hispidence
54e14ccb3f
Make some functions take a GAME_OBJECT_ID instead of a short. Make AIOBJECT use a GAME_OBJECT_ID instead of a short.
2021-07-11 16:55:20 +01:00
Trxye
e2b0178cb8
InitialiseObelisk(); some of ObeliskControl()
2021-06-09 22:48:18 -05:00
Trxye
c0ca04a806
clean up ring inventory code; fix KillItem();
2021-05-26 01:58:30 -05:00
MontyTRC89
97cc77446a
Fixed bug in ItemNewRoom
2021-05-24 09:27:52 +02:00
MontyTRC89
5c39ead909
Fixed ID_SAS; Fixed serious bugs with CreatureActive(); Fixed grenades;'
2021-04-29 06:26:30 +02:00
asasas9500
ad446ad534
Improve FindItem()
2021-02-07 17:12:41 -03:00
asasas9500
10a3d9167a
Fix line endings
2020-12-21 13:16:29 -03:00
Woops
2ce98f1e8f
remove bitshifts from the "Game" folder
2020-10-06 12:44:14 -05:00
MontyTRC89
211263afac
Fixed Lara damage on grenade hit; Fixed EffectList[] init; getBoneMatrix now valid for both Lara and other items; Added code (not working yet) for enemy explosion death;
2020-08-09 20:29:31 +02:00
Woops
b1efaf61eb
clean up remove comments
2020-08-06 03:34:49 -05:00
MontyTRC89
83bba01a99
Moving all globals of level under LEVEL struct; Fixed severe performance issue;
2020-07-21 09:56:47 +02:00
MontyTRC89
2d72803342
Merge branch 'master' of https://github.com/MontyTRC89/TR5Main
2020-07-11 21:29:49 +02:00
MontyTRC89
9867a6d24c
Pathfinding refactoring
2020-07-11 21:16:04 +02:00
Raildex
5ef674b577
Made Game_Malloc a template with a count parameter
2020-07-05 22:19:06 +02:00
Raildex
3cd6100562
Merge branch 'master' into renderdatarefactor
...
# Conflicts:
# TR5Main/Renderer/Render11Helper.cpp
# TR5Main/Renderer/Renderer11.h
# TR5Main/Renderer/Renderer11Compatibility.cpp
# TR5Main/Renderer/Renderer11Draw.cpp
2020-06-27 19:48:50 +02:00
MontyTRC89
d8bf82eab1
New FLOOR_INFO struct; Refactoring rooms part I
2020-06-26 07:06:18 +02:00
Raildex
e5ead31064
Putting Renderer into namespace
...
made g_Renderer a global object
2020-06-21 14:27:12 +02:00
TokyoSU
e355827ee5
Fixed Repo, Fixed Savegame Struct Missing
2020-05-30 17:58:09 +02:00
TokyoSU
b615a98c46
(Broken) Deleted Global Folder
...
- No more enums.h, constants.h, macro.h, etc...
- moved all structure in types.h to there respective file.
2020-05-30 15:55:23 +02:00
TokyoSU
29f0724693
New project format ( #206 )
...
* Starting Reformat the project
- New Import Method, no more "../../" in import,
- New Entity Folder Structure, less compile time
* Refactoring the Project
- added precompiled header with default import like microsoft or directx.
- fix many double import.
- fix math.h confliting math.h from
microsoft.
- fix effects.h confliting Effects.h from DirectX.
- refactored TR4 entity folder and how it's loaded.
* Update Some Code Before Switching to Master
* Finished the NewProjectFormat Template
- need to finish entity in the master later.
* Added Monty NewFileFormat
* Fixed Monty NewFileFormat Include
* Revert "Fixed Monty NewFileFormat Include"
This reverts commit ebf0afca10
.
* Trying to fix conflits for NewFileFormat
* Fixed .filters
* Last Commit in NewProjectFormat
2020-05-27 09:21:20 +02:00
MontyTRC89
ea3db8638f
Partially fixed spheres; Fixed swap meshes; partially fixed Lara firing;
2020-04-26 10:55:33 +02:00
MontyTRC89
f3bb956927
First EXE build successfully
2020-04-24 19:15:05 +02:00
MontyTRC89
6bff6caed2
Decompiled input
2020-04-23 19:22:01 +02:00
MontyTRC89
9a78144600
Decompiled level loading functions; Moved lot of vars in DLL; Added Zlib;
2020-04-22 14:12:10 +02:00
MontyTRC89
3cabd868ba
Refactoring 1
2020-04-01 13:09:14 +02:00
MontyTRC89
65451b3854
Restored FLAME (still badly rendered); Moves items/fx variables to DLL; Increased Effects[] from 24 to 1024; Fixed dynamic lights in rooms;
2020-01-19 08:12:51 +01:00
asasas9500
b04d3d86a4
Fix wrong ClearItem() address
2020-01-14 15:16:41 -03:00
MontyTRC89
29ff6f9355
Fixing Larson; Fixed ITEM_INFO struct; Fixed some entities; Fixed InitialiseCreature; Fixed ClearItem;
2020-01-04 09:10:24 +01:00
MontyTRC89
c1ba43dac9
Merge branch 'master' of https://github.com/MontyTRC89/TR5Main
2019-12-22 07:56:44 +01:00
MontyTRC89
25418903ad
Decompiled EFFECTS.CPP, EFFECT2.CPP, TOMB4FX.CPP
2019-12-22 00:20:10 +01:00
TokyoSU
2f7100d544
Updated some function, Added flag to Cupboard
...
- Fixed SequenceDoorControl() for Heavy Triggers && door->opened value.
- Cupboard Flag Added
- Updated:
UnderwaterDoorCollision()
DoubleDoorCollision()
PushPullKickDoorCollision()
PushPullKickDoorControl() // not really
DoorCollision()
DoorControl()
2019-12-18 15:12:01 +01:00
asasas9500
6e2b4641e4
Fix for loops
2019-12-16 17:26:31 -03:00
MontyTRC89
ee4db35ff7
Fixed problems with item new room
2019-12-11 22:25:26 +01:00
MontyTRC89
54cca0249a
Fixed crashes and hangs with effects; Fixed camera FOV; Downgraded to DX10.0 feature level;
2019-12-11 07:40:47 +01:00
TokyoSU
713c992d76
Added Sophia
...
- deleted all the __cdecl except for the #define function. because /Gd enable the __cdecl for function by default.
- added the commented code in FireWeapon for TR3 entity (some function is missing)
2019-12-02 14:49:19 +01:00
TokyoSU
c3555a1fd1
[Update] Project & UPV Prototype
...
- changed __int32/__int16/__int8 to int/short/char respectivly.
- added UPV (prototype), lara is killed when enter.
2019-11-27 15:12:35 +01:00
TokyoSU
0a35c93a84
Added Entity
...
- Flamethrower (no effect)
- Knifethrower & Knife
- Bird Monster
- Tony (no effect)
2019-11-23 14:49:00 +01:00
MontyTRC89
5e08c8c86c
Partially fixed cog switch; Tested crowdove switch;
2019-11-17 08:21:25 +01:00
MontyTRC89
b388221663
Decompiled SWITCH.CPP; Decompiled DOOR.CPP; Refactoring; Fixed sequences variables;
2019-11-09 09:56:33 +01:00
MontyTRC89
a44f1bdf8c
Fixed and tested (some bugs left) CalculateTarget, UpdateLOT, SearchLOT, CreatureFloat, CreatureUnderwater; Fixed serious bug with XZ_GET_SECTOR macro;
2019-11-05 07:52:38 +01:00
MontyTRC89
4464652bb2
Tested and fixed some decompiled functions
2019-11-03 08:05:48 +01:00
MontyTRC89
ac968b41f9
Decompiled more functions from BOX.CPP, ITEMS.CPP, OBJECTS.CPP;
2019-11-01 08:35:01 +01:00
MontyTRC89
6a834b884d
Added fish/piranha from TR3; Added MP with stick from TR3; Almost decompiled BOX.CPP, LOT.CPP and ITEMS.CPP;
2019-10-29 20:05:58 +01:00
MontyTRC89
6a31167f49
Fixed effects drawing; Fixed sparks drawing; Fixed demigod AI;
2019-09-22 21:14:58 +02:00
MontyTRC89
949f72fabd
Added sentry gun from TR4
2018-11-27 11:15:30 +01:00
MontyTRC89
3cbd413e85
Fixed serious bugs with TriggerShockwaves and Blood array; Improved crossbow;
2018-11-18 22:53:38 +01:00
MontyTRC89
d32192ff64
Partially implemented crossbow; Inventory refactoring;
2018-11-14 20:54:18 +01:00
MontyTRC89
b7dfc803d2
Refactored script system; Decompiled TestTriggers; Added some functions and variables; Fixed a couple of bugs in control phase;
2018-09-22 23:54:51 +02:00
MontyTRC89
aee5faf236
Fixed serious random freeze
2018-09-09 21:58:38 +02:00
MontyTRC89
aa9fab256e
Implemented last init functions and then solved the buffer overflow on items death
2018-09-09 15:39:18 +02:00