Sezz
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93e62d3e64
|
Update extra velocity handling; snap to floor height upon entering slope state; cleanup
|
2022-03-14 01:20:51 +11:00 |
|
Sezz
|
85df2ed1b1
|
ITEM_INFO cleanup; rename some structs to comply with TEN conventions; LaraInfo cleanup
|
2022-03-13 02:04:24 +11:00 |
|
Sezz
|
683c830259
|
WIP slope experiments; LaraInfo cleanup; cleanup
|
2022-03-08 18:22:14 +11:00 |
|
Sezz
|
c2fb6cd159
|
Generic object file cleanup
|
2022-02-24 14:22:30 +11:00 |
|
Sezz
|
1e0f82b2c3
|
More LaraItem cleanup; update savegame schema; convert HandStatus and WaterStatus structs to enum class
|
2022-02-11 01:31:54 +11:00 |
|
Sezz
|
5bba1df285
|
More LaraInfo cleanup; update savegame schema
|
2022-02-10 01:38:32 +11:00 |
|
Sezz
|
ed6ac2d7bc
|
Rename ITEM_INFO members to comply with conventions
|
2022-02-09 16:55:46 +11:00 |
|
Sezz
|
8e3d7cfa4c
|
Begin tidying LaraInfo; cleanup tr4_senet.cpp; update savegame schema
|
2022-02-08 20:45:21 +11:00 |
|
Sezz
|
be08902a5c
|
Tentatively rename animation-related ITEM_INFO members
|
2022-02-02 20:16:16 +11:00 |
|
Lwmte
|
8f4ba68f30
|
Reorganize includes tier 3
|
2021-12-24 03:32:19 +03:00 |
|
Lwmte
|
2101d3e65f
|
Reorganize includes tier 2
|
2021-12-22 16:23:57 +03:00 |
|
Lwmte
|
2671ca453b
|
Collide code reorganizing (#393)
* Tier 1
* Tier 2
* Remove old GetRoomList implementation and use CollectConnectedRooms one
* Tier 3
* Tier 4
* Tier 5
* Tier 6
* Tier 7
Co-authored-by: Lwmte <initiator@nm.ru>
|
2021-12-19 05:24:12 +03:00 |
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Sezz
|
d85eea8c1f
|
Rename basic state functions; rename some state enum members; rename LG_NO_ARMS to LG_HANDS_FREE; move lara_as_gymnast() to lara_hang.cpp; minor corrections
|
2021-11-25 23:38:59 +11:00 |
|
Lwmte
|
e6fc5aba77
|
Cleanup
|
2021-09-25 16:00:30 +03:00 |
|
Raildex
|
2b0b1ff282
|
Added newlines
|
2021-09-25 11:27:47 +02:00 |
|
Raildex
|
7b070e75ad
|
Fixed duplicated ITEM_INFO definition
|
2021-09-24 07:53:42 +02:00 |
|
Lwmte
|
8d86c2e97d
|
Rename draw.cpp to animation.cpp which makes more sense, some more edits
|
2021-09-16 05:06:03 +03:00 |
|
MontyTRC89
|
8db7df3868
|
Merge branch 'doors_refactoring'
# Conflicts:
# TR5Main/Game/door.cpp
# TR5Main/Game/door.h
# TR5Main/Game/memory/malloc.cpp
# TR5Main/Objects/Generic/Switches/cog_switch.cpp
# TR5Main/Objects/Generic/Switches/crowbar_switch.cpp
# TR5Main/Objects/Generic/Switches/generic_switch.h
# TR5Main/Objects/Generic/Switches/turn_switch.cpp
# TR5Main/Objects/TR4/Object/tr4_obelisk.cpp
# TR5Main/Renderer/Renderer11Draw.cpp
# TR5Main/Specific/level.cpp
# TR5Main/TombEngine.vcxproj
# TR5Main/TombEngine.vcxproj.filters
|
2021-09-11 05:38:26 +02:00 |
|
Lwmte
|
48a9a1d52a
|
Merge branch 'master' into item_data
|
2021-09-09 11:10:25 +03:00 |
|
Raildex
|
2ee57e5891
|
Renamed "generalPtr" of LaraInfo to "interactedItem"
All code that cast it to ITEM_INFO* was converted to a separate access into g_Level.Items
|
2021-09-05 11:20:51 +02:00 |
|
Raildex
|
b422cafc79
|
Merge branch 'master' into item_data
# Conflicts:
# TR5Main/Game/Lara/lara.cpp
# TR5Main/Game/Lara/lara_collide.cpp
# TR5Main/Game/Lara/lara_monkey.cpp
# TR5Main/Game/Lara/lara_struct.h
# TR5Main/Game/Lara/lara_tests.cpp
# TR5Main/Game/collide.h
# TR5Main/Game/control.h
# TR5Main/Game/effect.h
# TR5Main/Game/effect2.cpp
# TR5Main/Game/flipeffect.cpp
# TR5Main/Game/floordata.h
# TR5Main/Game/hair.cpp
# TR5Main/Game/health.cpp
# TR5Main/Game/items.cpp
# TR5Main/Game/newinv2.cpp
# TR5Main/Game/spotcam.cpp
# TR5Main/Objects/Effects/tr4_bubbles.cpp
# TR5Main/Objects/TR1/Entity/tr1_ape.cpp
# TR5Main/Objects/TR1/Entity/tr1_bigrat.cpp
# TR5Main/Objects/TR1/Entity/tr1_doppelganger.cpp
# TR5Main/Objects/TR2/Entity/tr2_birdmonster.cpp
# TR5Main/Objects/TR2/Entity/tr2_shark.cpp
# TR5Main/Objects/TR2/Entity/tr2_spider.cpp
# TR5Main/Objects/TR2/Entity/tr2_yeti.cpp
# TR5Main/Objects/TR3/Entity/tr3_fishemitter.cpp
# TR5Main/Objects/TR3/Entity/tr3_flamethrower.cpp
# TR5Main/Objects/TR3/Entity/tr3_monkey.cpp
# TR5Main/Objects/TR3/Entity/tr3_raptor.cpp
# TR5Main/Objects/TR3/Entity/tr3_scuba.cpp
# TR5Main/Objects/TR3/Entity/tr3_trex.cpp
# TR5Main/Objects/TR3/Vehicles/kayak.cpp
# TR5Main/Objects/TR3/Vehicles/minecart.cpp
# TR5Main/Objects/TR4/Entity/tr4_bat.cpp
# TR5Main/Objects/TR4/Entity/tr4_big_beetle.cpp
# TR5Main/Objects/TR4/Entity/tr4_bigscorpion.cpp
# TR5Main/Objects/TR4/Entity/tr4_demigod.cpp
# TR5Main/Objects/TR4/Entity/tr4_dog.cpp
# TR5Main/Objects/TR4/Entity/tr4_hammerhead.cpp
# TR5Main/Objects/TR4/Entity/tr4_harpy.cpp
# TR5Main/Objects/TR4/Entity/tr4_mutant.cpp
# TR5Main/Objects/TR4/Entity/tr4_smallscorpion.cpp
# TR5Main/Objects/TR4/Entity/tr4_troops.cpp
# TR5Main/Objects/TR4/Entity/tr4_wildboar.cpp
# TR5Main/Objects/TR4/Trap/tr4_joby_spikes.cpp
# TR5Main/Objects/TR4/Vehicles/motorbike.cpp
# TR5Main/Objects/TR5/Entity/tr5_doberman.cpp
# TR5Main/Objects/TR5/Entity/tr5_imp.cpp
# TR5Main/Objects/TR5/Entity/tr5_larson.cpp
# TR5Main/Objects/TR5/Entity/tr5_lion.cpp
# TR5Main/Objects/TR5/Entity/tr5_reaper.cpp
# TR5Main/Objects/TR5/Object/tr5_pushableblock.cpp
# TR5Main/Objects/TR5/Object/tr5_rollingball.cpp
# TR5Main/Objects/TR5/Trap/tr5_fallingceiling.cpp
# TR5Main/Renderer/Renderer11Draw2D.cpp
# TR5Main/Specific/input.cpp
# TR5Main/Specific/level.cpp
# TR5Main/TombEngine.vcxproj.filters
|
2021-08-31 18:20:23 +02:00 |
|
Raildex
|
2621fa8f0d
|
Fixed More Include Hell
|
2021-08-28 13:27:58 +02:00 |
|
MontyTRC89
|
d0da243f73
|
Refactored switches
|
2021-08-28 06:37:22 +02:00 |
|