Sezz
|
1be13e61f2
|
More object file cleanup
|
2022-02-24 21:55:14 +11:00 |
|
Sezz
|
c2190ed872
|
LaraInfo cleanup; update savegame schema
|
2022-02-11 19:26:08 +11:00 |
|
Sezz
|
1e0f82b2c3
|
More LaraItem cleanup; update savegame schema; convert HandStatus and WaterStatus structs to enum class
|
2022-02-11 01:31:54 +11:00 |
|
Sezz
|
ed6ac2d7bc
|
Rename ITEM_INFO members to comply with conventions
|
2022-02-09 16:55:46 +11:00 |
|
Sezz
|
0eaf6f9d02
|
Begin tidying ITEM_INFO; update savegame schema
|
2022-02-09 13:20:57 +11:00 |
|
Sezz
|
be08902a5c
|
Tentatively rename animation-related ITEM_INFO members
|
2022-02-02 20:16:16 +11:00 |
|
Sezz
|
948575752c
|
Rename gravityStatus to airborne
|
2022-01-21 23:23:10 +11:00 |
|
Lwmte
|
b86d3b872c
|
Reorganize includes tier 4
|
2021-12-24 11:08:16 +03:00 |
|
Lwmte
|
2101d3e65f
|
Reorganize includes tier 2
|
2021-12-22 16:23:57 +03:00 |
|
Lwmte
|
2671ca453b
|
Collide code reorganizing (#393)
* Tier 1
* Tier 2
* Remove old GetRoomList implementation and use CollectConnectedRooms one
* Tier 3
* Tier 4
* Tier 5
* Tier 6
* Tier 7
Co-authored-by: Lwmte <initiator@nm.ru>
|
2021-12-19 05:24:12 +03:00 |
|
Lwmte
|
971d1b203f
|
Cleanup 2
|
2021-09-25 16:04:16 +03:00 |
|
Lwmte
|
e6fc5aba77
|
Cleanup
|
2021-09-25 16:00:30 +03:00 |
|
Raildex
|
2b0b1ff282
|
Added newlines
|
2021-09-25 11:27:47 +02:00 |
|
Raildex
|
7b070e75ad
|
Fixed duplicated ITEM_INFO definition
|
2021-09-24 07:53:42 +02:00 |
|
Lwmte
|
cefc60c7ea
|
Move around some files
|
2021-09-19 23:41:26 +03:00 |
|
Lwmte
|
8d86c2e97d
|
Rename draw.cpp to animation.cpp which makes more sense, some more edits
|
2021-09-16 05:06:03 +03:00 |
|
Lwmte
|
280c9fa28b
|
Merge branch 'master' into coll_info_reorganize
|
2021-09-10 10:11:15 +03:00 |
|
Lwmte
|
1df38ae15a
|
Rename settings to setup
|
2021-09-10 00:20:59 +03:00 |
|
Lwmte
|
1efe0a9f09
|
Reorganize COLL_INFO
|
2021-09-10 00:18:47 +03:00 |
|
Lwmte
|
48a9a1d52a
|
Merge branch 'master' into item_data
|
2021-09-09 11:10:25 +03:00 |
|
Lwmte
|
ba6c260b92
|
Further code organizing
|
2021-09-08 18:19:06 +03:00 |
|
Lwmte
|
f293735d11
|
Move all effect source files to separate directory, rename effect2 to effects
|
2021-09-08 18:07:48 +03:00 |
|
Raildex
|
b422cafc79
|
Merge branch 'master' into item_data
# Conflicts:
# TR5Main/Game/Lara/lara.cpp
# TR5Main/Game/Lara/lara_collide.cpp
# TR5Main/Game/Lara/lara_monkey.cpp
# TR5Main/Game/Lara/lara_struct.h
# TR5Main/Game/Lara/lara_tests.cpp
# TR5Main/Game/collide.h
# TR5Main/Game/control.h
# TR5Main/Game/effect.h
# TR5Main/Game/effect2.cpp
# TR5Main/Game/flipeffect.cpp
# TR5Main/Game/floordata.h
# TR5Main/Game/hair.cpp
# TR5Main/Game/health.cpp
# TR5Main/Game/items.cpp
# TR5Main/Game/newinv2.cpp
# TR5Main/Game/spotcam.cpp
# TR5Main/Objects/Effects/tr4_bubbles.cpp
# TR5Main/Objects/TR1/Entity/tr1_ape.cpp
# TR5Main/Objects/TR1/Entity/tr1_bigrat.cpp
# TR5Main/Objects/TR1/Entity/tr1_doppelganger.cpp
# TR5Main/Objects/TR2/Entity/tr2_birdmonster.cpp
# TR5Main/Objects/TR2/Entity/tr2_shark.cpp
# TR5Main/Objects/TR2/Entity/tr2_spider.cpp
# TR5Main/Objects/TR2/Entity/tr2_yeti.cpp
# TR5Main/Objects/TR3/Entity/tr3_fishemitter.cpp
# TR5Main/Objects/TR3/Entity/tr3_flamethrower.cpp
# TR5Main/Objects/TR3/Entity/tr3_monkey.cpp
# TR5Main/Objects/TR3/Entity/tr3_raptor.cpp
# TR5Main/Objects/TR3/Entity/tr3_scuba.cpp
# TR5Main/Objects/TR3/Entity/tr3_trex.cpp
# TR5Main/Objects/TR3/Vehicles/kayak.cpp
# TR5Main/Objects/TR3/Vehicles/minecart.cpp
# TR5Main/Objects/TR4/Entity/tr4_bat.cpp
# TR5Main/Objects/TR4/Entity/tr4_big_beetle.cpp
# TR5Main/Objects/TR4/Entity/tr4_bigscorpion.cpp
# TR5Main/Objects/TR4/Entity/tr4_demigod.cpp
# TR5Main/Objects/TR4/Entity/tr4_dog.cpp
# TR5Main/Objects/TR4/Entity/tr4_hammerhead.cpp
# TR5Main/Objects/TR4/Entity/tr4_harpy.cpp
# TR5Main/Objects/TR4/Entity/tr4_mutant.cpp
# TR5Main/Objects/TR4/Entity/tr4_smallscorpion.cpp
# TR5Main/Objects/TR4/Entity/tr4_troops.cpp
# TR5Main/Objects/TR4/Entity/tr4_wildboar.cpp
# TR5Main/Objects/TR4/Trap/tr4_joby_spikes.cpp
# TR5Main/Objects/TR4/Vehicles/motorbike.cpp
# TR5Main/Objects/TR5/Entity/tr5_doberman.cpp
# TR5Main/Objects/TR5/Entity/tr5_imp.cpp
# TR5Main/Objects/TR5/Entity/tr5_larson.cpp
# TR5Main/Objects/TR5/Entity/tr5_lion.cpp
# TR5Main/Objects/TR5/Entity/tr5_reaper.cpp
# TR5Main/Objects/TR5/Object/tr5_pushableblock.cpp
# TR5Main/Objects/TR5/Object/tr5_rollingball.cpp
# TR5Main/Objects/TR5/Trap/tr5_fallingceiling.cpp
# TR5Main/Renderer/Renderer11Draw2D.cpp
# TR5Main/Specific/input.cpp
# TR5Main/Specific/level.cpp
# TR5Main/TombEngine.vcxproj.filters
|
2021-08-31 18:20:23 +02:00 |
|
Raildex
|
2621fa8f0d
|
Fixed More Include Hell
|
2021-08-28 13:27:58 +02:00 |
|
Woops
|
a8b36fab20
|
remove bitshifts from vehicles
|
2020-10-06 10:36:30 -05:00 |
|
asasas9500
|
7218086a0f
|
Fix phd_sin() and phd_cos()
|
2020-10-05 22:24:57 -03:00 |
|
Woops
|
a9d1ce8dc9
|
oops, fix compile
|
2020-09-20 10:11:10 -05:00 |
|
Woops
|
2f7b52c352
|
port train
|
2020-09-20 10:07:15 -05:00 |
|