Commit graph

8 commits

Author SHA1 Message Date
KrysB4k
4740fdf858 New Ladder Anims + refactor frame indexes to dispatches in lara.cpp
New Ladder animations have been added - sideways dismounts and water to ladder.

The direct frame indices used for splat, step up. step down checks in lara_col_walk, lara_col_run etc. have been replaced with new goal anim states to trigger dispatches.
2020-07-23 23:26:19 +02:00
MontyTRC89
7ff7397fa7 New level format: meshes 2020-07-03 07:05:33 +02:00
Raildex
e5ead31064 Putting Renderer into namespace
made g_Renderer a global object
2020-06-21 14:27:12 +02:00
Woops
f92093541f Fix cogwheel ungrab being skipped 2020-06-13 14:51:13 -05:00
Woops
32a22cbbc5 implement TR1/2 thin ledge hangs, fix feet shimmy 2020-06-10 23:24:18 -05:00
TokyoSU
2c6a1a7480 Fix weapon not being updated when crouching
- caused by me in the first place, but i forgot this small detail :x
- Updated lara structure a bit for enum variables.
- Fixed some variable not using these enum (or using the wrong one !)
2020-06-05 14:01:22 +02:00
Woops
0c4ba5a192 make 2/3 click crawlspace exits use same anim 2020-05-31 05:16:23 -05:00
TokyoSU
e355827ee5 Fixed Repo, Fixed Savegame Struct Missing 2020-05-30 17:58:09 +02:00