Sezz
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0fd94f2dbc
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Fix level load crash with certain items present; cleanup
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2022-03-20 14:18:36 +11:00 |
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Sezz
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93e62d3e64
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Update extra velocity handling; snap to floor height upon entering slope state; cleanup
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2022-03-14 01:20:51 +11:00 |
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Sezz
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0091bc84d2
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Move more members from ITEM_INFO into CreatureInfo; cleanup
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2022-03-06 20:45:50 +11:00 |
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Sezz
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ed6ac2d7bc
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Rename ITEM_INFO members to comply with conventions
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2022-02-09 16:55:46 +11:00 |
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Sezz
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daf5e69669
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Merge branch 'master' into state_cleaning_tier_2
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2022-02-03 19:29:07 +11:00 |
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Sezz
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be08902a5c
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Tentatively rename animation-related ITEM_INFO members
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2022-02-02 20:16:16 +11:00 |
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MontyTRC89
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d8eb60a533
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Merge branch 'animation_integers' into renderer_refactor
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2022-01-11 13:21:02 +01:00 |
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MontyTRC89
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8b6a92ee14
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Added LightType field in MESH struct; Optimized bindTexture class in DrawMesh function;
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2022-01-06 11:12:05 +01:00 |
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Lwmte
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903260ca39
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Merge branch 'master' into animation_integers
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2021-12-24 03:34:53 +03:00 |
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Lwmte
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8f4ba68f30
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Reorganize includes tier 3
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2021-12-24 03:32:19 +03:00 |
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Lwmte
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70320ba0ba
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Merge branch 'master' into animation_integers
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2021-12-22 16:24:12 +03:00 |
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Lwmte
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2101d3e65f
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Reorganize includes tier 2
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2021-12-22 16:23:57 +03:00 |
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Lwmte
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48e52e9e7f
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Also use ints for num meshes and mesh index
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2021-12-22 14:22:54 +03:00 |
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Lwmte
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412f788eb5
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Also convert moveable animation index to int
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2021-12-22 12:35:30 +03:00 |
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Lwmte
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a1bb992145
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First commit
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2021-12-22 12:17:59 +03:00 |
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Lwmte
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5d79cda341
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Refactor baddy pickups a bit
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2021-12-15 04:14:40 +03:00 |
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Lwmte
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9058f2e3de
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Use script for setting weather
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2021-11-11 01:16:27 +03:00 |
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Lwmte
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282927ffda
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Fix #344
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2021-11-08 17:28:04 +03:00 |
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Lwmte
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3ca6ede394
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Code styling
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2021-11-04 05:18:00 +03:00 |
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Lwmte
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83bae04c01
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Replace logD/logE everywhere with TENLog
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2021-10-31 10:50:36 +03:00 |
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Lwmte
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d470cdcf01
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Refactor and fix sound code
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2021-10-29 02:22:26 +03:00 |
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Lwmte
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b46e0466c3
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Cleanup smoke particles on level load, add some logging to level load
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2021-10-04 03:09:32 +03:00 |
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Lwmte
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788ce04661
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First commit
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2021-09-27 07:12:30 +03:00 |
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Lwmte
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e6fc5aba77
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Cleanup
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2021-09-25 16:00:30 +03:00 |
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Raildex
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2b0b1ff282
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Added newlines
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2021-09-25 11:27:47 +02:00 |
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Raildex
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7b070e75ad
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Fixed duplicated ITEM_INFO definition
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2021-09-24 07:53:42 +02:00 |
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Lwmte
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cefc60c7ea
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Move around some files
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2021-09-19 23:41:26 +03:00 |
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Lwmte
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016be41f97
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Move anim structs to animation.h
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2021-09-19 18:29:25 +03:00 |
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Lwmte
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8d86c2e97d
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Rename draw.cpp to animation.cpp which makes more sense, some more edits
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2021-09-16 05:06:03 +03:00 |
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Lwmte
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1d0ceb0ff4
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Fix more stuff
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2021-09-16 01:12:19 +03:00 |
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Lwmte
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68923228dd
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Remove unused globals and move others from control.cpp to needed source files
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2021-09-15 21:09:09 +03:00 |
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Lwmte
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d272d44d29
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Remove reading of avg floor/height values
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2021-09-14 14:46:19 +03:00 |
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Lwmte
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798b54680e
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Replace usage of legacy average floor/ceiling values
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2021-09-14 14:38:59 +03:00 |
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Lwmte
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17ff197dc7
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Merge branch 'coll_info_reorganize' into sky_fix
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2021-09-14 12:08:05 +03:00 |
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Lwmte
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a2dd7e52e5
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Merge branch 'master' into coll_info_reorganize
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2021-09-14 08:48:36 +03:00 |
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MontyTRC89
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88de21198a
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Merge branch 'master' into displaystrings
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2021-09-14 05:11:43 +02:00 |
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Lwmte
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eb2f33217c
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Convert static position to PHD_3DPOS, fix crossbow bolt shatter, read/write proper shatter type
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2021-09-13 23:15:02 +03:00 |
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Lwmte
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b8bb8562a3
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Merge branch 'master' into sky_fix
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2021-09-13 09:50:25 +03:00 |
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Lwmte
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dc6c3fa72d
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Rename remaining legacy fields in FLOOR_INFO
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2021-09-13 02:51:52 +03:00 |
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Lwmte
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28aeceac98
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Rename box
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2021-09-13 02:46:48 +03:00 |
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Lwmte
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a8e128bc0b
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Rename some legacy fields, restore footsteps
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2021-09-13 02:07:42 +03:00 |
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Lwmte
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bbf93167e0
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Remove skyRoom/pitRoom
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2021-09-11 23:50:54 +03:00 |
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Lwmte
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aad027c675
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Re-enable TR1-2 moving camera
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2021-09-11 18:59:14 +03:00 |
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Lwmte
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744325bea2
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Revert "Fix regressions"
This reverts commit c1fc33ab52 .
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2021-09-11 10:13:04 +03:00 |
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Lwmte
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c1fc33ab52
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Fix regressions
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2021-09-11 09:41:29 +03:00 |
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MontyTRC89
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8db7df3868
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Merge branch 'doors_refactoring'
# Conflicts:
# TR5Main/Game/door.cpp
# TR5Main/Game/door.h
# TR5Main/Game/memory/malloc.cpp
# TR5Main/Objects/Generic/Switches/cog_switch.cpp
# TR5Main/Objects/Generic/Switches/crowbar_switch.cpp
# TR5Main/Objects/Generic/Switches/generic_switch.h
# TR5Main/Objects/Generic/Switches/turn_switch.cpp
# TR5Main/Objects/TR4/Object/tr4_obelisk.cpp
# TR5Main/Renderer/Renderer11Draw.cpp
# TR5Main/Specific/level.cpp
# TR5Main/TombEngine.vcxproj
# TR5Main/TombEngine.vcxproj.filters
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2021-09-11 05:38:26 +02:00 |
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Lwmte
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86d585263e
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Merge branch 'static_mesh_fixes' into sky_fix
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2021-09-10 18:43:12 +03:00 |
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Lwmte
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42a6e45bca
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Merge branch 'master' into sky_fix
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2021-09-10 14:04:00 +03:00 |
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Lwmte
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f8d9edeb81
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Convert static position to PHD_3DPOS, fix crossbow bolt shatter, read/write proper shatter type
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2021-09-10 13:49:45 +03:00 |
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Lwmte
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62e4f2cdc5
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Rename MiscTextures to SkyTexture
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2021-09-09 13:39:25 +03:00 |
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