asasas9500
3045d1c832
Merge branch 'master' into DiagonalCollisions
2020-08-07 16:37:31 -03:00
Sebastian Zych
6a3700345e
Updated animation and state names to follow a consistent system.
2020-08-04 20:32:07 +10:00
Woops
ef8c2fa2a4
add draw (and undraw) flipeffects for cutscenes, fix typo
2020-08-02 17:56:19 -05:00
Nils Gaitzsch
9a28c453a4
Implemented Holsters.
2020-08-02 13:58:25 +02:00
KrysB4k
b57cc8d5c1
Merge branch 'master' into DiagonalCollisions
2020-07-26 10:51:06 +02:00
Montagna Marco
014aa1baa7
Frames refactoring
2020-07-25 18:02:35 +02:00
KrysB4k
0909f7efc1
New Ladder Anims + refactor frame indexes to dispatches in lara.cpp
...
New Ladder animations have been added - sideways dismounts and water to ladder.
The direct frame indices used for splat, step up. step down checks in lara_col_walk, lara_col_run etc. have been replaced with new goal anim states to trigger dispatches.
2020-07-23 23:26:19 +02:00
KrysB4k
9ebe4d7087
Merge branch 'master' into DiagonalCollisions
2020-07-09 14:57:32 +02:00
Montagna Marco
439db540e3
New level format: meshes
2020-07-03 07:05:33 +02:00
KrysB4k
cd417799f3
Merge branch 'master' into DiagonalCollisions
2020-06-21 14:33:31 +02:00
Nils Gaitzsch
3781370e06
Putting Renderer into namespace
...
made g_Renderer a global object
2020-06-21 14:27:12 +02:00
Woops
ffcf90455a
Fix cogwheel ungrab being skipped
2020-06-13 14:51:13 -05:00
Woops
510de113c7
implement TR1/2 thin ledge hangs, fix feet shimmy
2020-06-10 23:24:18 -05:00
asasas9500
89a7801212
Merge branch 'master' into NoShifts
2020-06-06 18:37:21 -03:00
TokyoSU
9d6a3b20d1
Fix weapon not being updated when crouching
...
- caused by me in the first place, but i forgot this small detail :x
- Updated lara structure a bit for enum variables.
- Fixed some variable not using these enum (or using the wrong one !)
2020-06-05 14:01:22 +02:00
Woops
031b2fc2ba
make 2/3 click crawlspace exits use same anim
2020-05-31 05:16:23 -05:00
TokyoSU
df5baee997
Fixed Repo, Fixed Savegame Struct Missing
2020-05-30 17:58:09 +02:00