hispidence
825fe7472d
Revert "Move all scripting header files into new folder."
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This reverts commit 8c82eed3d2
.
2022-02-10 18:26:11 +00:00
hispidence
a9d8b78c96
Move all scripting header files into new folder.
2022-02-10 18:23:42 +00:00
hispidence
a20cad7ed6
Remove obsolete class.
2021-08-20 03:01:32 +01:00
hispidence
3f3b259cb9
Make window title a strings.lua string instead.
2021-08-15 23:23:33 +01:00
MontyTRC89
a455a091c0
Removed test code; Removed scripts from project (they will be created by LD); Added some missing strings for inventory; Added scripting for puzzles; Removed some old code for scripting;
2021-06-23 05:58:24 +02:00
MontyTRC89
dc5db910f2
Added translations support and fixed some bugs with strings
2021-06-20 06:33:44 +02:00
MontyTRC89
e2e4022188
Merge branch 'master' into NewLuaScripting
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# Conflicts:
# TR5Main/Scripting/GameFlowScript.cpp
# TR5Main/Scripting/GameFlowScript.h
2021-06-19 07:20:04 +02:00
MontyTRC89
a4467c2a4b
Moving to stringed keys for game strings
2021-06-19 07:11:22 +02:00
hispidence
d26b600539
Change Strings to std::unordered_map. This is a temporary thing to work nicely with the current English.lua, and will be removed/replaced/reworked when the new strings system is fully in place.
2021-06-16 14:33:43 +01:00
Trxye
d7fa758df7
fix inventory drawing; implement inventory in game code;
2021-05-20 14:19:11 -05:00
asasas9500
10a3d9167a
Fix line endings
2020-12-21 13:16:29 -03:00
Raildex
2b4d1ca2e8
resolving namespace std conflicts
2020-06-18 15:54:08 +02:00
TokyoSU
29f0724693
New project format ( #206 )
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* Starting Reformat the project
- New Import Method, no more "../../" in import,
- New Entity Folder Structure, less compile time
* Refactoring the Project
- added precompiled header with default import like microsoft or directx.
- fix many double import.
- fix math.h confliting math.h from
microsoft.
- fix effects.h confliting Effects.h from DirectX.
- refactored TR4 entity folder and how it's loaded.
* Update Some Code Before Switching to Master
* Finished the NewProjectFormat Template
- need to finish entity in the master later.
* Added Monty NewFileFormat
* Fixed Monty NewFileFormat Include
* Revert "Fixed Monty NewFileFormat Include"
This reverts commit ebf0afca10
.
* Trying to fix conflits for NewFileFormat
* Fixed .filters
* Last Commit in NewProjectFormat
2020-05-27 09:21:20 +02:00
MontyTRC89
3e13bdd891
New setup dialog; Refactoring configuration dialog; Refactoring strings; New strings added;
2019-05-08 21:11:18 +02:00
MontyTRC89
112d33374d
Improved resolution change; Added windowed setting;
2019-05-02 21:19:24 +02:00
MontyTRC89
80cbe5a4f0
Finished controls settings; Added some global variables; Fixed load and save configuration;
2019-04-28 16:48:29 +02:00
MontyTRC89
881f08b475
Added keys names; Added new strings; Fixed rings titles; Started working on controls setup; Added load and save of keys;
2019-04-27 18:22:30 +02:00
MontyTRC89
fee77b4bd9
New script.dat loader; Fixed gameflow; Refactored code for cleaning resources on renderer shutdown and level switch; Removed some legacy code;
2019-03-15 23:03:54 +01:00