
2020-09-12 13:49:09 +02:00
Montagna Marco
00f59d9517 Merge branch 'master' of https://github.com/MontyTRC89/TR5Main 2020-09-12 07:54:20 +02:00
Montagna Marco
31c7019e3f Improved vehicles; Fixed bugs in ID_SPEEDBOAT; 2020-09-12 07:52:47 +02:00
Woops
dffea2f013 engine revving with sprint 2020-09-10 23:43:44 -05:00
Woops
6a910fde01 fix quad explosion with water 2020-09-10 15:56:58 -05:00
Montagna Marco
1d5f01fecf Fixed ID_QUAD sounds and wheel rotations 2020-09-10 13:31:35 +02:00
asasas9500
c06fa6f9e2 Merge branch 'master' into NoShifts 2020-08-25 19:25:28 -03:00
Montagna Marco
700b3e28c0 Added TriggerExplosionBubbles; Added TriggerRocketFire; Added fire to grenade; Fixed and tested grenade explosive ammos; Added flag from TR4 to TriggerUnderwaterExplosion; 2020-08-10 18:17:59 +02:00
asasas9500
b9bc1cf54e Rename Lara files 2020-08-09 22:09:14 -03:00
Sebastian Zych
6a3700345e Updated animation and state names to follow a consistent system. 2020-08-04 20:32:07 +10:00
Montagna Marco
18994dd59e Moving all globals of level under LEVEL struct; Fixed severe performance issue; 2020-07-21 09:56:47 +02:00
Nils Gaitzsch
4b825f364e Merge branch 'master' into memory
# Conflicts:
#	TR5Main/Objects/TR5/tr5_objects.cpp
2020-07-10 20:17:03 +02:00
Montagna Marco
2a1c491c7e Hairs done on GPU now 2020-07-07 07:32:33 +02:00
Nils Gaitzsch
da0eaeac0e Made Game_Malloc a template with a count parameter 2020-07-05 22:19:06 +02:00
Nils Gaitzsch
3dd642f649 Rendering Sprites without Primitive Batch 2020-06-28 20:30:56 +02:00
Montagna Marco
d6f45db5ec Merge branch 'master' of https://github.com/MontyTRC89/TR5Main 2020-06-26 07:06:51 +02:00
Montagna Marco
235dab2f13 New FLOOR_INFO struct; Refactoring rooms part I 2020-06-26 07:06:18 +02:00
Nils Gaitzsch
c860919616 Fixed std namespace collisions
Refactored ChunkID/ChunkReader/Writer
2020-06-20 23:39:08 +02:00
TokyoSU
9d6a3b20d1 Fix weapon not being updated when crouching
- caused by me in the first place, but i forgot this small detail :x
- Updated lara structure a bit for enum variables.
- Fixed some variable not using these enum (or using the wrong one !)
2020-06-05 14:01:22 +02:00
TokyoSU
8f11417654 Implemented Baboon
- Fixed AIObject not being initialized !
- Fixed ITEM_DEACTIVATED (cause im french and ITEM_DESACTIVATED is more appropriate)
2020-06-04 12:49:08 +02:00
TokyoSU
ee59d27517 (Broken) Deleted Global Folder
- No more enums.h, constants.h, macro.h, etc...
- moved all structure in types.h to there respective file.
2020-05-30 15:55:23 +02:00
TokyoSU
ae6ea3581a Fixing Entity Include (Part 1)
- Less Compile Time...
2020-05-27 13:01:32 +02:00
Renamed from TR5Main/Objects/Vehicles/quad.cpp (Browse further)