Woops
622d86c6a2
clean up remove comments
2020-08-06 03:34:49 -05:00
Woops
ef8c2fa2a4
add draw (and undraw) flipeffects for cutscenes, fix typo
2020-08-02 17:56:19 -05:00
Nils Gaitzsch
9a28c453a4
Implemented Holsters.
2020-08-02 13:58:25 +02:00
Montagna Marco
18994dd59e
Moving all globals of level under LEVEL struct; Fixed severe performance issue;
2020-07-21 09:56:47 +02:00
Montagna Marco
439db540e3
New level format: meshes
2020-07-03 07:05:33 +02:00
Nils Gaitzsch
964b73faf8
Added Exponential Light Attenuation, Added more variation to Lara's Gun Light
2020-06-15 14:39:45 +02:00
Sebastian Zych
63fea3ee66
Rapid-fire begone.
2020-06-12 20:11:48 +10:00
TokyoSU
9d6a3b20d1
Fix weapon not being updated when crouching
...
- caused by me in the first place, but i forgot this small detail :x
- Updated lara structure a bit for enum variables.
- Fixed some variable not using these enum (or using the wrong one !)
2020-06-05 14:01:22 +02:00
TokyoSU
ee59d27517
(Broken) Deleted Global Folder
...
- No more enums.h, constants.h, macro.h, etc...
- moved all structure in types.h to there respective file.
2020-05-30 15:55:23 +02:00
TokyoSU
9c1c4517d7
New project format ( #206 )
...
* Starting Reformat the project
- New Import Method, no more "../../" in import,
- New Entity Folder Structure, less compile time
* Refactoring the Project
- added precompiled header with default import like microsoft or directx.
- fix many double import.
- fix math.h confliting math.h from
microsoft.
- fix effects.h confliting Effects.h from DirectX.
- refactored TR4 entity folder and how it's loaded.
* Update Some Code Before Switching to Master
* Finished the NewProjectFormat Template
- need to finish entity in the master later.
* Added Monty NewFileFormat
* Fixed Monty NewFileFormat Include
* Revert "Fixed Monty NewFileFormat Include"
This reverts commit ebf0afca10
.
* Trying to fix conflits for NewFileFormat
* Fixed .filters
* Last Commit in NewProjectFormat
2020-05-27 09:21:20 +02:00
Montagna Marco
3cf3b1d2dc
Fixed look camera; Fixed bugs with gunflashes and smoke positions;
2020-04-29 06:43:53 +02:00
Montagna Marco
85e462f6a2
First EXE build successfully
2020-04-24 19:15:05 +02:00
Montagna Marco
4cc46789e9
Decompiled input
2020-04-23 19:22:01 +02:00
Montagna Marco
9f05715977
Decompiled level loading functions; Moved lot of vars in DLL; Added Zlib;
2020-04-22 14:12:10 +02:00
Montagna Marco
0b59d298e4
Hair refactoring test
2020-04-20 07:14:54 +02:00
Montagna Marco
1ebf4a5229
Fixed chase camera; Moved Camera in DLL;
2020-04-12 06:50:43 +02:00
Montagna Marco
97c6fe0dd8
Decompiled FixedCamera() and CameraBoundsCollide()
2020-04-09 14:19:18 +02:00
Montagna Marco
3f35e4de4f
Refactoring 1
2020-04-01 13:09:14 +02:00
Montagna Marco
b466684cd3
Decompiled missile functions; Moved Meshes[] to DLL; Refactoring;
2020-03-16 12:36:29 +01:00
Montagna Marco
4ff2daa764
Fixed Lara fire light position
2020-01-04 10:08:52 +01:00
Montagna Marco
d56571bd41
Code cleaning; Fixed a bit Lara arms while firing; Fixed wrong smoke spaks position;
2019-12-27 10:50:59 +01:00
Montagna Marco
dbf42eaa44
Merge branch 'master' of https://github.com/MontyTRC89/TR5Main
2019-12-22 07:56:44 +01:00
Montagna Marco
d5f6858a01
Decompiled EFFECTS.CPP, EFFECT2.CPP, TOMB4FX.CPP
2019-12-22 00:20:10 +01:00
TokyoSU
4bd18f7f18
Now release mode is compatible
2019-12-15 16:19:01 +01:00
Montagna Marco
c1206f69cc
Merge branch 'master' of https://github.com/MontyTRC89/TR5Main
2019-12-04 18:54:29 +01:00
Montagna Marco
3d5f0d7b26
Added TestLaraSlide, UpdateLaraRoom, TranslateItem, AnimateLara; Fixed partially pistols;
2019-12-04 18:51:23 +01:00
TokyoSU
04e93b1998
Decompiled InitialiseHair() and InitialiseSpecialEffects()
...
- added macro for getting mesh: MESHES(slot, mesh).
- fixed duplicate array in vars.h.
- fixed lara left hand flare mesh.
2019-12-04 13:20:21 +01:00
TokyoSU
0339b12701
Fixed Left Arm (AimWeapon) and some size fix in TriggerGunSmoke
2019-12-03 14:58:00 +01:00
TokyoSU
a33a7d1ffd
Fixed Right pistol undraw & Fixed pistol mesh when draw & undraw
2019-12-03 13:53:17 +01:00
Montagna Marco
c1fd331ec9
Partially fixed pistols
2019-12-02 19:36:35 +01:00
TokyoSU
3670fddc71
Added Sophia
...
- deleted all the __cdecl except for the #define function. because /Gd enable the __cdecl for function by default.
- added the commented code in FireWeapon for TR3 entity (some function is missing)
2019-12-02 14:49:19 +01:00
Montagna Marco
09c2957f4f
Merged branches
2019-12-02 09:11:21 +01:00
Montagna Marco
92bd6a006e
Decompiled Lara (with some bugs)
2019-12-01 08:13:19 +01:00
TokyoSU
52b5136443
misc fix & adding boat/kayak/snowmobile file
2019-11-20 11:24:36 +01:00
MontyTRC89
e6114af969
First commit
2018-08-19 09:46:58 +02:00