MontyTRC89
8294e73199
Merge remote-tracking branch 'origin/lara_info'
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# Conflicts:
# TR5Main/Game/Lara/lara_flare.h
# TR5Main/Scripting/GameLogicScript.cpp
2021-07-14 05:48:42 +02:00
MontyTRC89
1b60545b4a
Merge branch 'master' of https://github.com/MontyTRC89/TR5Main
2021-07-14 05:30:04 +02:00
MontyTRC89
fcc4e4465d
Added LUA name for statics; LUA names refactoring;
2021-07-14 05:29:23 +02:00
hispidence
10aec3d6f2
Make some functions take a GAME_OBJECT_ID instead of a short. Make AIOBJECT use a GAME_OBJECT_ID instead of a short.
2021-07-11 16:55:20 +01:00
MontyTRC89
c1bfae6bf9
Refactored cameras, sinks and sound sources; Added sound sources playback;
2021-07-10 06:55:37 +02:00
MontyTRC89
34862c94e7
Added trigger volumes experimental
2021-07-05 16:33:50 +02:00
MontyTRC89
1c197bae7e
Fix merge conflicts
2021-03-27 07:38:51 +01:00
MontyTRC89
2e86229b5c
New level loader code for anim textures
2021-03-27 07:33:40 +01:00
MontyTRC89
d544ab5917
Animated textures data in polygons
2021-03-12 21:33:02 +01:00
MontyTRC89
67dc6e0379
Implemented new anim textures in file format
2021-03-10 18:45:12 +01:00
asasas9500
29e00e9219
Fix boxes
2021-01-28 20:49:30 -03:00
asasas9500
fbd4848a22
Fix no pathfinding
2021-01-17 20:29:37 -03:00
asasas9500
98e9d953d2
Implement new random system
2020-10-24 01:05:59 -03:00
Nils
0ee12930d5
Added Static Mesh Tint Support
2020-10-07 09:08:23 +02:00
Nils
ea9afa7413
Refactored framework.h
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Removed Renderer headers from framework.h
Removed bass headers from framework.h
Removed windows-related headers to avoid nameclashes with std::min and std::max
added <algorithm> for general-purpose functions (like std::min/max)
Added NOMINMAX define to project
Minor Refactorings
2020-09-29 21:43:56 +02:00
asasas9500
912b0abbae
Fix bridges; Fix script IDs
2020-09-28 10:04:44 -03:00
asasas9500
9241d011b1
Fix first bugs in new floordata
2020-09-19 20:09:57 -03:00
asasas9500
26a32db4a0
New floordata prototype
2020-09-14 00:19:05 -03:00
Montagna Marco
d09e4d9ae7
Fixed sounds
2020-09-08 19:50:19 +02:00
Montagna Marco
82af97c8cc
Fixed enemy monkey; Added new zone for ID_VON_CROY; Small AI fixes; Added 3 blocks jump;
2020-09-01 07:06:31 +02:00
Montagna Marco
73789e38bd
Restored Lara's damage with grenade; HP for statics;
2020-08-16 21:06:35 +02:00
Nils Gaitzsch
11b2e2cd61
Refactored functions
2020-08-09 15:25:56 +02:00
Montagna Marco
05dd077d11
Increased itemFlags array; Added startPos to ITEM_INFO; Improved wraiths; Rewritten BuildOutsideRoomsTable;
2020-08-04 21:53:58 +02:00
Montagna Marco
325b5841d0
Decompiled wraiths; Added outside rooms table;
2020-08-02 19:39:55 +02:00
Montagna Marco
3f117dddd8
Lights refactor
2020-07-26 16:17:54 +02:00
Montagna Marco
1c4196832c
Added ZLIB
2020-07-26 07:21:38 +02:00
Montagna Marco
014aa1baa7
Frames refactoring
2020-07-25 18:02:35 +02:00
Montagna Marco
18994dd59e
Moving all globals of level under LEVEL struct; Fixed severe performance issue;
2020-07-21 09:56:47 +02:00
Montagna Marco
74efdea859
Normal mapping; Tangents and bitangents;
2020-07-18 06:58:44 +02:00
Montagna Marco
133c971aaf
Merge branch 'master' of https://github.com/MontyTRC89/TR5Main
2020-07-11 21:29:49 +02:00
Montagna Marco
9f373c691a
Pathfinding refactoring
2020-07-11 21:16:04 +02:00
Nils Gaitzsch
4b825f364e
Merge branch 'master' into memory
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# Conflicts:
# TR5Main/Objects/TR5/tr5_objects.cpp
2020-07-10 20:17:03 +02:00
Montagna Marco
2a1c491c7e
Hairs done on GPU now
2020-07-07 07:32:33 +02:00
Nils Gaitzsch
8fb4c7002b
Merge branch 'master' into memory
2020-07-05 22:19:28 +02:00
Nils Gaitzsch
da0eaeac0e
Made Game_Malloc a template with a count parameter
2020-07-05 22:19:06 +02:00
Montagna Marco
e88d24347b
Refactored again room and eshes geometry loading
2020-07-05 06:20:36 +02:00
Montagna Marco
439db540e3
New level format: meshes
2020-07-03 07:05:33 +02:00
Montagna Marco
e0aaae0a3e
Merge branch 'master' of https://github.com/MontyTRC89/TR5Main
2020-06-29 13:29:45 +02:00
Montagna Marco
8da773758f
New file format: rooms geometry
2020-06-28 15:51:33 +02:00
Nils Gaitzsch
bce320d1b8
Merge branch 'master' into renderdatarefactor
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# Conflicts:
# TR5Main/Renderer/Render11Helper.cpp
# TR5Main/Renderer/Renderer11.h
# TR5Main/Renderer/Renderer11Compatibility.cpp
# TR5Main/Renderer/Renderer11Draw.cpp
2020-06-27 19:48:50 +02:00
Montagna Marco
6fa19edf3e
New level format: ambient light now is Vector3
2020-06-26 20:51:59 +02:00
Montagna Marco
d6f45db5ec
Merge branch 'master' of https://github.com/MontyTRC89/TR5Main
2020-06-26 07:06:51 +02:00
Montagna Marco
235dab2f13
New FLOOR_INFO struct; Refactoring rooms part I
2020-06-26 07:06:18 +02:00
Nils Gaitzsch
3781370e06
Putting Renderer into namespace
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made g_Renderer a global object
2020-06-21 14:27:12 +02:00
Nils Gaitzsch
08f3910e4d
RAII texture2D
2020-06-21 11:51:46 +02:00
Nils Gaitzsch
c860919616
Fixed std namespace collisions
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Refactored ChunkID/ChunkReader/Writer
2020-06-20 23:39:08 +02:00
Montagna Marco
1cddd102d0
New level format: textures and sprites
2020-06-20 21:20:36 +02:00
TokyoSU
11b3751851
Finished Moving Function
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- Moved Some Function to here respective file (new cpp/h).
- Changed effect_routines to function<void(ITEM_INFO*)>.
- Fixed ActivateCamera() not using ITEM_INFO* Argument for effect_routines[].
- Fixed ActivateKey() not using ITEM_INFO* Argument for effect_routines[].
- Fixed ActivateKey() and ActivateCamera() being defined 2 time.
- Commented the new level loader, for later.
2020-06-04 11:00:08 +02:00
Montagna Marco
1cc2e5824a
Fixes to level loader
2020-05-31 09:39:32 +02:00
TokyoSU
ee59d27517
(Broken) Deleted Global Folder
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- No more enums.h, constants.h, macro.h, etc...
- moved all structure in types.h to there respective file.
2020-05-30 15:55:23 +02:00