Commit graph

62 commits

Author SHA1 Message Date
Lwmte
280c9fa28b Merge branch 'master' into coll_info_reorganize 2021-09-10 10:11:15 +03:00
Lwmte
1df38ae15a Rename settings to setup 2021-09-10 00:20:59 +03:00
Lwmte
1efe0a9f09 Reorganize COLL_INFO 2021-09-10 00:18:47 +03:00
Lwmte
48a9a1d52a Merge branch 'master' into item_data 2021-09-09 11:10:25 +03:00
Lwmte
3fe6211e4e Further organizing 2021-09-08 18:31:35 +03:00
Lwmte
ba6c260b92 Further code organizing 2021-09-08 18:19:06 +03:00
Lwmte
f293735d11 Move all effect source files to separate directory, rename effect2 to effects 2021-09-08 18:07:48 +03:00
Raildex
2ee57e5891 Renamed "generalPtr" of LaraInfo to "interactedItem"
All code that cast it to ITEM_INFO* was converted to a separate access into g_Level.Items
2021-09-05 11:20:51 +02:00
Raildex
31ec83f9cc Merge branch 'master' into item_data
# Conflicts:
#	TR5Main/Game/items.cpp
2021-09-04 11:52:34 +02:00
Lwmte
522b41d1d6 Clarify function names
# Conflicts:
#	TR5Main/Game/collide.cpp
2021-09-02 19:49:07 +02:00
Raildex
b422cafc79 Merge branch 'master' into item_data
# Conflicts:
#	TR5Main/Game/Lara/lara.cpp
#	TR5Main/Game/Lara/lara_collide.cpp
#	TR5Main/Game/Lara/lara_monkey.cpp
#	TR5Main/Game/Lara/lara_struct.h
#	TR5Main/Game/Lara/lara_tests.cpp
#	TR5Main/Game/collide.h
#	TR5Main/Game/control.h
#	TR5Main/Game/effect.h
#	TR5Main/Game/effect2.cpp
#	TR5Main/Game/flipeffect.cpp
#	TR5Main/Game/floordata.h
#	TR5Main/Game/hair.cpp
#	TR5Main/Game/health.cpp
#	TR5Main/Game/items.cpp
#	TR5Main/Game/newinv2.cpp
#	TR5Main/Game/spotcam.cpp
#	TR5Main/Objects/Effects/tr4_bubbles.cpp
#	TR5Main/Objects/TR1/Entity/tr1_ape.cpp
#	TR5Main/Objects/TR1/Entity/tr1_bigrat.cpp
#	TR5Main/Objects/TR1/Entity/tr1_doppelganger.cpp
#	TR5Main/Objects/TR2/Entity/tr2_birdmonster.cpp
#	TR5Main/Objects/TR2/Entity/tr2_shark.cpp
#	TR5Main/Objects/TR2/Entity/tr2_spider.cpp
#	TR5Main/Objects/TR2/Entity/tr2_yeti.cpp
#	TR5Main/Objects/TR3/Entity/tr3_fishemitter.cpp
#	TR5Main/Objects/TR3/Entity/tr3_flamethrower.cpp
#	TR5Main/Objects/TR3/Entity/tr3_monkey.cpp
#	TR5Main/Objects/TR3/Entity/tr3_raptor.cpp
#	TR5Main/Objects/TR3/Entity/tr3_scuba.cpp
#	TR5Main/Objects/TR3/Entity/tr3_trex.cpp
#	TR5Main/Objects/TR3/Vehicles/kayak.cpp
#	TR5Main/Objects/TR3/Vehicles/minecart.cpp
#	TR5Main/Objects/TR4/Entity/tr4_bat.cpp
#	TR5Main/Objects/TR4/Entity/tr4_big_beetle.cpp
#	TR5Main/Objects/TR4/Entity/tr4_bigscorpion.cpp
#	TR5Main/Objects/TR4/Entity/tr4_demigod.cpp
#	TR5Main/Objects/TR4/Entity/tr4_dog.cpp
#	TR5Main/Objects/TR4/Entity/tr4_hammerhead.cpp
#	TR5Main/Objects/TR4/Entity/tr4_harpy.cpp
#	TR5Main/Objects/TR4/Entity/tr4_mutant.cpp
#	TR5Main/Objects/TR4/Entity/tr4_smallscorpion.cpp
#	TR5Main/Objects/TR4/Entity/tr4_troops.cpp
#	TR5Main/Objects/TR4/Entity/tr4_wildboar.cpp
#	TR5Main/Objects/TR4/Trap/tr4_joby_spikes.cpp
#	TR5Main/Objects/TR4/Vehicles/motorbike.cpp
#	TR5Main/Objects/TR5/Entity/tr5_doberman.cpp
#	TR5Main/Objects/TR5/Entity/tr5_imp.cpp
#	TR5Main/Objects/TR5/Entity/tr5_larson.cpp
#	TR5Main/Objects/TR5/Entity/tr5_lion.cpp
#	TR5Main/Objects/TR5/Entity/tr5_reaper.cpp
#	TR5Main/Objects/TR5/Object/tr5_pushableblock.cpp
#	TR5Main/Objects/TR5/Object/tr5_rollingball.cpp
#	TR5Main/Objects/TR5/Trap/tr5_fallingceiling.cpp
#	TR5Main/Renderer/Renderer11Draw2D.cpp
#	TR5Main/Specific/input.cpp
#	TR5Main/Specific/level.cpp
#	TR5Main/TombEngine.vcxproj.filters
2021-08-31 18:20:23 +02:00
Raildex
f7080f56c9 Integrated ITEM_DATA into ITEM_INFO
TODO: See what happens with ENEMY_JEEP
2021-08-29 16:11:03 +02:00
Raildex
be16255efc Merge branch 'master' into item_data
# Conflicts:
#	TR5Main/Objects/TR4/Entity/tr4_sas.cpp
#	TR5Main/Objects/TR4/tr4_objects.cpp
2021-08-29 13:29:55 +02:00
Lwmte
4c8a2053ea Merge branch 'master' into legacy_trigger_refactor 2021-08-29 09:16:39 +03:00
MontyTRC89
ee4e95dd08 Cleaned ID_AHMET 2021-08-29 08:10:29 +02:00
Lwmte
0b7c3d4a20 Merge branch 'master' into legacy_trigger_refactor 2021-08-28 21:38:58 +03:00
Raildex
2621fa8f0d Fixed More Include Hell 2021-08-28 13:27:58 +02:00
Lwmte
e082d8d435 Directly use beetle flag and remove ClockworkBeetleFlag from Lara struct 2021-08-28 10:29:48 +03:00
MontyTRC89
d0da243f73 Refactored switches 2021-08-28 06:37:22 +02:00
Lwmte
7d4fde9942 Cleanup a bit more 2021-08-26 19:55:34 +03:00
Lwmte
1f68fd812b Simplify TestTriggers by providing overloads 2021-08-26 12:12:05 +03:00
Lwmte
1828ddaeab Replace all direct occurences of TestTriggers with TestTriggersAtXYZ and references to TriggerIndex global in structs 2021-08-20 14:13:06 +03:00
hispidence
10fe19f559 Cast to GAME_OBJECT_ID. 2021-07-10 17:46:45 +01:00
MontyTRC89
255393b589 Added FROM_DEGREES function; Added quantity param to PickedUpObject(); LUA scripting refactoring WIP; 2021-06-29 05:00:15 +02:00
Trxye
fda0e1ac3d fix compile 2021-06-10 11:36:34 -05:00
Trxye
e2b0178cb8 InitialiseObelisk(); some of ObeliskControl() 2021-06-09 22:48:18 -05:00
wolfcheese
3b198afaef Beetle's room number was not updating due to low height; added small adjustment to its GetFloor() 2021-06-08 16:04:43 -04:00
Trxye
f0a3f4d801 fix pickups 2021-05-30 13:18:39 -05:00
Trxye
8a414c2c84 Merge branch 'master' of https://github.com/MontyTRC89/TR5Main 2021-05-28 21:45:09 -05:00
Trxye
8e40531a49 fix clockwork beetle going only north; 2021-05-28 21:44:43 -05:00
asasas9500
6be29e6c9c Fix extra move in Senet 2021-05-28 23:25:07 -03:00
asasas9500
7ef797ed87 Fix beetle 2021-05-28 17:48:21 -03:00
asasas9500
3247694c07 Fix beetle rotation 2021-05-28 17:17:00 -03:00
Trxye
e41623d3be fix level select; fix pause menu audio bug; fix clockwork beetle hand pos; 2021-05-28 00:57:53 -05:00
Trxye
e3ba7234e7 fix ClockworkBeetleControl(); 2021-05-27 18:35:31 -05:00
Trxye
d6bf00d110 correct UseClockworkBeetle(); 2021-05-27 16:15:16 -05:00
Trxye
a6de3f6141 Merge branch 'master' of https://github.com/MontyTRC89/TR5Main 2021-05-27 16:08:09 -05:00
Trxye
3edfe48af6 decompile clockwork beetle; 2021-05-27 16:07:57 -05:00
MontyTRC89
6ed2dfd28d Merge branch 'master' of https://github.com/MontyTRC89/TR5Main 2021-05-27 05:33:17 +02:00
MontyTRC89
b2f102ae63 Remapped correctly sounds from TR5 to TR4; Decompiled TR4 CogSwitchControl; Decompiled TR4 ControlWaterfall; 2021-05-26 06:04:32 +02:00
asasas9500
e0d5cd4c09 Improve Semerkhet strategy 2021-05-25 20:10:59 -03:00
Trxye
a999bcd3a8 fix _0x0040FAE0(); 2021-05-25 12:56:35 -05:00
asasas9500
c1fb3b0422 Fix Senet 2021-05-24 23:57:09 -03:00
asasas9500
784745f945 Fix MakeMove() 2021-05-24 23:02:08 -03:00
asasas9500
858d9a3512 Fix line endings 2021-05-24 18:56:23 -03:00
Trxye
848a3ef5b5 SenetControl(); add senet things to tr4_objects.cpp 2021-05-24 16:04:13 -05:00
asasas9500
686ec4a1ec Add InitialiseGamePiece() 2021-05-24 17:22:42 -03:00
Trxye
abd2c2c8a6 ControlGodHead(); 2021-05-24 14:14:04 -05:00
Trxye
33f82e4548 GameStixCollision(); 2021-05-24 13:48:29 -05:00
asasas9500
5f906a9325 Add MakeMove() 2021-05-24 15:35:22 -03:00