Nils Gaitzsch
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6bae6784ec
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Refactored Camera Matrix Buffer. Now contains only one precalculated ViewProjection which is calculated ONCE per frame
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2020-04-12 22:21:47 +02:00 |
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Montagna Marco
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1ebf4a5229
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Fixed chase camera; Moved Camera in DLL;
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2020-04-12 06:50:43 +02:00 |
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Montagna Marco
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3f35e4de4f
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Refactoring 1
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2020-04-01 13:09:14 +02:00 |
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Nils Gaitzsch
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0470faef0a
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Merge new Shatter Logic
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2020-03-29 10:38:29 +02:00 |
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Montagna Marco
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dd033be69e
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Refactored mesh pointers; Fixed effects rendering; Improved IMP;
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2020-03-16 22:27:50 +01:00 |
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Montagna Marco
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bd199af075
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Refactoring; Added all sounds from all TR; Removed trash legacy functions for skinning and meshes processing; New skinning procedure, without fixed arrays; Code cleaning; Decompiled LoadSamples; Dynamic size sound map;
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2020-03-02 09:49:11 +01:00 |
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Montagna Marco
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99fef97800
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Decompilink smoke emitters; Fixed again dynmic lights; Fixed horizontal pickups;
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2020-01-20 07:29:37 +01:00 |
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Montagna Marco
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0e5f028814
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Fixed dynamic lights
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2020-01-19 21:10:31 +01:00 |
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Montagna Marco
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365c88ba2b
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Possible fix for items resetting after load game; Reverted bad change in renderer;
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2020-01-18 21:55:04 +01:00 |
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Montagna Marco
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df4b7777bb
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Merge branch 'master' of https://github.com/MontyTRC89/TR5Main;
Some fixes to room collecting function;
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2020-01-18 20:52:57 +01:00 |
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Montagna Marco
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e9b540323d
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Fixed sparks drawing; Moved boxes, overlaps and zones in DLL; Decompiled missing doors code; Added some code to phd_LookAt;
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2020-01-16 19:14:35 +01:00 |
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asasas9500
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f12327d267
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Improve flipmaps again
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2020-01-14 14:39:24 -03:00 |
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Nils Gaitzsch
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9727238be2
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Animated Textures are now internally vector<RendererAnimatedTexture> and AnimatedTextureSets are now vector<RendererAnimatedTextureSet>
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2020-01-13 22:10:20 +01:00 |
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Montagna Marco
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c69cdeee40
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Fixed AiPickupCollision; Fixed setup flags of many objects; Fixed item savegames; Refactored inventory; Added InitialseShootSwitch;
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2020-01-12 08:02:48 +01:00 |
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Nils Gaitzsch
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ffd4e52edb
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Splitted Renderer into multiple source files
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2020-01-08 20:57:33 +01:00 |
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