Commit graph

15 commits

Author SHA1 Message Date
Lwmte
282927ffda Fix #344 2021-11-08 17:28:04 +03:00
Lwmte
3ca6ede394 Code styling 2021-11-04 05:18:00 +03:00
Lwmte
27c4dee8b2 Merge branch 'master' into errors 2021-10-28 11:28:24 +03:00
MontyTRC89
e3d1bb18f0 Merge remote-tracking branch 'origin/ai_fix' into savegame
# Conflicts:
#	TR5Main/Game/savegame.cpp
2021-10-17 16:10:06 +02:00
Lwmte
ef0bcf950a Merge branch 'master' into errors 2021-10-08 16:47:59 +03:00
Troye
6470366964 add safety check in InitialiseItemBoxData(); 2021-10-04 11:47:02 -05:00
Lwmte
bceb4f7a3a Allow enemies to be activated on startup with activation mask preset 2021-10-03 23:07:02 +03:00
Raildex
4e1dd2fe20 made aiTarget a Pointer. EnableBaddieAI spawns a dummy target for use of the AI. 2021-10-03 10:07:01 +02:00
Lwmte
0ac1069ddb Fix pushable crash on level init 2021-10-01 16:09:33 +03:00
Lwmte
788ce04661 First commit 2021-09-27 07:12:30 +03:00
Troye
552352dd21 W1 2021-09-25 16:03:28 -05:00
Lwmte
e6fc5aba77 Cleanup 2021-09-25 16:00:30 +03:00
Raildex
2b0b1ff282 Added newlines 2021-09-25 11:27:47 +02:00
Raildex
7b070e75ad Fixed duplicated ITEM_INFO definition 2021-09-24 07:53:42 +02:00
Lwmte
cefc60c7ea Move around some files 2021-09-19 23:41:26 +03:00
Renamed from TR5Main/Game/box.cpp (Browse further)