Commit graph

9 commits

Author SHA1 Message Date
Lwmte
041b03c91d Assign hitEffect for most objects 2021-08-02 14:21:41 +03:00
asasas9500
9c5bcb3b84 Reimplement virtual rooms into floordata 2021-01-27 01:04:31 -03:00
asasas9500
e45daf7d24 Separate bridge floor and ceiling; Fix pushables 2020-11-11 15:01:45 -03:00
Woops
acc17d9897 Refactor: move puzzle and keys out of pickup.cpp into their own file 2020-08-09 01:24:06 -05:00
Montagna Marco
2a1c491c7e Hairs done on GPU now 2020-07-07 07:32:33 +02:00
Montagna Marco
439db540e3 New level format: meshes 2020-07-03 07:05:33 +02:00
Nils Gaitzsch
c860919616 Fixed std namespace collisions
Refactored ChunkID/ChunkReader/Writer
2020-06-20 23:39:08 +02:00
TokyoSU
11b3751851 Finished Moving Function
- Moved Some Function to here respective file (new cpp/h).
- Changed effect_routines to function<void(ITEM_INFO*)>.
- Fixed ActivateCamera() not using ITEM_INFO* Argument for effect_routines[].
- Fixed ActivateKey() not using ITEM_INFO* Argument for effect_routines[].
- Fixed ActivateKey() and ActivateCamera() being defined 2 time.
- Commented the new level loader, for later.
2020-06-04 11:00:08 +02:00
TokyoSU
ee59d27517 (Broken) Deleted Global Folder
- No more enums.h, constants.h, macro.h, etc...
- moved all structure in types.h to there respective file.
2020-05-30 15:55:23 +02:00
Renamed from TR5Main/Objects/Utils/ObjectsUtils.cpp (Browse further)