Commit graph

12 commits

Author SHA1 Message Date
Nils Gaitzsch
919025b785 Added glass overlay for Bar Shader 2020-01-13 22:16:02 +01:00
Nils Gaitzsch
82ef1a74cf Added Percentage to the Bars 2020-01-13 22:15:54 +01:00
Nils Gaitzsch
595e9a0de3 cherry pick merge conflict 2020-01-13 22:13:32 +01:00
Nils Gaitzsch
bdc95e8546 New HUD Buffer, new RendererHUDBar struct 2020-01-13 22:10:45 +01:00
Montagna Marco
f82f7d9e01 Added a new constant for collected pickups arrray size; Removed New game from passport when in level; 2020-01-13 07:38:46 +01:00
asasas9500
29efc1f3ca Fix buffer overflow 2020-01-12 12:58:50 -03:00
Montagna Marco
41732b5cde Decompiled bars system and possibly fixed sniper bug; Bars are now flashing when low values; 2020-01-04 13:26:22 +01:00
TokyoSU
3670fddc71 Added Sophia
- deleted all the __cdecl except for the #define function. because /Gd enable the __cdecl for function by default.

- added the commented code in FireWeapon for TR3 entity (some function is missing)
2019-12-02 14:49:19 +01:00
TokyoSU
dc888f2c9c [Update] Project & UPV Prototype
- changed __int32/__int16/__int8 to int/short/char respectivly.
- added UPV (prototype), lara is killed when enter.
2019-11-27 15:12:35 +01:00
Montagna Marco
1ea4734f8a Merged branches; Fixed conflicts; 2019-11-15 07:40:22 +01:00
Montagna Marco
31ed7b8de9 Decompiled PICKUP.CPP; Decompiled PEOPLE.CPP; Fixed bugs; 2019-11-14 20:15:29 +01:00
MontyTRC89
e6114af969 First commit 2018-08-19 09:46:58 +02:00