Commit graph

11 commits

Author SHA1 Message Date
Woops
ef8c2fa2a4 add draw (and undraw) flipeffects for cutscenes, fix typo 2020-08-02 17:56:19 -05:00
Nils Gaitzsch
9a28c453a4 Implemented Holsters. 2020-08-02 13:58:25 +02:00
Montagna Marco
014aa1baa7 Frames refactoring 2020-07-25 18:02:35 +02:00
KrysB4k
0909f7efc1 New Ladder Anims + refactor frame indexes to dispatches in lara.cpp
New Ladder animations have been added - sideways dismounts and water to ladder.

The direct frame indices used for splat, step up. step down checks in lara_col_walk, lara_col_run etc. have been replaced with new goal anim states to trigger dispatches.
2020-07-23 23:26:19 +02:00
Montagna Marco
439db540e3 New level format: meshes 2020-07-03 07:05:33 +02:00
Nils Gaitzsch
3781370e06 Putting Renderer into namespace
made g_Renderer a global object
2020-06-21 14:27:12 +02:00
Woops
ffcf90455a Fix cogwheel ungrab being skipped 2020-06-13 14:51:13 -05:00
Woops
510de113c7 implement TR1/2 thin ledge hangs, fix feet shimmy 2020-06-10 23:24:18 -05:00
TokyoSU
9d6a3b20d1 Fix weapon not being updated when crouching
- caused by me in the first place, but i forgot this small detail :x
- Updated lara structure a bit for enum variables.
- Fixed some variable not using these enum (or using the wrong one !)
2020-06-05 14:01:22 +02:00
Woops
031b2fc2ba make 2/3 click crawlspace exits use same anim 2020-05-31 05:16:23 -05:00
TokyoSU
df5baee997 Fixed Repo, Fixed Savegame Struct Missing 2020-05-30 17:58:09 +02:00