hispidence
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70f29975a7
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More misc changes.
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2022-02-10 18:40:05 +00:00 |
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hispidence
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744672633c
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Update GameScriptFreeFunctions a bit and do misc other fixes I forgot in the last few commits.
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2022-02-10 18:40:05 +00:00 |
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hispidence
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4573db873d
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Move Inventory functions into their own file.
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2022-02-10 18:37:18 +00:00 |
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hispidence
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782ad93810
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More (ScriptInterface)Flow -> (ScriptInterface)FlowHandler for consistency.
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2022-02-10 18:37:17 +00:00 |
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hispidence
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b11b054bc2
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Lots of renames and table assignments.
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2022-02-10 18:37:15 +00:00 |
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hispidence
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86d7370c80
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More GameLogicScript -> LogicHandler changes.
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2022-02-10 18:37:15 +00:00 |
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hispidence
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4b6b733558
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Rename GameFlowScript to Flow. Make Flow and Objects take parent tables and add their stuff to said tables.
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2022-02-10 18:37:13 +00:00 |
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hispidence
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23e8d810ae
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Rename Entities -> ObjectsHandler.
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2022-02-10 18:36:03 +00:00 |
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hispidence
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00b6e76bea
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Rename some files and folders.
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2022-02-10 18:36:02 +00:00 |
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hispidence
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f9f0ac5839
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Split display strings from GameLogicScript.
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2022-02-10 18:36:00 +00:00 |
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hispidence
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8a4ca06b25
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Move GameScriptItemInfo to Entities/Moveable. Move ObjectIDs to Entities.
Move MakeReadOnlyTable to ScriptUtil.h and make the ObjID table in Entities.cpp.
Fix some other stuff I missed in other commits.
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2022-02-10 18:35:47 +00:00 |
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hispidence
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f447a386e2
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Entity->Entities.
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2022-02-10 18:35:18 +00:00 |
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hispidence
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8bcc41ef77
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Begin to split GameLogicScript. First up is Entity.
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2022-02-10 18:35:17 +00:00 |
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hispidence
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4429bd8aa2
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Add ScriptInterfaceFlow and ScriptInterfaceState. Add references.
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2022-02-10 18:34:11 +00:00 |
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