Lwmte
48a9a1d52a
Merge branch 'master' into item_data
2021-09-09 11:10:25 +03:00
Lwmte
3fe6211e4e
Further organizing
2021-09-08 18:31:35 +03:00
Lwmte
f293735d11
Move all effect source files to separate directory, rename effect2 to effects
2021-09-08 18:07:48 +03:00
MontyTRC89
e06a79ffc9
Merge branch 'master' into bitshifts_2
2021-09-08 16:20:28 +02:00
Troye
f5c03cf1e2
use SECTOR instead of WALL_SHIFT
2021-09-08 03:01:32 -05:00
Raildex
31ec83f9cc
Merge branch 'master' into item_data
...
# Conflicts:
# TR5Main/Game/items.cpp
2021-09-04 11:52:34 +02:00
MontyTRC89
cea3608a25
Cleaned collision code; Cleaning AI code; Usin visibility for for statics culling; Fixed Lara crawling;
2021-09-04 07:53:21 +02:00
Raildex
85790c9ae0
Fixed EnemyJeep TestTriggers call
...
Renamed constants for priority system
2021-09-03 13:02:35 +02:00
Raildex
21bc5a04ba
Added provisional LOT priority
2021-09-03 11:36:38 +02:00
Raildex
dce3f72d99
Removed BaddieSlots
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ActiveCreatures now contains pointers to CREATURE_INFOs of items instead
Every Item with Creature Info now contains their own path finding data.
Fixed OoB issues with XZ_GET_SECTOR
2021-09-03 09:37:42 +02:00
Raildex
b422cafc79
Merge branch 'master' into item_data
...
# Conflicts:
# TR5Main/Game/Lara/lara.cpp
# TR5Main/Game/Lara/lara_collide.cpp
# TR5Main/Game/Lara/lara_monkey.cpp
# TR5Main/Game/Lara/lara_struct.h
# TR5Main/Game/Lara/lara_tests.cpp
# TR5Main/Game/collide.h
# TR5Main/Game/control.h
# TR5Main/Game/effect.h
# TR5Main/Game/effect2.cpp
# TR5Main/Game/flipeffect.cpp
# TR5Main/Game/floordata.h
# TR5Main/Game/hair.cpp
# TR5Main/Game/health.cpp
# TR5Main/Game/items.cpp
# TR5Main/Game/newinv2.cpp
# TR5Main/Game/spotcam.cpp
# TR5Main/Objects/Effects/tr4_bubbles.cpp
# TR5Main/Objects/TR1/Entity/tr1_ape.cpp
# TR5Main/Objects/TR1/Entity/tr1_bigrat.cpp
# TR5Main/Objects/TR1/Entity/tr1_doppelganger.cpp
# TR5Main/Objects/TR2/Entity/tr2_birdmonster.cpp
# TR5Main/Objects/TR2/Entity/tr2_shark.cpp
# TR5Main/Objects/TR2/Entity/tr2_spider.cpp
# TR5Main/Objects/TR2/Entity/tr2_yeti.cpp
# TR5Main/Objects/TR3/Entity/tr3_fishemitter.cpp
# TR5Main/Objects/TR3/Entity/tr3_flamethrower.cpp
# TR5Main/Objects/TR3/Entity/tr3_monkey.cpp
# TR5Main/Objects/TR3/Entity/tr3_raptor.cpp
# TR5Main/Objects/TR3/Entity/tr3_scuba.cpp
# TR5Main/Objects/TR3/Entity/tr3_trex.cpp
# TR5Main/Objects/TR3/Vehicles/kayak.cpp
# TR5Main/Objects/TR3/Vehicles/minecart.cpp
# TR5Main/Objects/TR4/Entity/tr4_bat.cpp
# TR5Main/Objects/TR4/Entity/tr4_big_beetle.cpp
# TR5Main/Objects/TR4/Entity/tr4_bigscorpion.cpp
# TR5Main/Objects/TR4/Entity/tr4_demigod.cpp
# TR5Main/Objects/TR4/Entity/tr4_dog.cpp
# TR5Main/Objects/TR4/Entity/tr4_hammerhead.cpp
# TR5Main/Objects/TR4/Entity/tr4_harpy.cpp
# TR5Main/Objects/TR4/Entity/tr4_mutant.cpp
# TR5Main/Objects/TR4/Entity/tr4_smallscorpion.cpp
# TR5Main/Objects/TR4/Entity/tr4_troops.cpp
# TR5Main/Objects/TR4/Entity/tr4_wildboar.cpp
# TR5Main/Objects/TR4/Trap/tr4_joby_spikes.cpp
# TR5Main/Objects/TR4/Vehicles/motorbike.cpp
# TR5Main/Objects/TR5/Entity/tr5_doberman.cpp
# TR5Main/Objects/TR5/Entity/tr5_imp.cpp
# TR5Main/Objects/TR5/Entity/tr5_larson.cpp
# TR5Main/Objects/TR5/Entity/tr5_lion.cpp
# TR5Main/Objects/TR5/Entity/tr5_reaper.cpp
# TR5Main/Objects/TR5/Object/tr5_pushableblock.cpp
# TR5Main/Objects/TR5/Object/tr5_rollingball.cpp
# TR5Main/Objects/TR5/Trap/tr5_fallingceiling.cpp
# TR5Main/Renderer/Renderer11Draw2D.cpp
# TR5Main/Specific/input.cpp
# TR5Main/Specific/level.cpp
# TR5Main/TombEngine.vcxproj.filters
2021-08-31 18:20:23 +02:00
Troye
84cc6d9c7f
revert to bitshits in Game folder; handle lack of inv objects;
2021-08-30 15:13:18 -05:00
Raildex
f7080f56c9
Integrated ITEM_DATA into ITEM_INFO
...
TODO: See what happens with ENEMY_JEEP
2021-08-29 16:11:03 +02:00
Raildex
c6fcf8b248
Renamed creature.h to creature_info.h
2021-08-29 10:04:49 +02:00
Raildex
dabbeb88db
Fixed Include Hell for Creature Info
2021-08-28 12:16:03 +02:00
Lwmte
7d4fde9942
Cleanup a bit more
2021-08-26 19:55:34 +03:00
Lwmte
1f68fd812b
Simplify TestTriggers by providing overloads
2021-08-26 12:12:05 +03:00
Lwmte
1828ddaeab
Replace all direct occurences of TestTriggers with TestTriggersAtXYZ and references to TriggerIndex global in structs
2021-08-20 14:13:06 +03:00
Lwmte
48aefdeee6
First commit
2021-08-20 02:01:50 +03:00
MontyTRC89
1effeed738
Refactored cameras, sinks and sound sources; Added sound sources playback;
2021-07-10 06:55:37 +02:00
MontyTRC89
a5c5631c2c
Remove GET_REACHED_GOAL macro in GetAITarget(); Fixed GetFindAITargetObject(); Fixed ID_GUIDE;
2021-06-07 06:05:29 +02:00
MontyTRC89
5c39ead909
Fixed ID_SAS; Fixed serious bugs with CreatureActive(); Fixed grenades;'
2021-04-29 06:26:30 +02:00
MontyTRC89
4ae7d54e6b
Fixed SameZone(); Adding picking to Baddy 1-2;
2021-04-16 10:13:59 +02:00
MontyTRC89
14e9a09598
Temporary fixes to AI; Decompiling energy arcs WIP;
2021-04-13 06:08:33 +02:00
MontyTRC89
ba9b5909aa
Temporary fix for boxIndex -1
2021-03-27 07:42:02 +01:00
asasas9500
10a3d9167a
Fix line endings
2020-12-21 13:16:29 -03:00
asasas9500
1693bf741d
Revert move angle relative to Lara rotation
2020-12-19 23:34:52 -03:00
MontyTRC89
6784cf2869
Fixed CreatureAnimation(); Improved ID_CROCODILE;
2020-11-29 06:56:37 +01:00
MontyTRC89
f41fea713d
Fixed serious bug in CreatureAIInfo(); Improved ID_CROCODILE;
2020-11-28 07:27:35 +01:00
asasas9500
185471eab8
Remove W2V_SHIFT, W2V_SCALE, WALL_SHIFT and NODE_SHIFT
2020-10-14 20:53:59 -03:00
Woops
2ce98f1e8f
remove bitshifts from the "Game" folder
2020-10-06 12:44:14 -05:00
asasas9500
7218086a0f
Fix phd_sin() and phd_cos()
2020-10-05 22:24:57 -03:00
MontyTRC89
9a5f27b248
Merge pull request #220 from MontyTRC89/NoShifts
...
No shifts
2020-09-01 20:37:48 +02:00
MontyTRC89
7795d201e5
First conceptual test of climb up/down of 7 clicks with ID_VON_CROY
2020-09-01 20:32:43 +02:00
MontyTRC89
0aff21a128
Fixed enemy monkey; Added new zone for ID_VON_CROY; Small AI fixes; Added 3 blocks jump;
2020-09-01 07:06:31 +02:00
MontyTRC89
f923f514ec
First ID_VON_CROY implementation; Added friendly to ITEM_INFO;
2020-08-29 09:39:10 +02:00
asasas9500
c411689790
Merge branch 'DiagonalCollisions' into NoShifts
2020-08-07 16:43:29 -03:00
Woops
b1efaf61eb
clean up remove comments
2020-08-06 03:34:49 -05:00
Sezz
5d4dc8ffdd
Updated animation and state names to follow a consistent system.
2020-08-04 20:32:07 +10:00
MontyTRC89
bde10fe313
Decompiled wraiths; Added outside rooms table;
2020-08-02 19:39:55 +02:00
MontyTRC89
3e742ca1ee
Fixed a couple of bugs with pathfinding
2020-07-26 20:55:29 +02:00
MontyTRC89
689ec226e7
Frames refactoring
2020-07-25 18:02:35 +02:00
MontyTRC89
83bba01a99
Moving all globals of level under LEVEL struct; Fixed severe performance issue;
2020-07-21 09:56:47 +02:00
MontyTRC89
9867a6d24c
Pathfinding refactoring
2020-07-11 21:16:04 +02:00
MontyTRC89
36fe66d617
Hairs done on GPU now
2020-07-07 07:32:33 +02:00
asasas9500
a9dfdec427
Merge branch 'DiagonalCollisions' into NoShifts
2020-06-21 14:09:31 -03:00
Raildex
b635f4df13
Fixed std namespace collisions
...
Refactored ChunkID/ChunkReader/Writer
2020-06-20 23:39:08 +02:00
asasas9500
60fd8cda89
Make move angle relative to Lara horizontal rotation
2020-06-09 22:24:36 -03:00
TokyoSU
f44c3571d0
Fixed Crocodile xRot when exiting water
...
- it happen randomly for the xRot.
- moved CreatureUnderwater() being not in the good place (after CreatureAnimation())
2020-06-07 13:46:17 +02:00
TokyoSU
900235c967
Implemented Baboon
...
- Fixed AIObject not being initialized !
- Fixed ITEM_DEACTIVATED (cause im french and ITEM_DESACTIVATED is more appropriate)
2020-06-04 12:49:08 +02:00