asasas9500
2df3f39d4c
Merge branch 'master' into NewTRMath
2020-11-04 11:51:17 -03:00
Montagna Marco
56bc2dc39f
Climbable pushables beta; AlterFloorHeight (onli for floor)
2020-11-01 07:51:11 +01:00
asasas9500
98e9d953d2
Implement new random system
2020-10-24 01:05:59 -03:00
Woops
ec845ad911
fix weapons/arms rotations and fix revolver anims
2020-10-17 01:21:07 -05:00
Woops
2b58e21ff2
restore bitshifts in TestTriggers() to fix triggers
2020-10-16 22:39:22 -05:00
asasas9500
5bed19f999
Remove W2V_SHIFT, W2V_SCALE, WALL_SHIFT and NODE_SHIFT
2020-10-14 20:53:59 -03:00
Woops
c812665152
remove bitshifts from the "Game" folder
2020-10-06 12:44:14 -05:00
asasas9500
6fc9bd9890
Fix phd_sin() and phd_cos()
2020-10-05 22:24:57 -03:00
Nils
ea9afa7413
Refactored framework.h
...
Removed Renderer headers from framework.h
Removed bass headers from framework.h
Removed windows-related headers to avoid nameclashes with std::min and std::max
added <algorithm> for general-purpose functions (like std::min/max)
Added NOMINMAX define to project
Minor Refactorings
2020-09-29 21:43:56 +02:00
asasas9500
fe6781ea95
Fix flipmaps again
2020-09-24 20:13:56 -03:00
asasas9500
a022146537
Fix flipmaps
2020-09-24 17:25:34 -03:00
asasas9500
9d8e0c7ca7
Fix legacy triggers
2020-09-24 10:25:51 -03:00
asasas9500
04ef765fe8
Add support for bridges
2020-09-21 23:59:57 -03:00
asasas9500
9241d011b1
Fix first bugs in new floordata
2020-09-19 20:09:57 -03:00
asasas9500
6c94a6809c
Wrap old floordata functions
2020-09-19 01:38:52 -03:00
Nils
860a076ad1
Added Boat foam, Skidoo snow trail
2020-09-15 08:10:38 +02:00
Montagna Marco
542a728737
Partially fixed ID_RUBBER_BOAT
2020-09-12 20:57:32 +02:00
Montagna Marco
31c7019e3f
Improved vehicles; Fixed bugs in ID_SPEEDBOAT;
2020-09-12 07:52:47 +02:00
asasas9500
c06fa6f9e2
Merge branch 'master' into NoShifts
2020-08-25 19:25:28 -03:00
Woops
aca8da8db1
Lara refactor: lara_cheat, move the rest of the functions out of laramisc.cpp and delete it. fix includes.
2020-08-16 16:01:58 -05:00
Montagna Marco
30f9b1f653
Refactoring weapons; Added new shatter fields to static meshes datat structs;
2020-08-15 07:27:14 +02:00
asasas9500
b9bc1cf54e
Rename Lara files
2020-08-09 22:09:14 -03:00
Nils Gaitzsch
11b2e2cd61
Refactored functions
2020-08-09 15:25:56 +02:00
Woops
acc17d9897
Refactor: move puzzle and keys out of pickup.cpp into their own file
2020-08-09 01:24:06 -05:00
Montagna Marco
f981ba23e4
Decompiled ID_ENEMY_JEEP
2020-08-08 20:31:48 +02:00
asasas9500
671d59e1c8
Merge branch 'DiagonalCollisions' into NoShifts
2020-08-07 16:43:29 -03:00
asasas9500
3045d1c832
Merge branch 'master' into DiagonalCollisions
2020-08-07 16:37:31 -03:00
Woops
622d86c6a2
clean up remove comments
2020-08-06 03:34:49 -05:00
Montagna Marco
b4714163fc
Merge branch 'master' of https://github.com/MontyTRC89/TR5Main
2020-08-06 06:51:57 +02:00
Montagna Marco
fb20a04f3c
Decompiled ID_LEETLE_BEETLES
2020-08-06 06:51:32 +02:00
Montagna Marco
05dd077d11
Increased itemFlags array; Added startPos to ITEM_INFO; Improved wraiths; Rewritten BuildOutsideRoomsTable;
2020-08-04 21:53:58 +02:00
Sebastian Zych
e0422580a5
BUGFIX: no more pistol desync and camera wobble when shooting non-AI movable objects.
2020-08-04 21:07:59 +10:00
Sebastian Zych
2eeef3bdc0
Added option to smoothly transition health bar display.
2020-08-04 20:51:47 +10:00
Sebastian Zych
6a3700345e
Updated animation and state names to follow a consistent system.
2020-08-04 20:32:07 +10:00
Montagna Marco
8fc85c0e20
Fixed IsRoomOutside; Fixed AnimatingControl;
2020-08-04 07:10:31 +02:00
Montagna Marco
325b5841d0
Decompiled wraiths; Added outside rooms table;
2020-08-02 19:39:55 +02:00
KrysB4k
b57cc8d5c1
Merge branch 'master' into DiagonalCollisions
2020-07-26 10:51:06 +02:00
Montagna Marco
014aa1baa7
Frames refactoring
2020-07-25 18:02:35 +02:00
Montagna Marco
18994dd59e
Moving all globals of level under LEVEL struct; Fixed severe performance issue;
2020-07-21 09:56:47 +02:00
Montagna Marco
9f373c691a
Pathfinding refactoring
2020-07-11 21:16:04 +02:00
KrysB4k
9ebe4d7087
Merge branch 'master' into DiagonalCollisions
2020-07-09 14:57:32 +02:00
Montagna Marco
2a1c491c7e
Hairs done on GPU now
2020-07-07 07:32:33 +02:00
Montagna Marco
439db540e3
New level format: meshes
2020-07-03 07:05:33 +02:00
Nils Gaitzsch
bce320d1b8
Merge branch 'master' into renderdatarefactor
...
# Conflicts:
# TR5Main/Renderer/Render11Helper.cpp
# TR5Main/Renderer/Renderer11.h
# TR5Main/Renderer/Renderer11Compatibility.cpp
# TR5Main/Renderer/Renderer11Draw.cpp
2020-06-27 19:48:50 +02:00
asasas9500
f34069e534
Merge branch 'DiagonalCollisions' into NoShifts
2020-06-26 11:14:16 -03:00
asasas9500
9ee265a0ba
Merge branch 'master' into DiagonalCollisions
2020-06-26 11:13:13 -03:00
Montagna Marco
d6f45db5ec
Merge branch 'master' of https://github.com/MontyTRC89/TR5Main
2020-06-26 07:06:51 +02:00
Montagna Marco
235dab2f13
New FLOOR_INFO struct; Refactoring rooms part I
2020-06-26 07:06:18 +02:00
asasas9500
b53eb41bbb
Merge branch 'DiagonalCollisions' into NoShifts
2020-06-21 14:09:31 -03:00
KrysB4k
cd417799f3
Merge branch 'master' into DiagonalCollisions
2020-06-21 14:33:31 +02:00