Commit graph

234 commits

Author SHA1 Message Date
asasas9500
543ec74272 Improve new floordata static functions; Rework bridges 2020-11-10 22:31:29 -03:00
MontyTRC89
6108d5ac70 Fixed serious bug with weapons 2020-11-07 19:12:59 +01:00
MontyTRC89
6dc968d61f Climbable pushables beta; AlterFloorHeight (onli for floor) 2020-11-01 07:51:11 +01:00
Woops
e9c0a0b77d fix weapons/arms rotations and fix revolver anims 2020-10-17 01:21:07 -05:00
Raildex
ac61f71386 Refactored framework.h
Removed Renderer headers from framework.h
Removed bass headers from framework.h
Removed windows-related headers to avoid nameclashes with std::min and std::max
added <algorithm> for general-purpose functions (like std::min/max)
Added NOMINMAX define to project
Minor Refactorings
2020-09-29 21:43:56 +02:00
asasas9500
b03ba6dc02 Fix flipmaps again 2020-09-24 20:13:56 -03:00
asasas9500
2094ee946a Fix flipmaps 2020-09-24 17:25:34 -03:00
asasas9500
2f6e8abfa0 Fix legacy triggers 2020-09-24 10:25:51 -03:00
asasas9500
5f025c9cb5 Add support for bridges 2020-09-21 23:59:57 -03:00
asasas9500
4476d12b5c Fix first bugs in new floordata 2020-09-19 20:09:57 -03:00
asasas9500
c2c961a7dd Wrap old floordata functions 2020-09-19 01:38:52 -03:00
Raildex
9dc7ab6d18 Added Boat foam, Skidoo snow trail 2020-09-15 08:10:38 +02:00
MontyTRC89
18d75451ae Partially fixed ID_RUBBER_BOAT 2020-09-12 20:57:32 +02:00
MontyTRC89
54893c42be Improved vehicles; Fixed bugs in ID_SPEEDBOAT; 2020-09-12 07:52:47 +02:00
asasas9500
547b643232 Merge branch 'master' into NoShifts 2020-08-25 19:25:28 -03:00
Woops
6ada970725 Lara refactor: lara_cheat, move the rest of the functions out of laramisc.cpp and delete it. fix includes. 2020-08-16 16:01:58 -05:00
MontyTRC89
971800fc94 Refactoring weapons; Added new shatter fields to static meshes datat structs; 2020-08-15 07:27:14 +02:00
asasas9500
7365cdf4c8 Rename Lara files 2020-08-09 22:09:14 -03:00
Raildex
b58d18ade2 Refactored functions 2020-08-09 15:25:56 +02:00
Woops
59eec6ddc2 Refactor: move puzzle and keys out of pickup.cpp into their own file 2020-08-09 01:24:06 -05:00
MontyTRC89
ab46c8f52b Decompiled ID_ENEMY_JEEP 2020-08-08 20:31:48 +02:00
asasas9500
c411689790 Merge branch 'DiagonalCollisions' into NoShifts 2020-08-07 16:43:29 -03:00
asasas9500
86e2291c53 Merge branch 'master' into DiagonalCollisions 2020-08-07 16:37:31 -03:00
Woops
b1efaf61eb clean up remove comments 2020-08-06 03:34:49 -05:00
MontyTRC89
9a4ef10ed4 Merge branch 'master' of https://github.com/MontyTRC89/TR5Main 2020-08-06 06:51:57 +02:00
MontyTRC89
fa0012ba6a Decompiled ID_LEETLE_BEETLES 2020-08-06 06:51:32 +02:00
MontyTRC89
fdf2de1e89 Increased itemFlags array; Added startPos to ITEM_INFO; Improved wraiths; Rewritten BuildOutsideRoomsTable; 2020-08-04 21:53:58 +02:00
Sezz
5a3ec08841 BUGFIX: no more pistol desync and camera wobble when shooting non-AI movable objects. 2020-08-04 21:07:59 +10:00
Sezz
5fc90166a5 Added option to smoothly transition health bar display. 2020-08-04 20:51:47 +10:00
Sezz
5d4dc8ffdd Updated animation and state names to follow a consistent system. 2020-08-04 20:32:07 +10:00
MontyTRC89
91aa426fc1 Fixed IsRoomOutside; Fixed AnimatingControl; 2020-08-04 07:10:31 +02:00
MontyTRC89
bde10fe313 Decompiled wraiths; Added outside rooms table; 2020-08-02 19:39:55 +02:00
KrysB4k
ed13777ac2 Merge branch 'master' into DiagonalCollisions 2020-07-26 10:51:06 +02:00
MontyTRC89
689ec226e7 Frames refactoring 2020-07-25 18:02:35 +02:00
MontyTRC89
83bba01a99 Moving all globals of level under LEVEL struct; Fixed severe performance issue; 2020-07-21 09:56:47 +02:00
MontyTRC89
9867a6d24c Pathfinding refactoring 2020-07-11 21:16:04 +02:00
KrysB4k
2c98fbbc2c Merge branch 'master' into DiagonalCollisions 2020-07-09 14:57:32 +02:00
MontyTRC89
36fe66d617 Hairs done on GPU now 2020-07-07 07:32:33 +02:00
MontyTRC89
7ff7397fa7 New level format: meshes 2020-07-03 07:05:33 +02:00
Raildex
3cd6100562 Merge branch 'master' into renderdatarefactor
# Conflicts:
#	TR5Main/Renderer/Render11Helper.cpp
#	TR5Main/Renderer/Renderer11.h
#	TR5Main/Renderer/Renderer11Compatibility.cpp
#	TR5Main/Renderer/Renderer11Draw.cpp
2020-06-27 19:48:50 +02:00
asasas9500
f334369175 Merge branch 'DiagonalCollisions' into NoShifts 2020-06-26 11:14:16 -03:00
asasas9500
eda2325004 Merge branch 'master' into DiagonalCollisions 2020-06-26 11:13:13 -03:00
MontyTRC89
5b8c90b688 Merge branch 'master' of https://github.com/MontyTRC89/TR5Main 2020-06-26 07:06:51 +02:00
MontyTRC89
d8bf82eab1 New FLOOR_INFO struct; Refactoring rooms part I 2020-06-26 07:06:18 +02:00
asasas9500
a9dfdec427 Merge branch 'DiagonalCollisions' into NoShifts 2020-06-21 14:09:31 -03:00
KrysB4k
62707a7296 Merge branch 'master' into DiagonalCollisions 2020-06-21 14:33:31 +02:00
Raildex
e5ead31064 Putting Renderer into namespace
made g_Renderer a global object
2020-06-21 14:27:12 +02:00
Raildex
b635f4df13 Fixed std namespace collisions
Refactored ChunkID/ChunkReader/Writer
2020-06-20 23:39:08 +02:00
Raildex
d2d6e5f30c Made g_Inventory a constant object.
Fixed shadow intensity
Fixed CameraViewConstantBuffer
2020-06-16 19:45:06 +02:00
Raildex
00b3d32468 Added Splash Drips 2020-06-16 19:13:41 +02:00