Lwmte
280c9fa28b
Merge branch 'master' into coll_info_reorganize
2021-09-10 10:11:15 +03:00
Lwmte
3cc0c21946
Demagic some fields
2021-09-10 01:19:15 +03:00
Lwmte
1df38ae15a
Rename settings to setup
2021-09-10 00:20:59 +03:00
Lwmte
1efe0a9f09
Reorganize COLL_INFO
2021-09-10 00:18:47 +03:00
Lwmte
48a9a1d52a
Merge branch 'master' into item_data
2021-09-09 11:10:25 +03:00
Lwmte
ba6c260b92
Further code organizing
2021-09-08 18:19:06 +03:00
MontyTRC89
714e0a5ca2
Merge pull request #328 from MontyTRC89/new_objects_collision
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Solid statics collision
2021-09-08 16:44:01 +02:00
MontyTRC89
1ee650487b
Merge pull request #323 from MontyTRC89/new_tightrope
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Added new Tightrope behaviour
2021-09-08 16:43:18 +02:00
MontyTRC89
e06a79ffc9
Merge branch 'master' into bitshifts_2
2021-09-08 16:20:28 +02:00
Lwmte
3b45f66463
Add splat animation if static bounds are taller than Lara headroom
2021-09-08 16:14:13 +03:00
Raildex
f62f900fb0
Added new Tightrope behaviour
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You can use Left and Right to control lara's balance
Lara will gradually lose balance
When lara stops, her balance regenerates
2021-09-05 14:49:00 +02:00
Raildex
31ec83f9cc
Merge branch 'master' into item_data
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# Conflicts:
# TR5Main/Game/items.cpp
2021-09-04 11:52:34 +02:00
Lwmte
445e062c03
Remove broken CollideStaticObjects function
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# Conflicts:
# TR5Main/Game/collide.cpp
2021-09-02 19:50:10 +02:00
Raildex
b422cafc79
Merge branch 'master' into item_data
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# Conflicts:
# TR5Main/Game/Lara/lara.cpp
# TR5Main/Game/Lara/lara_collide.cpp
# TR5Main/Game/Lara/lara_monkey.cpp
# TR5Main/Game/Lara/lara_struct.h
# TR5Main/Game/Lara/lara_tests.cpp
# TR5Main/Game/collide.h
# TR5Main/Game/control.h
# TR5Main/Game/effect.h
# TR5Main/Game/effect2.cpp
# TR5Main/Game/flipeffect.cpp
# TR5Main/Game/floordata.h
# TR5Main/Game/hair.cpp
# TR5Main/Game/health.cpp
# TR5Main/Game/items.cpp
# TR5Main/Game/newinv2.cpp
# TR5Main/Game/spotcam.cpp
# TR5Main/Objects/Effects/tr4_bubbles.cpp
# TR5Main/Objects/TR1/Entity/tr1_ape.cpp
# TR5Main/Objects/TR1/Entity/tr1_bigrat.cpp
# TR5Main/Objects/TR1/Entity/tr1_doppelganger.cpp
# TR5Main/Objects/TR2/Entity/tr2_birdmonster.cpp
# TR5Main/Objects/TR2/Entity/tr2_shark.cpp
# TR5Main/Objects/TR2/Entity/tr2_spider.cpp
# TR5Main/Objects/TR2/Entity/tr2_yeti.cpp
# TR5Main/Objects/TR3/Entity/tr3_fishemitter.cpp
# TR5Main/Objects/TR3/Entity/tr3_flamethrower.cpp
# TR5Main/Objects/TR3/Entity/tr3_monkey.cpp
# TR5Main/Objects/TR3/Entity/tr3_raptor.cpp
# TR5Main/Objects/TR3/Entity/tr3_scuba.cpp
# TR5Main/Objects/TR3/Entity/tr3_trex.cpp
# TR5Main/Objects/TR3/Vehicles/kayak.cpp
# TR5Main/Objects/TR3/Vehicles/minecart.cpp
# TR5Main/Objects/TR4/Entity/tr4_bat.cpp
# TR5Main/Objects/TR4/Entity/tr4_big_beetle.cpp
# TR5Main/Objects/TR4/Entity/tr4_bigscorpion.cpp
# TR5Main/Objects/TR4/Entity/tr4_demigod.cpp
# TR5Main/Objects/TR4/Entity/tr4_dog.cpp
# TR5Main/Objects/TR4/Entity/tr4_hammerhead.cpp
# TR5Main/Objects/TR4/Entity/tr4_harpy.cpp
# TR5Main/Objects/TR4/Entity/tr4_mutant.cpp
# TR5Main/Objects/TR4/Entity/tr4_smallscorpion.cpp
# TR5Main/Objects/TR4/Entity/tr4_troops.cpp
# TR5Main/Objects/TR4/Entity/tr4_wildboar.cpp
# TR5Main/Objects/TR4/Trap/tr4_joby_spikes.cpp
# TR5Main/Objects/TR4/Vehicles/motorbike.cpp
# TR5Main/Objects/TR5/Entity/tr5_doberman.cpp
# TR5Main/Objects/TR5/Entity/tr5_imp.cpp
# TR5Main/Objects/TR5/Entity/tr5_larson.cpp
# TR5Main/Objects/TR5/Entity/tr5_lion.cpp
# TR5Main/Objects/TR5/Entity/tr5_reaper.cpp
# TR5Main/Objects/TR5/Object/tr5_pushableblock.cpp
# TR5Main/Objects/TR5/Object/tr5_rollingball.cpp
# TR5Main/Objects/TR5/Trap/tr5_fallingceiling.cpp
# TR5Main/Renderer/Renderer11Draw2D.cpp
# TR5Main/Specific/input.cpp
# TR5Main/Specific/level.cpp
# TR5Main/TombEngine.vcxproj.filters
2021-08-31 18:20:23 +02:00
Troye
84cc6d9c7f
revert to bitshits in Game folder; handle lack of inv objects;
2021-08-30 15:13:18 -05:00
Lwmte
6d9cf3c214
Fix namespace case
2021-08-30 18:03:21 +03:00
Lwmte
81c6e1f770
Separate volume code from TestTriggers, fix DoRayBox bounds
2021-08-30 15:35:00 +03:00
Lwmte
21df1e84f1
Globals cleanup, remove wrecking ball hack, remove gassed property, fix diagonal block jump bug
2021-08-29 23:53:58 +03:00
Raildex
2621fa8f0d
Fixed More Include Hell
2021-08-28 13:27:58 +02:00
Lwmte
d06084fc1b
Update lara.cpp
2021-08-26 19:55:52 +03:00
Lwmte
5ace1a4c34
Rename effect.cpp to flipeffect.cpp to avoid confusions
2021-08-26 16:24:43 +03:00
Lwmte
b8c3b67f10
Move collision and FX functions from effect.cpp
2021-08-26 15:54:52 +03:00
Lwmte
c74fd2c3da
Remove magic numbers from GetCollisionInfo
2021-08-26 13:06:24 +03:00
Lwmte
1f68fd812b
Simplify TestTriggers by providing overloads
2021-08-26 12:12:05 +03:00
Lwmte
ec9479860f
Merge branch 'master' into legacy_trigger_refactor
2021-08-24 19:04:54 +03:00
Lwmte
d394bcc39f
Completely get rid of TriggerIndex
2021-08-20 15:26:12 +03:00
Lwmte
1828ddaeab
Replace all direct occurences of TestTriggers with TestTriggersAtXYZ and references to TriggerIndex global in structs
2021-08-20 14:13:06 +03:00
MontyTRC89
eebb8dfbba
Merge branch 'master' of https://github.com/MontyTRC89/TombEngine
2021-08-20 05:26:07 +02:00
MontyTRC89
0ed8181cda
Merge branch 'master' of https://github.com/MontyTRC89/TombEngine ; Renamed namespaces;
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# Conflicts:
# TR5Main/TR5Main.vcxproj.user
2021-08-20 05:25:51 +02:00
Lwmte
48aefdeee6
First commit
2021-08-20 02:01:50 +03:00
Lwmte
19a9b45e1d
Add RefreshFloorGlobals hack to temporarily fix issues with monkeyswing and possibly other states
2021-08-19 18:43:52 +03:00
hispidence
0974fc091c
Fix old LARA_DRAW_TYPE usage with LARA_TYPE constants.
...
These don't need to be scoped, but I originally made it an enum class and plan to end up doing so down the line anyway, and this should save a bit of time there.
2021-08-07 19:24:39 +01:00
Troye
f5ec4695ef
Add more anims to NewAnims; Fix lean
2021-07-09 19:41:56 -05:00
Troye
88407761b1
clean up larainfo; add anim bools'
2021-07-08 14:15:14 -05:00
Trxye
0b34f1d730
comment feet hanging
2021-06-02 13:24:17 -05:00
MontyTRC89
6ed2dfd28d
Merge branch 'master' of https://github.com/MontyTRC89/TR5Main
2021-05-27 05:33:17 +02:00
Trxye
c0ca04a806
clean up ring inventory code; fix KillItem();
2021-05-26 01:58:30 -05:00
MontyTRC89
b2f102ae63
Remapped correctly sounds from TR5 to TR4; Decompiled TR4 CogSwitchControl; Decompiled TR4 ControlWaterfall;
2021-05-26 06:04:32 +02:00
Trxye
d7fa758df7
fix inventory drawing; implement inventory in game code;
2021-05-20 14:19:11 -05:00
asasas9500
495641c632
Remove comments; Fix ID_ANIMATING13, ID_ANIMATING14, ID_ANIMATING15 and ID_ANIMATING16
2021-02-07 00:10:36 -03:00
asasas9500
700c1b5907
Remove function markers
2021-02-03 01:50:59 -03:00
asasas9500
10a3d9167a
Fix line endings
2020-12-21 13:16:29 -03:00
asasas9500
1693bf741d
Revert move angle relative to Lara rotation
2020-12-19 23:34:52 -03:00
asasas9500
f9432ce420
Merge branch 'master' into NewTRMath
2020-11-04 11:51:17 -03:00
Woops
deb399dde6
better cheats
2020-10-24 12:51:58 -05:00
Woops
0bd7ac9082
remove bitshifts from Lara code
2020-10-06 11:15:37 -05:00
asasas9500
7218086a0f
Fix phd_sin() and phd_cos()
2020-10-05 22:24:57 -03:00
Sezz
0b6721058f
Revert "Cleanup, control code standardisation, some command-query separation, un-hardcoding of animation state dispatches, QOL improvements to Lara's basic moveset."
...
This reverts commit cde394c3f4
.
2020-09-26 05:06:08 +10:00
Sezz
cde394c3f4
Cleanup, control code standardisation, some command-query separation, un-hardcoding of animation state dispatches, QOL improvements to Lara's basic moveset.
2020-09-26 03:28:30 +10:00
MontyTRC89
54893c42be
Improved vehicles; Fixed bugs in ID_SPEEDBOAT;
2020-09-12 07:52:47 +02:00