hispidence
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8bcc41ef77
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Begin to split GameLogicScript. First up is Entity.
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2022-02-10 18:35:17 +00:00 |
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hispidence
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b3443ba328
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Make DoTitle take the title of an ambient track by reference. Update DoLevel to do the same.
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2022-02-10 18:35:17 +00:00 |
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hispidence
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14f0b710fb
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Take vanilla/TRNG stuff out of Tracks.lua (which is now no longer needed) and partially replicate it in the C++ side of things.
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2022-02-10 18:35:17 +00:00 |
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hispidence
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7c380d12a2
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Move all internal headers to Scripting/src. Only the ScriptInterface* should be visible to the rest of TEN.
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2022-02-10 18:35:16 +00:00 |
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hispidence
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a66b6cc230
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More compile fixes. I decided to worry about getters/setters later and just allow public members to continue to be public for now.
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2022-02-10 18:35:15 +00:00 |
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hispidence
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1e31dc52d5
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More compile fixes.
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2022-02-10 18:34:34 +00:00 |
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hispidence
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2a9175f5fb
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Partially integrate ScriptInterfaceFlow and replace instances of direct access to Animations members.
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2022-02-10 18:34:11 +00:00 |
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hispidence
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967316cb31
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Move GameFlowScript, GameLogicScript and LuaHandler to Scripting.
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2022-02-10 18:34:03 +00:00 |
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