Nils Gaitzsch
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e99d648b19
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Fixed Static Mesh Culling
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2020-04-13 20:54:34 +02:00 |
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Nils Gaitzsch
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edf6590b69
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Removed Frustum Culling for Statics, something is off with the collecting.
Tweaked Bubbles and Splashes
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2020-04-13 15:57:28 +02:00 |
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Nils Gaitzsch
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3d5dbd8c1b
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Added Frustum Culling
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2020-04-13 10:12:16 +02:00 |
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Nils Gaitzsch
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68ca69f604
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First Frustum Cull Test
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2020-04-13 00:36:53 +02:00 |
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Nils Gaitzsch
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6bae6784ec
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Refactored Camera Matrix Buffer. Now contains only one precalculated ViewProjection which is calculated ONCE per frame
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2020-04-12 22:21:47 +02:00 |
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Montagna Marco
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ee917e4a5b
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HYDRA working fine; Fiixed effect mesh position;
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2020-04-02 12:57:51 +02:00 |
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Montagna Marco
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3f35e4de4f
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Refactoring 1
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2020-04-01 13:09:14 +02:00 |
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Montagna Marco
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cd023496eb
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Added cylindrical billboards; Improved energy arcs;
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2020-03-19 20:15:15 +01:00 |
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Montagna Marco
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dd033be69e
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Refactored mesh pointers; Fixed effects rendering; Improved IMP;
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2020-03-16 22:27:50 +01:00 |
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Montagna Marco
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b466684cd3
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Decompiled missile functions; Moved Meshes[] to DLL; Refactoring;
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2020-03-16 12:36:29 +01:00 |
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Montagna Marco
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0e5f028814
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Fixed dynamic lights
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2020-01-19 21:10:31 +01:00 |
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Montagna Marco
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df4b7777bb
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Merge branch 'master' of https://github.com/MontyTRC89/TR5Main;
Some fixes to room collecting function;
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2020-01-18 20:52:57 +01:00 |
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Montagna Marco
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e9b540323d
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Fixed sparks drawing; Moved boxes, overlaps and zones in DLL; Decompiled missing doors code; Added some code to phd_LookAt;
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2020-01-16 19:14:35 +01:00 |
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Nils Gaitzsch
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ede1a6eb8e
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Merge branch 'master' into RendererImprovement
# Conflicts:
# TR5Main/Renderer/Renderer11Compatibility.cpp
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2020-01-14 18:04:39 +01:00 |
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asasas9500
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114de19117
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Improve flipmaps
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2020-01-14 00:26:44 -03:00 |
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Nils Gaitzsch
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8e834befc8
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Removed Preallocated vector and using std::vector with a predefined capacity
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2020-01-13 22:10:07 +01:00 |
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Nils Gaitzsch
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ffd4e52edb
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Splitted Renderer into multiple source files
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2020-01-08 20:57:33 +01:00 |
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