Lwmte
e6fc5aba77
Cleanup
2021-09-25 16:00:30 +03:00
Raildex
7b070e75ad
Fixed duplicated ITEM_INFO definition
2021-09-24 07:53:42 +02:00
Lwmte
cefc60c7ea
Move around some files
2021-09-19 23:41:26 +03:00
Lwmte
015815c5d3
Fix embedding into diagonal walls and steps, fix Lara freeze on triangle slopes
2021-09-17 22:55:09 +03:00
Lwmte
32b48e9c24
Rename some functions
2021-09-17 16:07:53 +03:00
Lwmte
8d86c2e97d
Rename draw.cpp to animation.cpp which makes more sense, some more edits
2021-09-16 05:06:03 +03:00
Lwmte
798b54680e
Replace usage of legacy average floor/ceiling values
2021-09-14 14:38:59 +03:00
Lwmte
dc6c3fa72d
Rename remaining legacy fields in FLOOR_INFO
2021-09-13 02:51:52 +03:00
Lwmte
28aeceac98
Rename box
2021-09-13 02:46:48 +03:00
Lwmte
a8e128bc0b
Rename some legacy fields, restore footsteps
2021-09-13 02:07:42 +03:00
Lwmte
280c9fa28b
Merge branch 'master' into coll_info_reorganize
2021-09-10 10:11:15 +03:00
Lwmte
c9d4914e3d
Simplify COLL_POSITION
2021-09-10 00:43:26 +03:00
Lwmte
48a9a1d52a
Merge branch 'master' into item_data
2021-09-09 11:10:25 +03:00
Lwmte
ba6c260b92
Further code organizing
2021-09-08 18:19:06 +03:00
Raildex
2ee57e5891
Renamed "generalPtr" of LaraInfo to "interactedItem"
...
All code that cast it to ITEM_INFO* was converted to a separate access into g_Level.Items
2021-09-05 11:20:51 +02:00
Raildex
dce3f72d99
Removed BaddieSlots
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ActiveCreatures now contains pointers to CREATURE_INFOs of items instead
Every Item with Creature Info now contains their own path finding data.
Fixed OoB issues with XZ_GET_SECTOR
2021-09-03 09:37:42 +02:00
Raildex
b422cafc79
Merge branch 'master' into item_data
...
# Conflicts:
# TR5Main/Game/Lara/lara.cpp
# TR5Main/Game/Lara/lara_collide.cpp
# TR5Main/Game/Lara/lara_monkey.cpp
# TR5Main/Game/Lara/lara_struct.h
# TR5Main/Game/Lara/lara_tests.cpp
# TR5Main/Game/collide.h
# TR5Main/Game/control.h
# TR5Main/Game/effect.h
# TR5Main/Game/effect2.cpp
# TR5Main/Game/flipeffect.cpp
# TR5Main/Game/floordata.h
# TR5Main/Game/hair.cpp
# TR5Main/Game/health.cpp
# TR5Main/Game/items.cpp
# TR5Main/Game/newinv2.cpp
# TR5Main/Game/spotcam.cpp
# TR5Main/Objects/Effects/tr4_bubbles.cpp
# TR5Main/Objects/TR1/Entity/tr1_ape.cpp
# TR5Main/Objects/TR1/Entity/tr1_bigrat.cpp
# TR5Main/Objects/TR1/Entity/tr1_doppelganger.cpp
# TR5Main/Objects/TR2/Entity/tr2_birdmonster.cpp
# TR5Main/Objects/TR2/Entity/tr2_shark.cpp
# TR5Main/Objects/TR2/Entity/tr2_spider.cpp
# TR5Main/Objects/TR2/Entity/tr2_yeti.cpp
# TR5Main/Objects/TR3/Entity/tr3_fishemitter.cpp
# TR5Main/Objects/TR3/Entity/tr3_flamethrower.cpp
# TR5Main/Objects/TR3/Entity/tr3_monkey.cpp
# TR5Main/Objects/TR3/Entity/tr3_raptor.cpp
# TR5Main/Objects/TR3/Entity/tr3_scuba.cpp
# TR5Main/Objects/TR3/Entity/tr3_trex.cpp
# TR5Main/Objects/TR3/Vehicles/kayak.cpp
# TR5Main/Objects/TR3/Vehicles/minecart.cpp
# TR5Main/Objects/TR4/Entity/tr4_bat.cpp
# TR5Main/Objects/TR4/Entity/tr4_big_beetle.cpp
# TR5Main/Objects/TR4/Entity/tr4_bigscorpion.cpp
# TR5Main/Objects/TR4/Entity/tr4_demigod.cpp
# TR5Main/Objects/TR4/Entity/tr4_dog.cpp
# TR5Main/Objects/TR4/Entity/tr4_hammerhead.cpp
# TR5Main/Objects/TR4/Entity/tr4_harpy.cpp
# TR5Main/Objects/TR4/Entity/tr4_mutant.cpp
# TR5Main/Objects/TR4/Entity/tr4_smallscorpion.cpp
# TR5Main/Objects/TR4/Entity/tr4_troops.cpp
# TR5Main/Objects/TR4/Entity/tr4_wildboar.cpp
# TR5Main/Objects/TR4/Trap/tr4_joby_spikes.cpp
# TR5Main/Objects/TR4/Vehicles/motorbike.cpp
# TR5Main/Objects/TR5/Entity/tr5_doberman.cpp
# TR5Main/Objects/TR5/Entity/tr5_imp.cpp
# TR5Main/Objects/TR5/Entity/tr5_larson.cpp
# TR5Main/Objects/TR5/Entity/tr5_lion.cpp
# TR5Main/Objects/TR5/Entity/tr5_reaper.cpp
# TR5Main/Objects/TR5/Object/tr5_pushableblock.cpp
# TR5Main/Objects/TR5/Object/tr5_rollingball.cpp
# TR5Main/Objects/TR5/Trap/tr5_fallingceiling.cpp
# TR5Main/Renderer/Renderer11Draw2D.cpp
# TR5Main/Specific/input.cpp
# TR5Main/Specific/level.cpp
# TR5Main/TombEngine.vcxproj.filters
2021-08-31 18:20:23 +02:00
Lwmte
6d9cf3c214
Fix namespace case
2021-08-30 18:03:21 +03:00
Lwmte
21df1e84f1
Globals cleanup, remove wrecking ball hack, remove gassed property, fix diagonal block jump bug
2021-08-29 23:53:58 +03:00
Raildex
f7080f56c9
Integrated ITEM_DATA into ITEM_INFO
...
TODO: See what happens with ENEMY_JEEP
2021-08-29 16:11:03 +02:00
Raildex
2621fa8f0d
Fixed More Include Hell
2021-08-28 13:27:58 +02:00
Lwmte
7d4fde9942
Cleanup a bit more
2021-08-26 19:55:34 +03:00
Lwmte
5ace1a4c34
Rename effect.cpp to flipeffect.cpp to avoid confusions
2021-08-26 16:24:43 +03:00
Lwmte
b2831172af
Make flipeffect names consistent
2021-08-26 16:11:04 +03:00
Lwmte
1f68fd812b
Simplify TestTriggers by providing overloads
2021-08-26 12:12:05 +03:00
Lwmte
ec9479860f
Merge branch 'master' into legacy_trigger_refactor
2021-08-24 19:04:54 +03:00
Lwmte
70626854f0
Replace all remaining occurences of coll globals
2021-08-24 16:54:26 +03:00
MontyTRC89
0ed8181cda
Merge branch 'master' of https://github.com/MontyTRC89/TombEngine ; Renamed namespaces;
...
# Conflicts:
# TR5Main/TR5Main.vcxproj.user
2021-08-20 05:25:51 +02:00
wolfcheese
8da8973f19
Added checks to raising block, pushable block, floor and ceiling trapdoors to prevent crashing upon load
2021-06-15 19:48:30 -04:00
MontyTRC89
b2f102ae63
Remapped correctly sounds from TR5 to TR4; Decompiled TR4 CogSwitchControl; Decompiled TR4 ControlWaterfall;
2021-05-26 06:04:32 +02:00
KrysB4k
cf3b4a327e
Small fixes with TestBlockPull()
...
- fixed typo in case WEST (was zAddLara, should be xAddLara)
- rearranged floor height check for Lara
2021-02-05 14:21:24 +01:00
KrysB4k
81fcbc377e
Tiny fix
2021-02-04 02:01:29 +01:00
KrysB4k
04d6023abb
Fix remaining pushable bugs
...
- fix pushing pushblock from 1 click step
- fix pushing pushblock into non-floor pushable
- remove floor properties from pushblocks with height < 2
2021-02-04 01:19:14 +01:00
KrysB4k
4044552c94
Removed room check in PushableBlockCollision
...
Fixes issue with (standable) pushblocks not being interactable from another room
2021-02-01 19:12:22 +01:00
KrysB4k
9bee5d49ed
Adjust calls to AddBridge and RemoveBridge in pushables
2021-02-01 17:29:33 +01:00
asasas9500
bfd35bbfc4
Merge branch 'PushableOCB' of https://github.com/MontyTRC89/TR5Main into PushableOCB
2021-01-27 01:12:04 -03:00
asasas9500
4b480d8057
Reimplement virtual rooms into floordata
2021-01-27 01:04:31 -03:00
KrysB4k
6901faae3d
Fix pushing pushables into bridges
...
Swapped pushable_info function for a simple #define
2021-01-18 13:41:59 +01:00
KrysB4k
dfdc351fe3
Merge remaining features of VirtualRooms
2021-01-16 18:38:16 +01:00
asasas9500
7604d2e1c3
Merge branch 'VirtualRooms' into PushableOCB
2021-01-16 11:39:52 -03:00
asasas9500
818ca54f5c
Revert changes to pushable block
2021-01-16 11:27:27 -03:00
asasas9500
e74a72a084
Revert "Fix pushable collision bug"
...
This reverts commit 604eac4351
.
2021-01-16 11:05:14 -03:00
asasas9500
f6baa33489
Revert "Fixed comment"
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This reverts commit 492d03d290
.
2021-01-16 11:04:50 -03:00
KrysB4k
492d03d290
Fixed comment
2021-01-12 20:17:38 +01:00
KrysB4k
604eac4351
Fix pushable collision bug
...
Remove bridge from pushable (stack) on movement start and add bridge from pushable (stack) on movement stop
2021-01-12 20:11:03 +01:00
asasas9500
2917bd9997
Implement virtual rooms into floordata
2021-01-06 17:53:13 -03:00
KrysB4k
19e6277232
New pushblock movement code
...
Bounding box data is used to move pushable. Removed old code with itemFlags, which fixes pushable bug with coordinates near 32768
2020-12-31 06:50:16 +01:00
KrysB4k
d0143c87b4
Updates to pushables
...
Introduced PUSHABLE_INFO struct, which is stored in item->data of pushable.
Tried to implement as many TRNG pushable OCBs as I could.
2020-12-30 02:12:14 +01:00
KrysB4k
e5e32251a8
Removed mistakes with previous commit
2020-12-25 01:36:28 +01:00
KrysB4k
7754e5c606
Revert "Pushables: Fix error in stack height code, use bbox Y1 value for non-rigid pushables"
...
This reverts commit 4327a78f85
.
2020-12-25 01:31:17 +01:00