Commit graph

19 commits

Author SHA1 Message Date
Sezz
93e62d3e64 Update extra velocity handling; snap to floor height upon entering slope state; cleanup 2022-03-14 01:20:51 +11:00
Sezz
85df2ed1b1 ITEM_INFO cleanup; rename some structs to comply with TEN conventions; LaraInfo cleanup 2022-03-13 02:04:24 +11:00
Sezz
ed6ac2d7bc Rename ITEM_INFO members to comply with conventions 2022-02-09 16:55:46 +11:00
MontyTRC89
c3a748cc78 Merge branch 'master' into renderer_refactor
# Conflicts:
#	TR5Main/Renderer/Renderer11.cpp
2021-12-24 15:19:12 +01:00
Lwmte
2101d3e65f Reorganize includes tier 2 2021-12-22 16:23:57 +03:00
MontyTRC89
651709d759 Merge branch 'master' into renderer_refactor
# Conflicts:
#	TR5Main/Renderer/RenderView/RenderView.h
#	TR5Main/TombEngine.vcxproj.filters
2021-12-19 08:00:40 +01:00
Lwmte
2671ca453b Collide code reorganizing (#393)
* Tier 1

* Tier 2

* Remove old GetRoomList implementation and use CollectConnectedRooms one

* Tier 3

* Tier 4

* Tier 5

* Tier 6

* Tier 7

Co-authored-by: Lwmte <initiator@nm.ru>
2021-12-19 05:24:12 +03:00
MontyTRC89
36300d301c Converted MESH* to int in SHATTER_ITEM; Fixed rendering of items and statics; 2021-12-14 17:20:13 +01:00
Lwmte
29ad4442c0 Work 2021-09-29 03:41:36 +03:00
Lwmte
971d1b203f Cleanup 2 2021-09-25 16:04:16 +03:00
Lwmte
b97d56f09d Update falling_block.cpp 2021-09-25 05:24:56 +03:00
Lwmte
21d93d8a86 Update falling_block.cpp 2021-09-25 05:15:35 +03:00
Lwmte
daeb2f622d Update falling_block.cpp 2021-09-25 05:00:06 +03:00
Lwmte
bf87abd8c3 Use actual mesh bounds for trapdoor and falling floor/ceiling objects 2021-09-24 18:17:06 +03:00
Lwmte
c2c2abc42e Reduce falling block thickness 2021-09-24 17:02:16 +03:00
Lwmte
147c62728a Update falling_block.cpp 2021-09-24 15:52:27 +03:00
Lwmte
9a58aedda2 Update falling_block.cpp 2021-09-24 15:51:32 +03:00
Lwmte
1c20cefd4e Fix merge and small things 2021-09-24 13:58:56 +03:00
Lwmte
6c29ba5442 Fix everything 2021-09-24 13:50:31 +03:00