Commit graph

5 commits

Author SHA1 Message Date
hispidence
4fb42ab59b Give InventoryObject some documentation. Rename "name" to "nameKey". 2021-08-09 20:01:05 +01:00
hispidence
15da537331 Clean GameScriptInventoryObject a bit. 2021-08-09 00:22:58 +01:00
hispidence
61d9e00e63 Change InventoryAdd/Remove/GetCount/SetCount and GameScriptInventoryObject to use ItemEnumPair. 2021-08-09 00:01:40 +01:00
hispidence
9456f91f98 Fix indentation. 2021-08-03 15:16:55 +01:00
hispidence
e6c076eb41 Move GameScriptLevel, GameScriptAudioTrack, GameScriptInventoryObject, GameScriptSkyLayer, GameScriptSettings and GameScriptMirror into their own files. This could be changed later as this does create many small .h and .cpp files, but for now this cleans things up and makes it easier to check things class by class.
Treat functions as global that would previously be accessed through the GameFlow table. This does pollute the global environment in Lua a bit, but keeps it consistent with the functions in GameLogicScript, which are all accessed as globals.

Add some default member initialisers.

Remove WriteDefaults. Rename Intro to IntroImagePath and make it a std::string.

Add some documentation for the functions of GameFlowScript.

Fix some comments.
2021-07-28 18:44:24 +01:00