Commit graph

118 commits

Author SHA1 Message Date
asasas9500
96b9161f9b Fix slopes 2021-08-15 18:07:38 -03:00
asasas9500
df67f3f6a2 Revert "Fixed Climb Out Of Water towards -X"
This reverts commit 08cf7e3c5e.
2021-08-15 18:02:31 -03:00
Nils
08cf7e3c5e Fixed Climb Out Of Water towards -X 2021-08-03 06:54:26 +02:00
Trxye
c8a07deedd fix kayak bug again 2021-06-11 11:03:42 -05:00
wolfcheese
8413b1980c Twoblockplatform ceiling adjusted to allow tall blocks to enter underneath. GetCollidingObjects no longer finds objects under the colliding item's floor 2021-06-07 12:03:53 -04:00
MontyTRC89
5e61cb477e Fixed ID_ROLLINGBALL 2021-06-05 06:03:12 +02:00
MontyTRC89
6235959889 Added some constants to TestTrigger(); Fixed ID_SETH_BLADE; Fixed many collision bugs with Lara; 2021-06-04 06:02:19 +02:00
MontyTRC89
0a83e02568 Fixed statics not disappearing after shatter; Some refactoring for ID_MUMMY and ID_SKELETON; Fixed plinth pickup; 2021-05-31 07:18:02 +02:00
Trxye
8b31698cd2 fix setting ClockworkBeetleFlag; 2021-05-27 18:02:25 -05:00
MontyTRC89
6b5a932ff8 Remapped correctly sounds from TR5 to TR4; Decompiled TR4 CogSwitchControl; Decompiled TR4 ControlWaterfall; 2021-05-26 06:04:32 +02:00
MontyTRC89
e798d50d32 Fixed ID_SAS; Fixed serious bugs with CreatureActive(); Fixed grenades;' 2021-04-29 06:26:30 +02:00
asasas9500
43fffd9746 Delete leftover code 2021-02-07 01:20:50 -03:00
Trxye
e40432b8c5 DoFloorThings() 2021-02-06 18:33:33 -06:00
asasas9500
128d409aa7 Merge branch 'master' into PushableOCB 2021-02-06 11:50:08 -03:00
asasas9500
4521994088 Remove function markers 2021-02-03 01:50:59 -03:00
asasas9500
12a3da6875 Make Lara aware of virtual rooms 2021-01-07 11:16:21 -03:00
KrysB4k
1315d81985 Remove UpdateLaraRoom() from ItemPushLara(): fixes kayak jump bug
UpdateLaraRoom() seems not needed. Removing it fixes the jumping bug with water vehicles and other objects
2020-12-22 19:32:37 +01:00
asasas9500
d4c6cc4a97 Fix line endings 2020-12-21 13:16:29 -03:00
asasas9500
dfcd40463a Revert collision vectors 2020-12-20 00:00:18 -03:00
asasas9500
91f0bb20f7 Revert move angle relative to Lara rotation 2020-12-19 23:34:52 -03:00
asasas9500
2df3f39d4c Merge branch 'master' into NewTRMath 2020-11-04 11:51:17 -03:00
Woops
ec07008cf2 "fix" (aka hack around) UPV and BIGGUN shooting 2020-10-26 15:22:33 -05:00
asasas9500
98e9d953d2 Implement new random system 2020-10-24 01:05:59 -03:00
Woops
832c9c10b1 fix hit sound timer 2020-10-18 23:08:04 -05:00
asasas9500
5bed19f999 Remove W2V_SHIFT, W2V_SCALE, WALL_SHIFT and NODE_SHIFT 2020-10-14 20:53:59 -03:00
Woops
c812665152 remove bitshifts from the "Game" folder 2020-10-06 12:44:14 -05:00
asasas9500
6fc9bd9890 Fix phd_sin() and phd_cos() 2020-10-05 22:24:57 -03:00
asasas9500
610ba11369 Fix GetCollisionInfo() 2020-09-20 17:04:02 -03:00
asasas9500
ebb8bafbbc Restore shifts 2020-09-19 20:15:27 -03:00
Montagna Marco
31c7019e3f Improved vehicles; Fixed bugs in ID_SPEEDBOAT; 2020-09-12 07:52:47 +02:00
asasas9500
c06fa6f9e2 Merge branch 'master' into NoShifts 2020-08-25 19:25:28 -03:00
Montagna Marco
30f9b1f653 Refactoring weapons; Added new shatter fields to static meshes datat structs; 2020-08-15 07:27:14 +02:00
Montagna Marco
270343fd60 Fixed Lara damage on grenade hit; Fixed EffectList[] init; getBoneMatrix now valid for both Lara and other items; Added code (not working yet) for enemy explosion death; 2020-08-09 20:29:31 +02:00
Montagna Marco
69cce438e4 Fixed GetRoomList; Fixed GetCollidedObjcts; Enabled again disabled weapons; 2020-08-09 17:18:21 +02:00
asasas9500
506f187e7b Merge branch 'DiagonalCollisions' into NoShifts 2020-08-07 22:24:52 -03:00
asasas9500
4af45b000a Fix namespace 2020-08-07 22:12:45 -03:00
asasas9500
671d59e1c8 Merge branch 'DiagonalCollisions' into NoShifts 2020-08-07 16:43:29 -03:00
asasas9500
3045d1c832 Merge branch 'master' into DiagonalCollisions 2020-08-07 16:37:31 -03:00
Woops
622d86c6a2 clean up remove comments 2020-08-06 03:34:49 -05:00
Sebastian Zych
6a3700345e Updated animation and state names to follow a consistent system. 2020-08-04 20:32:07 +10:00
Montagna Marco
a4b2637fc3 Hack for TestLaraPosition that solves for now the bug of objects not working on +/- X sides 2020-07-28 06:16:39 +02:00
KrysB4k
b57cc8d5c1 Merge branch 'master' into DiagonalCollisions 2020-07-26 10:51:06 +02:00
Montagna Marco
1c4196832c Added ZLIB 2020-07-26 07:21:38 +02:00
Montagna Marco
014aa1baa7 Frames refactoring 2020-07-25 18:02:35 +02:00
Montagna Marco
18994dd59e Moving all globals of level under LEVEL struct; Fixed severe performance issue; 2020-07-21 09:56:47 +02:00
KrysB4k
9ebe4d7087 Merge branch 'master' into DiagonalCollisions 2020-07-09 14:57:32 +02:00
Woops
90be4939bc Put enemy hit sounds on a timer 2020-07-07 02:51:21 -05:00
Montagna Marco
2a1c491c7e Hairs done on GPU now 2020-07-07 07:32:33 +02:00
asasas9500
f34069e534 Merge branch 'DiagonalCollisions' into NoShifts 2020-06-26 11:14:16 -03:00
asasas9500
9ee265a0ba Merge branch 'master' into DiagonalCollisions 2020-06-26 11:13:13 -03:00