Raildex
b58d18ade2
Refactored functions
2020-08-09 15:25:56 +02:00
Woops
59eec6ddc2
Refactor: move puzzle and keys out of pickup.cpp into their own file
2020-08-09 01:24:06 -05:00
MontyTRC89
ab46c8f52b
Decompiled ID_ENEMY_JEEP
2020-08-08 20:31:48 +02:00
asasas9500
c411689790
Merge branch 'DiagonalCollisions' into NoShifts
2020-08-07 16:43:29 -03:00
asasas9500
86e2291c53
Merge branch 'master' into DiagonalCollisions
2020-08-07 16:37:31 -03:00
Woops
b1efaf61eb
clean up remove comments
2020-08-06 03:34:49 -05:00
MontyTRC89
9a4ef10ed4
Merge branch 'master' of https://github.com/MontyTRC89/TR5Main
2020-08-06 06:51:57 +02:00
MontyTRC89
fa0012ba6a
Decompiled ID_LEETLE_BEETLES
2020-08-06 06:51:32 +02:00
MontyTRC89
fdf2de1e89
Increased itemFlags array; Added startPos to ITEM_INFO; Improved wraiths; Rewritten BuildOutsideRoomsTable;
2020-08-04 21:53:58 +02:00
Sezz
5a3ec08841
BUGFIX: no more pistol desync and camera wobble when shooting non-AI movable objects.
2020-08-04 21:07:59 +10:00
Sezz
5fc90166a5
Added option to smoothly transition health bar display.
2020-08-04 20:51:47 +10:00
Sezz
5d4dc8ffdd
Updated animation and state names to follow a consistent system.
2020-08-04 20:32:07 +10:00
MontyTRC89
91aa426fc1
Fixed IsRoomOutside; Fixed AnimatingControl;
2020-08-04 07:10:31 +02:00
MontyTRC89
bde10fe313
Decompiled wraiths; Added outside rooms table;
2020-08-02 19:39:55 +02:00
KrysB4k
ed13777ac2
Merge branch 'master' into DiagonalCollisions
2020-07-26 10:51:06 +02:00
MontyTRC89
689ec226e7
Frames refactoring
2020-07-25 18:02:35 +02:00
MontyTRC89
83bba01a99
Moving all globals of level under LEVEL struct; Fixed severe performance issue;
2020-07-21 09:56:47 +02:00
MontyTRC89
9867a6d24c
Pathfinding refactoring
2020-07-11 21:16:04 +02:00
KrysB4k
2c98fbbc2c
Merge branch 'master' into DiagonalCollisions
2020-07-09 14:57:32 +02:00
MontyTRC89
36fe66d617
Hairs done on GPU now
2020-07-07 07:32:33 +02:00
MontyTRC89
7ff7397fa7
New level format: meshes
2020-07-03 07:05:33 +02:00
Raildex
3cd6100562
Merge branch 'master' into renderdatarefactor
...
# Conflicts:
# TR5Main/Renderer/Render11Helper.cpp
# TR5Main/Renderer/Renderer11.h
# TR5Main/Renderer/Renderer11Compatibility.cpp
# TR5Main/Renderer/Renderer11Draw.cpp
2020-06-27 19:48:50 +02:00
asasas9500
f334369175
Merge branch 'DiagonalCollisions' into NoShifts
2020-06-26 11:14:16 -03:00
asasas9500
eda2325004
Merge branch 'master' into DiagonalCollisions
2020-06-26 11:13:13 -03:00
MontyTRC89
5b8c90b688
Merge branch 'master' of https://github.com/MontyTRC89/TR5Main
2020-06-26 07:06:51 +02:00
MontyTRC89
d8bf82eab1
New FLOOR_INFO struct; Refactoring rooms part I
2020-06-26 07:06:18 +02:00
asasas9500
a9dfdec427
Merge branch 'DiagonalCollisions' into NoShifts
2020-06-21 14:09:31 -03:00
KrysB4k
62707a7296
Merge branch 'master' into DiagonalCollisions
2020-06-21 14:33:31 +02:00
Raildex
e5ead31064
Putting Renderer into namespace
...
made g_Renderer a global object
2020-06-21 14:27:12 +02:00
Raildex
b635f4df13
Fixed std namespace collisions
...
Refactored ChunkID/ChunkReader/Writer
2020-06-20 23:39:08 +02:00
Raildex
d2d6e5f30c
Made g_Inventory a constant object.
...
Fixed shadow intensity
Fixed CameraViewConstantBuffer
2020-06-16 19:45:06 +02:00
Raildex
00b3d32468
Added Splash Drips
2020-06-16 19:13:41 +02:00
Raildex
7e14b0843e
Added Explosion Sprites and Drips
2020-06-15 19:59:08 +02:00
Raildex
538e015950
Added new SparkParticle
2020-06-15 16:36:52 +02:00
Raildex
8e06949b8a
Added new TriggerGunSmokeParticle Function
2020-06-15 16:10:09 +02:00
Gancian
fcae4db754
Updated Smoke, Flares
2020-06-15 15:57:40 +02:00
asasas9500
b89a2fd778
Improve hack
2020-06-11 23:03:05 -03:00
asasas9500
e6c6e83b01
Hack for frame advance, frame stop and slow motion
2020-06-11 16:25:19 -03:00
TokyoSU
2b2a58d44c
Implemented Mutant and Locusts
...
- Added ItemNearTarget().
2020-06-10 21:38:25 +02:00
asasas9500
d69c93bf58
Merge branch 'master' into DiagonalCollisions
2020-06-09 16:58:23 -03:00
asasas9500
b58fc1473e
Scripting ( #211 )
...
* Create template for variables; Rename properties; Improve console input
* Improve console input again
2020-06-09 09:16:51 +02:00
asasas9500
35fe5cd78f
Merge branch 'master' into NoShifts
2020-06-06 18:37:21 -03:00
asasas9500
c49c98d21b
Move COLL_TYPE, HEIGHT_TYPES and HEADINGS to collide.h; Create OCTANTS, SnapToQuadrant(), GetQuadrant(), SnapToDiagonal() and GetOctant()
2020-06-06 15:48:38 -03:00
TokyoSU
900235c967
Implemented Baboon
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- Fixed AIObject not being initialized !
- Fixed ITEM_DEACTIVATED (cause im french and ITEM_DESACTIVATED is more appropriate)
2020-06-04 12:49:08 +02:00
TokyoSU
0ccf99dcd4
Finished Moving Function
...
- Moved Some Function to here respective file (new cpp/h).
- Changed effect_routines to function<void(ITEM_INFO*)>.
- Fixed ActivateCamera() not using ITEM_INFO* Argument for effect_routines[].
- Fixed ActivateKey() not using ITEM_INFO* Argument for effect_routines[].
- Fixed ActivateKey() and ActivateCamera() being defined 2 time.
- Commented the new level loader, for later.
2020-06-04 11:00:08 +02:00
TokyoSU
e355827ee5
Fixed Repo, Fixed Savegame Struct Missing
2020-05-30 17:58:09 +02:00
TokyoSU
b615a98c46
(Broken) Deleted Global Folder
...
- No more enums.h, constants.h, macro.h, etc...
- moved all structure in types.h to there respective file.
2020-05-30 15:55:23 +02:00
Krys
e46a000190
First tests for diagonal collision
...
This branch tests the diagonal collisions. So far only the running splat, walking splat and vaults work with diagonal collision. Jumping splat, getting out of water still needs some work
2020-05-28 20:59:46 +02:00
TokyoSU
cd1d5f5482
Refactor include and moving some structure to right file
...
- started moving structure out of types.h.
- fixed ExtraAnim using 0 instead of -1.
- changed void(*)(); to function<> for lara routines.
- changed short(*)() effect to function<> for CreatureEffect/CreatureEffect2.
- renamed guardian to laserhead.
- moved some structure to their right place.
- renamed TYPE_ZONE to ZoneTypeEnum.
- fixed zoneType not using ZoneTypeEnum as variable.
- fixed LOT.zone not using ZoneEnumType.
- changed "variable : 1" to bool in some structure.
- implemented @krys new collision structure and improved it a bit (but commented for "later")
- level need #pragma pack(push, 1) #pragma pack(pop) to work (for structure), else it crash at LoadTexturesInfos().
Co-Authored-By: krys <krys@users.noreply.github.com>
2020-05-28 15:17:34 +02:00
TokyoSU
963706c3af
Partially finished Entity Folder Refactoring
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- Less Compile Time
- ObjectInfo now use std::function.
- added isPickup and isPuzzleHole in ObjectInfo.
- Renamed EVIL_LARA to LARA_DOPPELGANGER (DOPPELGANGER in xml)
- Removed TR1 Larson/Pierre and TR1 Raptor.
2020-05-27 19:07:34 +02:00