Commit graph

26 commits

Author SHA1 Message Date
Montagna Marco
6d6ab2c9a4 Decompiled ID_BATS; Renamed submarine functions; 2020-01-30 11:24:12 +01:00
Montagna Marco
99fef97800 Decompilink smoke emitters; Fixed again dynmic lights; Fixed horizontal pickups; 2020-01-20 07:29:37 +01:00
Montagna Marco
365c88ba2b Possible fix for items resetting after load game; Reverted bad change in renderer; 2020-01-18 21:55:04 +01:00
asasas9500
114de19117 Improve flipmaps 2020-01-14 00:26:44 -03:00
Montagna Marco
c69cdeee40 Fixed AiPickupCollision; Fixed setup flags of many objects; Fixed item savegames; Refactored inventory; Added InitialseShootSwitch; 2020-01-12 08:02:48 +01:00
Montagna Marco
fdd248667f Fixed flyby decompilation issues; Fixed cinematic bars; 2019-12-29 08:05:58 +01:00
Montagna Marco
91f90d5ee5 Fixed savegame crash 2019-12-11 07:48:27 +01:00
Montagna Marco
09c2957f4f Merged branches 2019-12-02 09:11:21 +01:00
Montagna Marco
92bd6a006e Decompiled Lara (with some bugs) 2019-12-01 08:13:19 +01:00
TokyoSU
dc888f2c9c [Update] Project & UPV Prototype
- changed __int32/__int16/__int8 to int/short/char respectivly.
- added UPV (prototype), lara is killed when enter.
2019-11-27 15:12:35 +01:00
Montagna Marco
2443494349 Decompiling Lara 2019-11-21 07:43:34 +01:00
Montagna Marco
bfcb4a8920 Decompiled SWITCH.CPP; Decompiled DOOR.CPP; Refactoring; Fixed sequences variables; 2019-11-09 09:56:33 +01:00
MontyTRC89
c89f89f607 Added title flyby; Added scripted audio tracks; 2019-05-31 21:45:20 +02:00
MontyTRC89
0e49d65c8e Added TR3 flamethrower; Added TR3 spiky ceiling; Added TR3 spiky wall; Added TR4 horse and horseman; New slots; 2019-05-06 23:48:44 +02:00
MontyTRC89
e11487cec5 Fixed text rendering; Fixed savegames; Fixed sky rendering; Fixed ColAddHorizon rendering; Fixed script loading; 2019-03-29 00:27:16 +01:00
MontyTRC89
71b72ef23c Fixed last commit 2018-11-24 18:00:27 +01:00
MontyTRC89
44d9fa6697 Decompiled grenade launcher (needs fixing); Improved crossbow; Added new ammo types; Implemented stargate and slicer dicer from TR4; Decompiled some collision functions and variables; Started implementing knight templar from TR4; 2018-11-24 09:39:37 +01:00
MontyTRC89
7c0d327c1c Added missing files; Added rats, bats, spiders tos avegames; 2018-11-11 11:33:13 +01:00
MontyTRC89
d44562c303 Remapped Weapons array; Grouped extra Lara stuff in a separated struct; 2018-11-01 09:10:32 +01:00
MontyTRC89
9f137a71b3 Added potentially working code for runtime items (not present in compiled level) 2018-10-25 23:53:57 +02:00
MontyTRC89
fa9b0569d1 Improved savegames; Fixed crashes; Added dynamic objects to savegame; Added quad to savegame; 2018-10-25 23:44:15 +02:00
MontyTRC89
e61572b14f New savegame system partially working 2018-10-24 23:32:22 +02:00
MontyTRC89
548f9c0ad8 Improved readLara(); Added LaraBurn(); Code cleaning in inventory; 2018-10-10 22:29:40 +02:00
MontyTRC89
94b5a6f61a Improved savegame system 2018-10-09 00:02:14 +02:00
MontyTRC89
5c376c0f95 New streams class; Refactored chunk IO; Added chunk writer; Started new savegame system; 2018-10-01 22:22:35 +02:00
MontyTRC89
e6114af969 First commit 2018-08-19 09:46:58 +02:00