Sezz
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93e62d3e64
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Update extra velocity handling; snap to floor height upon entering slope state; cleanup
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2022-03-14 01:20:51 +11:00 |
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Sezz
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3a8596f0bf
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CreatureInfo cleanup; LOTInfo cleanup; move some ITEM_INFO members into CreatureInfo; cleanup
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2022-03-06 18:59:04 +11:00 |
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Sezz
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ed6ac2d7bc
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Rename ITEM_INFO members to comply with conventions
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2022-02-09 16:55:46 +11:00 |
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Lwmte
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8f4ba68f30
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Reorganize includes tier 3
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2021-12-24 03:32:19 +03:00 |
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Lwmte
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2101d3e65f
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Reorganize includes tier 2
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2021-12-22 16:23:57 +03:00 |
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Lwmte
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2671ca453b
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Collide code reorganizing (#393)
* Tier 1
* Tier 2
* Remove old GetRoomList implementation and use CollectConnectedRooms one
* Tier 3
* Tier 4
* Tier 5
* Tier 6
* Tier 7
Co-authored-by: Lwmte <initiator@nm.ru>
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2021-12-19 05:24:12 +03:00 |
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Lwmte
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095289be1c
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Move CollectConnectedRooms to room.cpp
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2021-12-14 17:54:54 +03:00 |
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Lwmte
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afc072d350
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Save bridge objects collision on load/save and on flipmap
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2021-11-23 01:31:09 +03:00 |
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Lwmte
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36e6654c8d
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Remove IsOutsideRoomNo, fix weather particles spawning in near height corridors
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2021-11-12 00:48:51 +03:00 |
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hispidence
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52757896d6
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Add IsPointInRoom and GetRoomCenter - these are for setting an item in a valid place if the scripter tries to put it out of bounds.
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2021-11-08 21:43:57 +00:00 |
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Lwmte
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73db513f0d
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Fix occasional crashes when Lara goes out of room bounds
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2021-11-08 19:55:44 +03:00 |
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Lwmte
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282927ffda
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Fix #344
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2021-11-08 17:28:04 +03:00 |
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MontyTRC89
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824430d4cf
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Added safety check for num lights in renderer; Increased rooms and flipmaps to 1024;
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2021-10-27 08:35:11 +02:00 |
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Lwmte
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e6fc5aba77
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Cleanup
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2021-09-25 16:00:30 +03:00 |
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Raildex
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2b0b1ff282
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Added newlines
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2021-09-25 11:27:47 +02:00 |
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Raildex
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7b070e75ad
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Fixed duplicated ITEM_INFO definition
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2021-09-24 07:53:42 +02:00 |
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Lwmte
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cefc60c7ea
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Move around some files
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2021-09-19 23:41:26 +03:00 |
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Lwmte
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32b48e9c24
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Rename some functions
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2021-09-17 16:07:53 +03:00 |
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