Sezz
ed6ac2d7bc
Rename ITEM_INFO members to comply with conventions
2022-02-09 16:55:46 +11:00
Lwmte
b86d3b872c
Reorganize includes tier 4
2021-12-24 11:08:16 +03:00
Lwmte
8f4ba68f30
Reorganize includes tier 3
2021-12-24 03:32:19 +03:00
Lwmte
2101d3e65f
Reorganize includes tier 2
2021-12-22 16:23:57 +03:00
Lwmte
2671ca453b
Collide code reorganizing ( #393 )
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* Tier 1
* Tier 2
* Remove old GetRoomList implementation and use CollectConnectedRooms one
* Tier 3
* Tier 4
* Tier 5
* Tier 6
* Tier 7
Co-authored-by: Lwmte <initiator@nm.ru>
2021-12-19 05:24:12 +03:00
Lwmte
744325bea2
Revert "Fix regressions"
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This reverts commit c1fc33ab52
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2021-09-11 10:13:04 +03:00
Lwmte
c1fc33ab52
Fix regressions
2021-09-11 09:41:29 +03:00
Lwmte
1c4c321e0d
Assign hitEffect for most objects
2021-08-02 14:21:41 +03:00
asasas9500
4b480d8057
Reimplement virtual rooms into floordata
2021-01-27 01:04:31 -03:00
asasas9500
82d9dc4bea
Separate bridge floor and ceiling; Fix pushables
2020-11-11 15:01:45 -03:00
Woops
59eec6ddc2
Refactor: move puzzle and keys out of pickup.cpp into their own file
2020-08-09 01:24:06 -05:00
MontyTRC89
36fe66d617
Hairs done on GPU now
2020-07-07 07:32:33 +02:00
MontyTRC89
7ff7397fa7
New level format: meshes
2020-07-03 07:05:33 +02:00
Raildex
b635f4df13
Fixed std namespace collisions
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Refactored ChunkID/ChunkReader/Writer
2020-06-20 23:39:08 +02:00
TokyoSU
0ccf99dcd4
Finished Moving Function
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- Moved Some Function to here respective file (new cpp/h).
- Changed effect_routines to function<void(ITEM_INFO*)>.
- Fixed ActivateCamera() not using ITEM_INFO* Argument for effect_routines[].
- Fixed ActivateKey() not using ITEM_INFO* Argument for effect_routines[].
- Fixed ActivateKey() and ActivateCamera() being defined 2 time.
- Commented the new level loader, for later.
2020-06-04 11:00:08 +02:00
TokyoSU
b615a98c46
(Broken) Deleted Global Folder
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- No more enums.h, constants.h, macro.h, etc...
- moved all structure in types.h to there respective file.
2020-05-30 15:55:23 +02:00