Lwmte
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280c9fa28b
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Merge branch 'master' into coll_info_reorganize
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2021-09-10 10:11:15 +03:00 |
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Lwmte
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1df38ae15a
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Rename settings to setup
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2021-09-10 00:20:59 +03:00 |
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Lwmte
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1efe0a9f09
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Reorganize COLL_INFO
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2021-09-10 00:18:47 +03:00 |
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Lwmte
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48a9a1d52a
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Merge branch 'master' into item_data
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2021-09-09 11:10:25 +03:00 |
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Lwmte
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3fe6211e4e
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Further organizing
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2021-09-08 18:31:35 +03:00 |
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Lwmte
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ba6c260b92
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Further code organizing
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2021-09-08 18:19:06 +03:00 |
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Lwmte
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f293735d11
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Move all effect source files to separate directory, rename effect2 to effects
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2021-09-08 18:07:48 +03:00 |
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Raildex
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2ee57e5891
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Renamed "generalPtr" of LaraInfo to "interactedItem"
All code that cast it to ITEM_INFO* was converted to a separate access into g_Level.Items
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2021-09-05 11:20:51 +02:00 |
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Raildex
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31ec83f9cc
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Merge branch 'master' into item_data
# Conflicts:
# TR5Main/Game/items.cpp
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2021-09-04 11:52:34 +02:00 |
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Lwmte
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522b41d1d6
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Clarify function names
# Conflicts:
# TR5Main/Game/collide.cpp
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2021-09-02 19:49:07 +02:00 |
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Raildex
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b422cafc79
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Merge branch 'master' into item_data
# Conflicts:
# TR5Main/Game/Lara/lara.cpp
# TR5Main/Game/Lara/lara_collide.cpp
# TR5Main/Game/Lara/lara_monkey.cpp
# TR5Main/Game/Lara/lara_struct.h
# TR5Main/Game/Lara/lara_tests.cpp
# TR5Main/Game/collide.h
# TR5Main/Game/control.h
# TR5Main/Game/effect.h
# TR5Main/Game/effect2.cpp
# TR5Main/Game/flipeffect.cpp
# TR5Main/Game/floordata.h
# TR5Main/Game/hair.cpp
# TR5Main/Game/health.cpp
# TR5Main/Game/items.cpp
# TR5Main/Game/newinv2.cpp
# TR5Main/Game/spotcam.cpp
# TR5Main/Objects/Effects/tr4_bubbles.cpp
# TR5Main/Objects/TR1/Entity/tr1_ape.cpp
# TR5Main/Objects/TR1/Entity/tr1_bigrat.cpp
# TR5Main/Objects/TR1/Entity/tr1_doppelganger.cpp
# TR5Main/Objects/TR2/Entity/tr2_birdmonster.cpp
# TR5Main/Objects/TR2/Entity/tr2_shark.cpp
# TR5Main/Objects/TR2/Entity/tr2_spider.cpp
# TR5Main/Objects/TR2/Entity/tr2_yeti.cpp
# TR5Main/Objects/TR3/Entity/tr3_fishemitter.cpp
# TR5Main/Objects/TR3/Entity/tr3_flamethrower.cpp
# TR5Main/Objects/TR3/Entity/tr3_monkey.cpp
# TR5Main/Objects/TR3/Entity/tr3_raptor.cpp
# TR5Main/Objects/TR3/Entity/tr3_scuba.cpp
# TR5Main/Objects/TR3/Entity/tr3_trex.cpp
# TR5Main/Objects/TR3/Vehicles/kayak.cpp
# TR5Main/Objects/TR3/Vehicles/minecart.cpp
# TR5Main/Objects/TR4/Entity/tr4_bat.cpp
# TR5Main/Objects/TR4/Entity/tr4_big_beetle.cpp
# TR5Main/Objects/TR4/Entity/tr4_bigscorpion.cpp
# TR5Main/Objects/TR4/Entity/tr4_demigod.cpp
# TR5Main/Objects/TR4/Entity/tr4_dog.cpp
# TR5Main/Objects/TR4/Entity/tr4_hammerhead.cpp
# TR5Main/Objects/TR4/Entity/tr4_harpy.cpp
# TR5Main/Objects/TR4/Entity/tr4_mutant.cpp
# TR5Main/Objects/TR4/Entity/tr4_smallscorpion.cpp
# TR5Main/Objects/TR4/Entity/tr4_troops.cpp
# TR5Main/Objects/TR4/Entity/tr4_wildboar.cpp
# TR5Main/Objects/TR4/Trap/tr4_joby_spikes.cpp
# TR5Main/Objects/TR4/Vehicles/motorbike.cpp
# TR5Main/Objects/TR5/Entity/tr5_doberman.cpp
# TR5Main/Objects/TR5/Entity/tr5_imp.cpp
# TR5Main/Objects/TR5/Entity/tr5_larson.cpp
# TR5Main/Objects/TR5/Entity/tr5_lion.cpp
# TR5Main/Objects/TR5/Entity/tr5_reaper.cpp
# TR5Main/Objects/TR5/Object/tr5_pushableblock.cpp
# TR5Main/Objects/TR5/Object/tr5_rollingball.cpp
# TR5Main/Objects/TR5/Trap/tr5_fallingceiling.cpp
# TR5Main/Renderer/Renderer11Draw2D.cpp
# TR5Main/Specific/input.cpp
# TR5Main/Specific/level.cpp
# TR5Main/TombEngine.vcxproj.filters
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2021-08-31 18:20:23 +02:00 |
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Raildex
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f7080f56c9
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Integrated ITEM_DATA into ITEM_INFO
TODO: See what happens with ENEMY_JEEP
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2021-08-29 16:11:03 +02:00 |
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Raildex
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be16255efc
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Merge branch 'master' into item_data
# Conflicts:
# TR5Main/Objects/TR4/Entity/tr4_sas.cpp
# TR5Main/Objects/TR4/tr4_objects.cpp
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2021-08-29 13:29:55 +02:00 |
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Lwmte
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4c8a2053ea
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Merge branch 'master' into legacy_trigger_refactor
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2021-08-29 09:16:39 +03:00 |
|
MontyTRC89
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ee4e95dd08
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Cleaned ID_AHMET
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2021-08-29 08:10:29 +02:00 |
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Lwmte
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0b7c3d4a20
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Merge branch 'master' into legacy_trigger_refactor
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2021-08-28 21:38:58 +03:00 |
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Raildex
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2621fa8f0d
|
Fixed More Include Hell
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2021-08-28 13:27:58 +02:00 |
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Lwmte
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e082d8d435
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Directly use beetle flag and remove ClockworkBeetleFlag from Lara struct
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2021-08-28 10:29:48 +03:00 |
|
MontyTRC89
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d0da243f73
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Refactored switches
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2021-08-28 06:37:22 +02:00 |
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Lwmte
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7d4fde9942
|
Cleanup a bit more
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2021-08-26 19:55:34 +03:00 |
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Lwmte
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1f68fd812b
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Simplify TestTriggers by providing overloads
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2021-08-26 12:12:05 +03:00 |
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Lwmte
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1828ddaeab
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Replace all direct occurences of TestTriggers with TestTriggersAtXYZ and references to TriggerIndex global in structs
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2021-08-20 14:13:06 +03:00 |
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hispidence
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10fe19f559
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Cast to GAME_OBJECT_ID.
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2021-07-10 17:46:45 +01:00 |
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MontyTRC89
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255393b589
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Added FROM_DEGREES function; Added quantity param to PickedUpObject(); LUA scripting refactoring WIP;
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2021-06-29 05:00:15 +02:00 |
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Trxye
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fda0e1ac3d
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fix compile
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2021-06-10 11:36:34 -05:00 |
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Trxye
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e2b0178cb8
|
InitialiseObelisk(); some of ObeliskControl()
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2021-06-09 22:48:18 -05:00 |
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wolfcheese
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3b198afaef
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Beetle's room number was not updating due to low height; added small adjustment to its GetFloor()
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2021-06-08 16:04:43 -04:00 |
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Trxye
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f0a3f4d801
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fix pickups
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2021-05-30 13:18:39 -05:00 |
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Trxye
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8a414c2c84
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Merge branch 'master' of https://github.com/MontyTRC89/TR5Main
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2021-05-28 21:45:09 -05:00 |
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Trxye
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8e40531a49
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fix clockwork beetle going only north;
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2021-05-28 21:44:43 -05:00 |
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asasas9500
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6be29e6c9c
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Fix extra move in Senet
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2021-05-28 23:25:07 -03:00 |
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asasas9500
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7ef797ed87
|
Fix beetle
|
2021-05-28 17:48:21 -03:00 |
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asasas9500
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3247694c07
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Fix beetle rotation
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2021-05-28 17:17:00 -03:00 |
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Trxye
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e41623d3be
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fix level select; fix pause menu audio bug; fix clockwork beetle hand pos;
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2021-05-28 00:57:53 -05:00 |
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Trxye
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e3ba7234e7
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fix ClockworkBeetleControl();
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2021-05-27 18:35:31 -05:00 |
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Trxye
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d6bf00d110
|
correct UseClockworkBeetle();
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2021-05-27 16:15:16 -05:00 |
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Trxye
|
a6de3f6141
|
Merge branch 'master' of https://github.com/MontyTRC89/TR5Main
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2021-05-27 16:08:09 -05:00 |
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Trxye
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3edfe48af6
|
decompile clockwork beetle;
|
2021-05-27 16:07:57 -05:00 |
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MontyTRC89
|
6ed2dfd28d
|
Merge branch 'master' of https://github.com/MontyTRC89/TR5Main
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2021-05-27 05:33:17 +02:00 |
|
MontyTRC89
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b2f102ae63
|
Remapped correctly sounds from TR5 to TR4; Decompiled TR4 CogSwitchControl; Decompiled TR4 ControlWaterfall;
|
2021-05-26 06:04:32 +02:00 |
|
asasas9500
|
e0d5cd4c09
|
Improve Semerkhet strategy
|
2021-05-25 20:10:59 -03:00 |
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Trxye
|
a999bcd3a8
|
fix _0x0040FAE0();
|
2021-05-25 12:56:35 -05:00 |
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asasas9500
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c1fb3b0422
|
Fix Senet
|
2021-05-24 23:57:09 -03:00 |
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asasas9500
|
784745f945
|
Fix MakeMove()
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2021-05-24 23:02:08 -03:00 |
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asasas9500
|
858d9a3512
|
Fix line endings
|
2021-05-24 18:56:23 -03:00 |
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Trxye
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848a3ef5b5
|
SenetControl(); add senet things to tr4_objects.cpp
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2021-05-24 16:04:13 -05:00 |
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asasas9500
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686ec4a1ec
|
Add InitialiseGamePiece()
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2021-05-24 17:22:42 -03:00 |
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Trxye
|
abd2c2c8a6
|
ControlGodHead();
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2021-05-24 14:14:04 -05:00 |
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Trxye
|
33f82e4548
|
GameStixCollision();
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2021-05-24 13:48:29 -05:00 |
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asasas9500
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5f906a9325
|
Add MakeMove()
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2021-05-24 15:35:22 -03:00 |
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