TokyoSU
b615a98c46
(Broken) Deleted Global Folder
...
- No more enums.h, constants.h, macro.h, etc...
- moved all structure in types.h to there respective file.
2020-05-30 15:55:23 +02:00
TokyoSU
29f0724693
New project format ( #206 )
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* Starting Reformat the project
- New Import Method, no more "../../" in import,
- New Entity Folder Structure, less compile time
* Refactoring the Project
- added precompiled header with default import like microsoft or directx.
- fix many double import.
- fix math.h confliting math.h from
microsoft.
- fix effects.h confliting Effects.h from DirectX.
- refactored TR4 entity folder and how it's loaded.
* Update Some Code Before Switching to Master
* Finished the NewProjectFormat Template
- need to finish entity in the master later.
* Added Monty NewFileFormat
* Fixed Monty NewFileFormat Include
* Revert "Fixed Monty NewFileFormat Include"
This reverts commit ebf0afca10
.
* Trying to fix conflits for NewFileFormat
* Fixed .filters
* Last Commit in NewProjectFormat
2020-05-27 09:21:20 +02:00
MontyTRC89
fdc3ff9996
Refactored OBJET_INFO to ObjectInfo
2020-04-27 15:28:54 +02:00
MontyTRC89
6b819c2855
Started math refactoring
2020-04-25 16:23:53 +02:00
MontyTRC89
f3bb956927
First EXE build successfully
2020-04-24 19:15:05 +02:00
MontyTRC89
6bff6caed2
Decompiled input
2020-04-23 19:22:01 +02:00
MontyTRC89
9a78144600
Decompiled level loading functions; Moved lot of vars in DLL; Added Zlib;
2020-04-22 14:12:10 +02:00
MontyTRC89
f0925359fe
Hair refactoring test
2020-04-20 07:14:54 +02:00
MontyTRC89
de5baead1f
Fixed last commit; Rewritten phd_RotBoundingBoxNoPersp();
2020-04-17 07:00:47 +02:00
MontyTRC89
cc4691dd8b
Decompiled math functions 4; Code cleaning; Decompiled many functions;
2020-04-15 18:30:34 +02:00
MontyTRC89
d0a18e4979
Decompiling math functions 4
2020-04-14 17:47:49 +02:00
MontyTRC89
b1c1deaf1e
Decompiling math functions 3
2020-04-14 16:52:01 +02:00
MontyTRC89
1a26660639
Decompiling math functions 2
2020-04-14 16:36:37 +02:00
MontyTRC89
2ee9375291
Decompiling math functions 1
2020-04-14 13:39:54 +02:00
MontyTRC89
461d03522c
Decompiled GetBoundsAccurate, GetBestFrame, Sync, TIME_Init, TIME_Reset;
2020-04-14 07:13:31 +02:00
MontyTRC89
b496c3caba
Decompiled UpdateStorm(); Code cleaning;
2020-04-14 06:11:10 +02:00
MontyTRC89
39df12d57f
Added gunflashes to baddes; Some tweaks to rats;
2020-03-12 15:29:57 +01:00
MontyTRC89
7e78b88218
Merge branch 'master' of https://github.com/MontyTRC89/TR5Main ;
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Some fixes to room collecting function;
2020-01-18 20:52:57 +01:00
MontyTRC89
826af067b3
Fixed sparks drawing; Moved boxes, overlaps and zones in DLL; Decompiled missing doors code; Added some code to phd_LookAt;
2020-01-16 19:14:35 +01:00
TokyoSU
dff4ef93c0
Fix Swamp Flag, Added Old/New Object ID
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- fixed swamp flag.
- fixed phd_PopDxMatrix() not being used anymore.
- deleted ENV_FLAG_SFX_ALWAYS and ENV_FLAG_PITCH_SHIFT and use the sound.h define instead.
- fixed loadlevel update progress not correct at 90%.
- updated GAME_OBJECT_ID, now you can use the new one, but TR5_DEBUG is defined by default to use the old one !
2019-12-31 14:56:02 +01:00
MontyTRC89
0081f81a67
Decompiled GetSpheres
2019-12-30 21:10:01 +01:00
TokyoSU
8e148277bf
Added Entity
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- Lara Evil (Atlantis Version)
- Natla and Evil Natla.
- Larson and Pierre (TR1)
- Raptor (TR1)
2019-12-06 15:26:18 +01:00
TokyoSU
713c992d76
Added Sophia
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- deleted all the __cdecl except for the #define function. because /Gd enable the __cdecl for function by default.
- added the commented code in FireWeapon for TR3 entity (some function is missing)
2019-12-02 14:49:19 +01:00
MontyTRC89
37ac9b77fd
Merged branches
2019-12-02 09:11:21 +01:00
TokyoSU
c3555a1fd1
[Update] Project & UPV Prototype
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- changed __int32/__int16/__int8 to int/short/char respectivly.
- added UPV (prototype), lara is killed when enter.
2019-11-27 15:12:35 +01:00
TokyoSU
09e57adfb1
Added Shiva and Spear Guardian
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- misc add.
- misc fix.
2019-11-25 13:18:24 +01:00
TokyoSU
f9c187243c
Added Mercenary (2 type), Monk, Sword Guardian
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- the statue for now cant switch between
stone or normal.
- the monk cant attack other entity since the code for that is not implemented !
2019-11-24 17:01:13 +01:00
MontyTRC89
0d342637fb
Decompiling Lara
2019-11-21 07:43:34 +01:00
MontyTRC89
c89f89f607
Added title flyby; Added scripted audio tracks;
2019-05-31 21:45:20 +02:00
MontyTRC89
57f243ac0e
Working on DX11 renderer
2019-01-13 21:57:16 +01:00
MontyTRC89
153bbda34c
Decompiled lot of code about weapons, need to fix and test; Implementing harpoon gun, grenade launcher, rocket launcher;
2018-11-01 22:45:59 +01:00
MontyTRC89
e61572b14f
New savegame system partially working
2018-10-24 23:32:22 +02:00
MontyTRC89
6365a64c8f
Implemented basic baddy 1 & 2
2018-09-12 20:37:37 +02:00
MontyTRC89
aa9fab256e
Implemented last init functions and then solved the buffer overflow on items death
2018-09-09 15:39:18 +02:00
MontyTRC89
1d0cfa8554
Improved fades and cinematic bars
2018-09-07 18:34:35 +02:00
MontyTRC89
3eb7534f3e
Fixed shotgun animations; Added ColAddHorizon; Fixed horizon rendering; Working on better rain; Some code cleaning;
2018-08-25 17:37:03 +02:00
MontyTRC89
e6114af969
First commit
2018-08-19 09:46:58 +02:00