Commit graph

71 commits

Author SHA1 Message Date
TokyoSU
713c992d76 Added Sophia
- deleted all the __cdecl except for the #define function. because /Gd enable the __cdecl for function by default.

- added the commented code in FireWeapon for TR3 entity (some function is missing)
2019-12-02 14:49:19 +01:00
MontyTRC89
37ac9b77fd Merged branches 2019-12-02 09:11:21 +01:00
MontyTRC89
451af02839 Decompiled Lara (with some bugs) 2019-12-01 08:13:19 +01:00
TokyoSU
c3555a1fd1 [Update] Project & UPV Prototype
- changed __int32/__int16/__int8 to int/short/char respectivly.
- added UPV (prototype), lara is killed when enter.
2019-11-27 15:12:35 +01:00
MontyTRC89
0d342637fb Decompiling Lara 2019-11-21 07:43:34 +01:00
TokyoSU
aafb5d91ab misc fix & adding boat/kayak/snowmobile file 2019-11-20 11:24:36 +01:00
MontyTRC89
6cbffe3dfc Refactoring; Fixed bug with switch triggers; Tested crowbar door (to fix final Lara position wrong); 2019-11-18 07:49:02 +01:00
MontyTRC89
124ffbccbb Merged branches; Fixed conflicts; 2019-11-15 07:40:22 +01:00
MontyTRC89
b388221663 Decompiled SWITCH.CPP; Decompiled DOOR.CPP; Refactoring; Fixed sequences variables; 2019-11-09 09:56:33 +01:00
MontyTRC89
ac968b41f9 Decompiled more functions from BOX.CPP, ITEMS.CPP, OBJECTS.CPP; 2019-11-01 08:35:01 +01:00
MontyTRC89
6a31167f49 Fixed effects drawing; Fixed sparks drawing; Fixed demigod AI; 2019-09-22 21:14:58 +02:00
MontyTRC89
01489d5d63 Fixed some jeep bugs; Fixed inventory; Added auto enter to inventory; 2019-06-23 16:47:39 +02:00
MontyTRC89
85183914bf Fixed ugly memory bug; Tweaked objects distances in inventory; 2019-06-10 21:42:42 +02:00
MontyTRC89
c89f89f607 Added title flyby; Added scripted audio tracks; 2019-05-31 21:45:20 +02:00
MontyTRC89
1fddf24dd1 Fixed audio device enumeration; Fixed setup dialog; Removed audio fade causing sample cut off; Fixed inventory fade; Added title load screen; 2019-05-10 20:38:54 +02:00
MontyTRC89
fbf0e8dabd Added title image 2019-05-09 13:50:55 +02:00
MontyTRC89
0e49d65c8e Added TR3 flamethrower; Added TR3 spiky ceiling; Added TR3 spiky wall; Added TR4 horse and horseman; New slots; 2019-05-06 23:48:44 +02:00
MontyTRC89
c30ed7373f Refactoring; Added fixed extra rotation to inventory objects; 2019-04-30 12:56:27 +02:00
MontyTRC89
5a2842f89d Refactoring 2019-04-29 13:10:58 +02:00
MontyTRC89
12fcc5a8d3 Refactoring inventory; Adding choose ammo, combine and separe; Started shadow maps; 2019-04-26 15:10:32 +02:00
MontyTRC89
99b9e5acaa Disabled Lara control in flybys when needed; Small refactoring; 2019-03-20 00:11:47 +01:00
MontyTRC89
1ca876de04 Improved waterfalls; Refactoring items drawing; 2019-02-09 09:35:30 +01:00
MontyTRC89
209a49ad88 Rewritten WinAppProc; Handled toggle fullscreen; Handled device lost; 2018-12-28 12:12:58 +01:00
MontyTRC89
0199efb56c Refactoring weapons system 2018-11-21 09:34:01 +01:00
MontyTRC89
3cbd413e85 Fixed serious bugs with TriggerShockwaves and Blood array; Improved crossbow; 2018-11-18 22:53:38 +01:00
MontyTRC89
150a8377aa Fixed inventory strings 2018-11-11 23:42:30 +01:00
MontyTRC89
b0e0a7bf29 Implemented binoculars and lasersight; Removed "No" always playing; 2018-11-11 11:16:37 +01:00
MontyTRC89
6b72d1acfb Implemented pulse color; Implemented rumble effect; Implemented poisoning; Implemented bats, rats and spider; Implemented sound sources; 2018-11-08 23:05:25 +01:00
MontyTRC89
153bbda34c Decompiled lot of code about weapons, need to fix and test; Implementing harpoon gun, grenade launcher, rocket launcher; 2018-11-01 22:45:59 +01:00
MontyTRC89
6ac474e18e Implemented drawing of effects like crumbling floor 2018-10-30 12:40:30 +01:00
MontyTRC89
a641259c03 Some code cleaning 2018-10-28 14:11:00 +01:00
MontyTRC89
a294cc7ef4 Fixed climb bug; Optimized light collection 2018-10-28 13:55:02 +01:00
MontyTRC89
016a8fc2ec Implemented full screen background drawing; Implemented loading screens; 2018-10-28 11:34:29 +01:00
MontyTRC89
e61572b14f New savegame system partially working 2018-10-24 23:32:22 +02:00
MontyTRC89
5c376c0f95 New streams class; Refactored chunk IO; Added chunk writer; Started new savegame system; 2018-10-01 22:22:35 +02:00
MontyTRC89
59c02796cb Implemented LUA trigger 2018-09-23 12:01:07 +02:00
MontyTRC89
63534298ed Fixed TestTriggers 2018-09-23 09:38:24 +02:00
MontyTRC89
b7dfc803d2 Refactored script system; Decompiled TestTriggers; Added some functions and variables; Fixed a couple of bugs in control phase; 2018-09-22 23:54:51 +02:00
MontyTRC89
2524cb8d35 Added CreatureVault; Fixed baddy climbing down; Code refactoring; 2018-09-14 14:56:27 +02:00
MontyTRC89
6365a64c8f Implemented basic baddy 1 & 2 2018-09-12 20:37:37 +02:00
MontyTRC89
aee5faf236 Fixed serious random freeze 2018-09-09 21:58:38 +02:00
MontyTRC89
aa9fab256e Implemented last init functions and then solved the buffer overflow on items death 2018-09-09 15:39:18 +02:00
MontyTRC89
97fe21cb16 Implemented what to do after Lara death 2018-09-08 21:30:48 +02:00
MontyTRC89
2b17dfc7a8 Code cleaning 2018-09-08 20:54:13 +02:00
MontyTRC89
1d0cfa8554 Improved fades and cinematic bars 2018-09-07 18:34:35 +02:00
MontyTRC89
e80146e6bf Fixed young Lara hairs; Added more levels; Added Lara type to LUA; Fixed de-allocation bug; 2018-09-05 23:56:39 +02:00
MontyTRC89
4d824519ea Improved deallocation of resources; Fixed control phase for items; Fixed animations update for items; 2018-09-04 20:54:15 +02:00
MontyTRC89
21f39827e7 Partially fixed level switching; Added rendering of animating 10; Horizon drawn only if camera room is outside; 2018-09-04 13:24:50 +02:00
MontyTRC89
f9257af1e4 Added levels to Gameflow.lua 2018-09-03 21:24:03 +02:00
MontyTRC89
59db94695d Implemented gameflow; Added load (bugged) and save; 2018-09-03 21:08:40 +02:00