Commit graph

19 commits

Author SHA1 Message Date
MontyTRC89
4ea9954f32 Added init code for ID_BIRD_BLADE 2020-08-20 15:46:45 +02:00
MontyTRC89
a4a86e10bb Added init code for ID_PLINTH_BLADE 2020-08-20 15:45:36 +02:00
MontyTRC89
0580cd84ea Added init code for ID_SETH_BLADE 2020-08-20 15:42:49 +02:00
MontyTRC89
e77b2094b8 Added init code for ID_CATWALK_BLADE 2020-08-20 14:46:21 +02:00
MontyTRC89
3563f21e0e Fixed ID_SETHA; Decompiled ID_BIG_BEETLE; 2020-08-20 08:13:16 +02:00
MontyTRC89
f3d59acfcb Decompiled ID_SETHA 2020-08-20 07:03:23 +02:00
MontyTRC89
ab46c8f52b Decompiled ID_ENEMY_JEEP 2020-08-08 20:31:48 +02:00
MontyTRC89
d235b53094 Decompiled ID_SAS_DRAG_BLOKE and ID_SAS_DYING; 2020-08-06 20:41:07 +02:00
MontyTRC89
fa0012ba6a Decompiled ID_LEETLE_BEETLES 2020-08-06 06:51:32 +02:00
MontyTRC89
dd2f8cc500 Finished decompiling WRAITH 2020-07-31 21:33:14 +02:00
MontyTRC89
83bba01a99 Moving all globals of level under LEVEL struct; Fixed severe performance issue; 2020-07-21 09:56:47 +02:00
MontyTRC89
36fe66d617 Hairs done on GPU now 2020-07-07 07:32:33 +02:00
Moooonyeah
820a3700b0 TR5 ennemy trigger fix + decompiled code
- Fixed TR5 ennemies trigger issues.
- Added some decompiled WRAITH ennemy code
2020-06-20 22:59:24 +02:00
TokyoSU
2b2a58d44c Implemented Mutant and Locusts
- Added ItemNearTarget().
2020-06-10 21:38:25 +02:00
TokyoSU
900235c967 Implemented Baboon
- Fixed AIObject not being initialized !
- Fixed ITEM_DEACTIVATED (cause im french and ITEM_DESACTIVATED is more appropriate)
2020-06-04 12:49:08 +02:00
TokyoSU
b615a98c46 (Broken) Deleted Global Folder
- No more enums.h, constants.h, macro.h, etc...
- moved all structure in types.h to there respective file.
2020-05-30 15:55:23 +02:00
TokyoSU
963706c3af Partially finished Entity Folder Refactoring
- Less Compile Time
- ObjectInfo now use std::function.
- added isPickup and isPuzzleHole in ObjectInfo.
- Renamed EVIL_LARA to LARA_DOPPELGANGER (DOPPELGANGER in xml)
- Removed TR1 Larson/Pierre and TR1 Raptor.
2020-05-27 19:07:34 +02:00
TokyoSU
39050f69ea Fixing Entity Include (Part 1)
- Less Compile Time...
2020-05-27 13:01:32 +02:00
TokyoSU
29f0724693 New project format (#206)
* Starting Reformat the project

- New Import Method, no more "../../" in import,
- New Entity Folder Structure, less compile time

* Refactoring the Project

- added precompiled header with default import like microsoft or directx.
- fix many double import.
- fix math.h confliting math.h from
microsoft.
- fix effects.h confliting Effects.h from DirectX.
- refactored TR4 entity folder and how it's loaded.

* Update Some Code Before Switching to Master

* Finished the NewProjectFormat Template

- need to finish entity in the master later.

* Added Monty NewFileFormat

* Fixed Monty NewFileFormat Include

* Revert "Fixed Monty NewFileFormat Include"

This reverts commit ebf0afca10.

* Trying to fix conflits for NewFileFormat

* Fixed .filters

* Last Commit in NewProjectFormat
2020-05-27 09:21:20 +02:00