Sezz
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93e62d3e64
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Update extra velocity handling; snap to floor height upon entering slope state; cleanup
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2022-03-14 01:20:51 +11:00 |
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Sezz
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85df2ed1b1
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ITEM_INFO cleanup; rename some structs to comply with TEN conventions; LaraInfo cleanup
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2022-03-13 02:04:24 +11:00 |
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Sezz
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ed6ac2d7bc
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Rename ITEM_INFO members to comply with conventions
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2022-02-09 16:55:46 +11:00 |
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MontyTRC89
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c3a748cc78
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Merge branch 'master' into renderer_refactor
# Conflicts:
# TR5Main/Renderer/Renderer11.cpp
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2021-12-24 15:19:12 +01:00 |
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Lwmte
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2101d3e65f
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Reorganize includes tier 2
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2021-12-22 16:23:57 +03:00 |
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MontyTRC89
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651709d759
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Merge branch 'master' into renderer_refactor
# Conflicts:
# TR5Main/Renderer/RenderView/RenderView.h
# TR5Main/TombEngine.vcxproj.filters
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2021-12-19 08:00:40 +01:00 |
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Lwmte
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2671ca453b
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Collide code reorganizing (#393)
* Tier 1
* Tier 2
* Remove old GetRoomList implementation and use CollectConnectedRooms one
* Tier 3
* Tier 4
* Tier 5
* Tier 6
* Tier 7
Co-authored-by: Lwmte <initiator@nm.ru>
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2021-12-19 05:24:12 +03:00 |
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MontyTRC89
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36300d301c
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Converted MESH* to int in SHATTER_ITEM; Fixed rendering of items and statics;
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2021-12-14 17:20:13 +01:00 |
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Lwmte
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29ad4442c0
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Work
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2021-09-29 03:41:36 +03:00 |
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Lwmte
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971d1b203f
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Cleanup 2
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2021-09-25 16:04:16 +03:00 |
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Lwmte
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b97d56f09d
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Update falling_block.cpp
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2021-09-25 05:24:56 +03:00 |
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Lwmte
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21d93d8a86
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Update falling_block.cpp
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2021-09-25 05:15:35 +03:00 |
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Lwmte
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daeb2f622d
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Update falling_block.cpp
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2021-09-25 05:00:06 +03:00 |
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Lwmte
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bf87abd8c3
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Use actual mesh bounds for trapdoor and falling floor/ceiling objects
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2021-09-24 18:17:06 +03:00 |
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Lwmte
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c2c2abc42e
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Reduce falling block thickness
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2021-09-24 17:02:16 +03:00 |
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Lwmte
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147c62728a
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Update falling_block.cpp
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2021-09-24 15:52:27 +03:00 |
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Lwmte
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9a58aedda2
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Update falling_block.cpp
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2021-09-24 15:51:32 +03:00 |
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Lwmte
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1c20cefd4e
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Fix merge and small things
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2021-09-24 13:58:56 +03:00 |
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Lwmte
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6c29ba5442
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Fix everything
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2021-09-24 13:50:31 +03:00 |
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