asasas9500
671d59e1c8
Merge branch 'DiagonalCollisions' into NoShifts
2020-08-07 16:43:29 -03:00
Woops
622d86c6a2
clean up remove comments
2020-08-06 03:34:49 -05:00
Montagna Marco
014aa1baa7
Frames refactoring
2020-07-25 18:02:35 +02:00
Montagna Marco
18994dd59e
Moving all globals of level under LEVEL struct; Fixed severe performance issue;
2020-07-21 09:56:47 +02:00
Montagna Marco
9f373c691a
Pathfinding refactoring
2020-07-11 21:16:04 +02:00
Montagna Marco
2a1c491c7e
Hairs done on GPU now
2020-07-07 07:32:33 +02:00
Nils Gaitzsch
15e4dc712b
Semi-working cubemapping.
...
improved camera functions
2020-07-01 08:46:07 +02:00
Nils Gaitzsch
bce320d1b8
Merge branch 'master' into renderdatarefactor
...
# Conflicts:
# TR5Main/Renderer/Render11Helper.cpp
# TR5Main/Renderer/Renderer11.h
# TR5Main/Renderer/Renderer11Compatibility.cpp
# TR5Main/Renderer/Renderer11Draw.cpp
2020-06-27 19:48:50 +02:00
asasas9500
f34069e534
Merge branch 'DiagonalCollisions' into NoShifts
2020-06-26 11:14:16 -03:00
Montagna Marco
235dab2f13
New FLOOR_INFO struct; Refactoring rooms part I
2020-06-26 07:06:18 +02:00
Nils Gaitzsch
3781370e06
Putting Renderer into namespace
...
made g_Renderer a global object
2020-06-21 14:27:12 +02:00
asasas9500
189302e8c0
Improve hack
2020-06-11 23:03:05 -03:00
TokyoSU
11b3751851
Finished Moving Function
...
- Moved Some Function to here respective file (new cpp/h).
- Changed effect_routines to function<void(ITEM_INFO*)>.
- Fixed ActivateCamera() not using ITEM_INFO* Argument for effect_routines[].
- Fixed ActivateKey() not using ITEM_INFO* Argument for effect_routines[].
- Fixed ActivateKey() and ActivateCamera() being defined 2 time.
- Commented the new level loader, for later.
2020-06-04 11:00:08 +02:00
TokyoSU
df5baee997
Fixed Repo, Fixed Savegame Struct Missing
2020-05-30 17:58:09 +02:00
TokyoSU
9c1c4517d7
New project format ( #206 )
...
* Starting Reformat the project
- New Import Method, no more "../../" in import,
- New Entity Folder Structure, less compile time
* Refactoring the Project
- added precompiled header with default import like microsoft or directx.
- fix many double import.
- fix math.h confliting math.h from
microsoft.
- fix effects.h confliting Effects.h from DirectX.
- refactored TR4 entity folder and how it's loaded.
* Update Some Code Before Switching to Master
* Finished the NewProjectFormat Template
- need to finish entity in the master later.
* Added Monty NewFileFormat
* Fixed Monty NewFileFormat Include
* Revert "Fixed Monty NewFileFormat Include"
This reverts commit ebf0afca10
.
* Trying to fix conflits for NewFileFormat
* Fixed .filters
* Last Commit in NewProjectFormat
2020-05-27 09:21:20 +02:00
Montagna Marco
3cf3b1d2dc
Fixed look camera; Fixed bugs with gunflashes and smoke positions;
2020-04-29 06:43:53 +02:00
Montagna Marco
46f2db3481
Merged LARA_INFO and LaraExtraInfo into LaraInfo
2020-04-27 14:01:00 +02:00
Montagna Marco
20bd242052
Started math refactoring
2020-04-25 16:23:53 +02:00
Montagna Marco
85e462f6a2
First EXE build successfully
2020-04-24 19:15:05 +02:00
Montagna Marco
4cc46789e9
Decompiled input
2020-04-23 19:22:01 +02:00
Montagna Marco
9f05715977
Decompiled level loading functions; Moved lot of vars in DLL; Added Zlib;
2020-04-22 14:12:10 +02:00
Montagna Marco
32bafa9893
PHD Math removal 1
2020-04-20 14:17:01 +02:00
Montagna Marco
0b59d298e4
Hair refactoring test
2020-04-20 07:14:54 +02:00
Montagna Marco
6ec5f2c97b
Fixed last commit; Rewritten phd_RotBoundingBoxNoPersp();
2020-04-17 07:00:47 +02:00
Nils Gaitzsch
ddbbeca968
Merge branch 'RenderOptimize'
2020-04-13 16:00:49 +02:00
Montagna Marco
c0eaab7018
Fixed puzzles and keys; Fixed bug with floor and ceiling trapdoors;
2020-04-13 06:49:05 +02:00
Nils Gaitzsch
6bae6784ec
Refactored Camera Matrix Buffer. Now contains only one precalculated ViewProjection which is calculated ONCE per frame
2020-04-12 22:21:47 +02:00
Montagna Marco
cae57bda59
Code cleaning and refactoring
2020-04-12 07:25:37 +02:00
Montagna Marco
c5b06cb1b7
Moved many camera vars in DLL
2020-04-12 07:08:22 +02:00
Montagna Marco
1ebf4a5229
Fixed chase camera; Moved Camera in DLL;
2020-04-12 06:50:43 +02:00
Montagna Marco
2905cffd00
Decompiled FixedCamera, BinocularCamera, LaraTorch, ConfirmCameraTargetPos, CalculateCamera
2020-04-11 18:32:57 +02:00
Montagna Marco
f56ec806e7
Merge branch 'master' of https://github.com/MontyTRC89/TR5Main ; Decompiled LookCamera();
2020-04-10 07:20:14 +02:00
Montagna Marco
b0a0647bdd
Fixed Camera.mikePos
2020-04-09 19:09:46 +02:00
asasas9500
dd5ca3cc32
Merge branch 'master' of https://github.com/MontyTRC89/TR5Main
2020-04-09 11:39:13 -03:00
asasas9500
8a720a7aa8
Add BounceCamera(), TriggerAlertLight() and WreckingBallControl()
2020-04-09 11:17:26 -03:00
Montagna Marco
97c6fe0dd8
Decompiled FixedCamera() and CameraBoundsCollide()
2020-04-09 14:19:18 +02:00
Montagna Marco
119cfc36ea
Decompiled CombatCamera()
2020-04-09 06:51:52 +02:00
Montagna Marco
2b0e42a193
Decompiled ChaseCamera()
2020-04-08 18:34:18 +02:00
Montagna Marco
cf13d92e4a
Decompiled UpdateCameraElevation()
2020-04-08 13:28:26 +02:00
Montagna Marco
efeb8e6889
Decompiled MoveCamera()
2020-04-08 13:18:31 +02:00
Montagna Marco
05a5cf48cb
Decompiled InitialiseCamera
2020-04-08 09:06:33 +02:00
Montagna Marco
658ad0c775
Decompiled ID_HIGH_OBJECT1
2020-01-22 21:22:35 +01:00
Montagna Marco
df4b7777bb
Merge branch 'master' of https://github.com/MontyTRC89/TR5Main ;
...
Some fixes to room collecting function;
2020-01-18 20:52:57 +01:00
Montagna Marco
e9b540323d
Fixed sparks drawing; Moved boxes, overlaps and zones in DLL; Decompiled missing doors code; Added some code to phd_LookAt;
2020-01-16 19:14:35 +01:00
Montagna Marco
9eb4aa4673
Fixed again spotcams
2020-01-04 15:26:31 +01:00
Montagna Marco
e21f34c631
Fixed ID_MAFIA2
2019-12-29 19:47:16 +01:00
asasas9500
365fb3ccc7
Add mgLOS()
2019-12-28 15:19:33 -03:00
Montagna Marco
4ae49325e6
Merged branches; Possible fix to #92 ;
2019-12-25 08:44:01 +01:00
asasas9500
af368e91a4
Workaround for crashes in AlterFOV()
2019-12-18 00:28:26 -03:00
TokyoSU
4bd18f7f18
Now release mode is compatible
2019-12-15 16:19:01 +01:00