Sezz
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1e0f82b2c3
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More LaraItem cleanup; update savegame schema; convert HandStatus and WaterStatus structs to enum class
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2022-02-11 01:31:54 +11:00 |
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Sezz
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5bba1df285
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More LaraInfo cleanup; update savegame schema
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2022-02-10 01:38:32 +11:00 |
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Sezz
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ed6ac2d7bc
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Rename ITEM_INFO members to comply with conventions
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2022-02-09 16:55:46 +11:00 |
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Sezz
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0eaf6f9d02
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Begin tidying ITEM_INFO; update savegame schema
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2022-02-09 13:20:57 +11:00 |
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Sezz
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8e3d7cfa4c
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Begin tidying LaraInfo; cleanup tr4_senet.cpp; update savegame schema
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2022-02-08 20:45:21 +11:00 |
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Sezz
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be08902a5c
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Tentatively rename animation-related ITEM_INFO members
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2022-02-02 20:16:16 +11:00 |
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Sezz
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948575752c
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Rename gravityStatus to airborne
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2022-01-21 23:23:10 +11:00 |
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Lwmte
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b86d3b872c
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Reorganize includes tier 4
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2021-12-24 11:08:16 +03:00 |
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Lwmte
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2101d3e65f
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Reorganize includes tier 2
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2021-12-22 16:23:57 +03:00 |
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Lwmte
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2671ca453b
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Collide code reorganizing (#393)
* Tier 1
* Tier 2
* Remove old GetRoomList implementation and use CollectConnectedRooms one
* Tier 3
* Tier 4
* Tier 5
* Tier 6
* Tier 7
Co-authored-by: Lwmte <initiator@nm.ru>
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2021-12-19 05:24:12 +03:00 |
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Sezz
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d85eea8c1f
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Rename basic state functions; rename some state enum members; rename LG_NO_ARMS to LG_HANDS_FREE; move lara_as_gymnast() to lara_hang.cpp; minor corrections
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2021-11-25 23:38:59 +11:00 |
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Lwmte
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6fa86f59c3
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Temporarily flip X/Z room dimensions in UpdateBridgeItem
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2021-09-29 18:10:12 +03:00 |
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Lwmte
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29ad4442c0
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Work
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2021-09-29 03:41:36 +03:00 |
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Lwmte
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788ce04661
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First commit
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2021-09-27 07:12:30 +03:00 |
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Lwmte
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e6fc5aba77
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Cleanup
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2021-09-25 16:00:30 +03:00 |
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Lwmte
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b7cf7be08c
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Merge branch 'master' into item_info_include_fix
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2021-09-25 15:59:51 +03:00 |
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Raildex
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2b0b1ff282
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Added newlines
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2021-09-25 11:27:47 +02:00 |
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Lwmte
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bf87abd8c3
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Use actual mesh bounds for trapdoor and falling floor/ceiling objects
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2021-09-24 18:17:06 +03:00 |
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Raildex
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7b070e75ad
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Fixed duplicated ITEM_INFO definition
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2021-09-24 07:53:42 +02:00 |
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Lwmte
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0ca822eb9e
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Fix ceiling trapdoor opening from top
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2021-09-20 03:02:54 +03:00 |
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Lwmte
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6c0c0db43b
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Fix multiple openings of floor/ceiling trapdoors
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2021-09-20 02:44:06 +03:00 |
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Lwmte
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cefc60c7ea
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Move around some files
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2021-09-19 23:41:26 +03:00 |
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Lwmte
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8d86c2e97d
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Rename draw.cpp to animation.cpp which makes more sense, some more edits
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2021-09-16 05:06:03 +03:00 |
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Lwmte
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68923228dd
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Remove unused globals and move others from control.cpp to needed source files
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2021-09-15 21:09:09 +03:00 |
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Lwmte
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48a9a1d52a
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Merge branch 'master' into item_data
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2021-09-09 11:10:25 +03:00 |
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Raildex
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2ee57e5891
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Renamed "generalPtr" of LaraInfo to "interactedItem"
All code that cast it to ITEM_INFO* was converted to a separate access into g_Level.Items
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2021-09-05 11:20:51 +02:00 |
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Raildex
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b422cafc79
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Merge branch 'master' into item_data
# Conflicts:
# TR5Main/Game/Lara/lara.cpp
# TR5Main/Game/Lara/lara_collide.cpp
# TR5Main/Game/Lara/lara_monkey.cpp
# TR5Main/Game/Lara/lara_struct.h
# TR5Main/Game/Lara/lara_tests.cpp
# TR5Main/Game/collide.h
# TR5Main/Game/control.h
# TR5Main/Game/effect.h
# TR5Main/Game/effect2.cpp
# TR5Main/Game/flipeffect.cpp
# TR5Main/Game/floordata.h
# TR5Main/Game/hair.cpp
# TR5Main/Game/health.cpp
# TR5Main/Game/items.cpp
# TR5Main/Game/newinv2.cpp
# TR5Main/Game/spotcam.cpp
# TR5Main/Objects/Effects/tr4_bubbles.cpp
# TR5Main/Objects/TR1/Entity/tr1_ape.cpp
# TR5Main/Objects/TR1/Entity/tr1_bigrat.cpp
# TR5Main/Objects/TR1/Entity/tr1_doppelganger.cpp
# TR5Main/Objects/TR2/Entity/tr2_birdmonster.cpp
# TR5Main/Objects/TR2/Entity/tr2_shark.cpp
# TR5Main/Objects/TR2/Entity/tr2_spider.cpp
# TR5Main/Objects/TR2/Entity/tr2_yeti.cpp
# TR5Main/Objects/TR3/Entity/tr3_fishemitter.cpp
# TR5Main/Objects/TR3/Entity/tr3_flamethrower.cpp
# TR5Main/Objects/TR3/Entity/tr3_monkey.cpp
# TR5Main/Objects/TR3/Entity/tr3_raptor.cpp
# TR5Main/Objects/TR3/Entity/tr3_scuba.cpp
# TR5Main/Objects/TR3/Entity/tr3_trex.cpp
# TR5Main/Objects/TR3/Vehicles/kayak.cpp
# TR5Main/Objects/TR3/Vehicles/minecart.cpp
# TR5Main/Objects/TR4/Entity/tr4_bat.cpp
# TR5Main/Objects/TR4/Entity/tr4_big_beetle.cpp
# TR5Main/Objects/TR4/Entity/tr4_bigscorpion.cpp
# TR5Main/Objects/TR4/Entity/tr4_demigod.cpp
# TR5Main/Objects/TR4/Entity/tr4_dog.cpp
# TR5Main/Objects/TR4/Entity/tr4_hammerhead.cpp
# TR5Main/Objects/TR4/Entity/tr4_harpy.cpp
# TR5Main/Objects/TR4/Entity/tr4_mutant.cpp
# TR5Main/Objects/TR4/Entity/tr4_smallscorpion.cpp
# TR5Main/Objects/TR4/Entity/tr4_troops.cpp
# TR5Main/Objects/TR4/Entity/tr4_wildboar.cpp
# TR5Main/Objects/TR4/Trap/tr4_joby_spikes.cpp
# TR5Main/Objects/TR4/Vehicles/motorbike.cpp
# TR5Main/Objects/TR5/Entity/tr5_doberman.cpp
# TR5Main/Objects/TR5/Entity/tr5_imp.cpp
# TR5Main/Objects/TR5/Entity/tr5_larson.cpp
# TR5Main/Objects/TR5/Entity/tr5_lion.cpp
# TR5Main/Objects/TR5/Entity/tr5_reaper.cpp
# TR5Main/Objects/TR5/Object/tr5_pushableblock.cpp
# TR5Main/Objects/TR5/Object/tr5_rollingball.cpp
# TR5Main/Objects/TR5/Trap/tr5_fallingceiling.cpp
# TR5Main/Renderer/Renderer11Draw2D.cpp
# TR5Main/Specific/input.cpp
# TR5Main/Specific/level.cpp
# TR5Main/TombEngine.vcxproj.filters
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2021-08-31 18:20:23 +02:00 |
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Lwmte
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6d9cf3c214
|
Fix namespace case
|
2021-08-30 18:03:21 +03:00 |
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Raildex
|
2621fa8f0d
|
Fixed More Include Hell
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2021-08-28 13:27:58 +02:00 |
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MontyTRC89
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0ed8181cda
|
Merge branch 'master' of https://github.com/MontyTRC89/TombEngine; Renamed namespaces;
# Conflicts:
# TR5Main/TR5Main.vcxproj.user
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2021-08-20 05:25:51 +02:00 |
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wolfcheese
|
afeb234ebe
|
Missed these from the previous commit
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2021-06-15 19:52:39 -04:00 |
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wolfcheese
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d83cd56a50
|
Cleaned up code for generic trapdoors
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2021-06-12 16:39:13 -04:00 |
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wolfcheese
|
48ccbe0d8a
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Added bridge collision to trapdoor
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2021-06-11 12:07:09 -04:00 |
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asasas9500
|
10a3d9167a
|
Fix line endings
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2020-12-21 13:16:29 -03:00 |
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Woops
|
17e9ce886a
|
removing more bitshifts
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2020-10-17 13:23:01 -05:00 |
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asasas9500
|
7218086a0f
|
Fix phd_sin() and phd_cos()
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2020-10-05 22:24:57 -03:00 |
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asasas9500
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fbb3cb6c9e
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Move trapdoor to generic objects folder
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2020-09-29 09:53:36 -03:00 |
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