Commit graph

18 commits

Author SHA1 Message Date
Sezz
93e62d3e64 Update extra velocity handling; snap to floor height upon entering slope state; cleanup 2022-03-14 01:20:51 +11:00
Sezz
3a8596f0bf CreatureInfo cleanup; LOTInfo cleanup; move some ITEM_INFO members into CreatureInfo; cleanup 2022-03-06 18:59:04 +11:00
Sezz
ed6ac2d7bc Rename ITEM_INFO members to comply with conventions 2022-02-09 16:55:46 +11:00
Lwmte
8f4ba68f30 Reorganize includes tier 3 2021-12-24 03:32:19 +03:00
Lwmte
2101d3e65f Reorganize includes tier 2 2021-12-22 16:23:57 +03:00
Lwmte
2671ca453b Collide code reorganizing (#393)
* Tier 1

* Tier 2

* Remove old GetRoomList implementation and use CollectConnectedRooms one

* Tier 3

* Tier 4

* Tier 5

* Tier 6

* Tier 7

Co-authored-by: Lwmte <initiator@nm.ru>
2021-12-19 05:24:12 +03:00
Lwmte
095289be1c Move CollectConnectedRooms to room.cpp 2021-12-14 17:54:54 +03:00
Lwmte
afc072d350 Save bridge objects collision on load/save and on flipmap 2021-11-23 01:31:09 +03:00
Lwmte
36e6654c8d Remove IsOutsideRoomNo, fix weather particles spawning in near height corridors 2021-11-12 00:48:51 +03:00
hispidence
52757896d6 Add IsPointInRoom and GetRoomCenter - these are for setting an item in a valid place if the scripter tries to put it out of bounds. 2021-11-08 21:43:57 +00:00
Lwmte
73db513f0d Fix occasional crashes when Lara goes out of room bounds 2021-11-08 19:55:44 +03:00
Lwmte
282927ffda Fix #344 2021-11-08 17:28:04 +03:00
MontyTRC89
824430d4cf Added safety check for num lights in renderer; Increased rooms and flipmaps to 1024; 2021-10-27 08:35:11 +02:00
Lwmte
e6fc5aba77 Cleanup 2021-09-25 16:00:30 +03:00
Raildex
2b0b1ff282 Added newlines 2021-09-25 11:27:47 +02:00
Raildex
7b070e75ad Fixed duplicated ITEM_INFO definition 2021-09-24 07:53:42 +02:00
Lwmte
cefc60c7ea Move around some files 2021-09-19 23:41:26 +03:00
Lwmte
32b48e9c24 Rename some functions 2021-09-17 16:07:53 +03:00