Lwmte
1f1d3b2aad
Delete old documentation when recompiling
2024-12-02 23:57:17 +01:00
Lwmte
b5fa51b2dc
Recompile docs for 1.6, version update
2024-11-21 18:27:42 +01:00
Lwmte
91081c9f0d
Freeze event and OnUseItem callbacks ( #1463 )
...
* Add use item callbacks, add menu boilerplate code
* Set up scripting API for game mode
* Use word "break" instead of "menu" everywhere
* Rudimentary implementation of BreakPhase
* More progress
* Doc update
* Always active lensflare
* Update CHANGELOG.md
* Fix hair interpolation for spectator mode
* Update target highlighter and other HUD elements while in break mode
* Fix various problems
* Don't try to update camera in spectator mode
* Cleanup camera code
* Rename break to freeze
* Update FlowHandler.cpp
* Update Flow.html
* Update control.cpp
* Rename method
* Add displaystring owner to differentiate between freeze modes
* Disable triggers and volumes in freeze mode
* Update control.cpp
* Rename enum
* Update CHANGELOG.md
* Implement full freeze, correct callback behaviour
* Update RendererDrawMenu.cpp
* Allow DumpGameScene to do partial pass
* Remove hack
* Introduce render mode enum to render scene without any postprocess
* Tidying
* Fix problems with items or renderer not updating before entering freeze mode
* Fix rebase errors
* Use interpolation factor getter instead of raw value everywhere
* Update documentation
* Fixed setting freeze mode from OnStart
* Fixed freeze mode not working in OnStart event
* Revert "Fixed freeze mode not working in OnStart event"
This reverts commit 87f6fbdc6d
.
* Bypass cinematic bars and fades for non-full render modes
---------
Co-authored-by: Stranger1992 <84292688+Stranger1992@users.noreply.github.com>
Co-authored-by: Sezz <sezzary@outlook.com>
2024-11-20 20:54:39 +00:00
Sezz
2624c5bed2
Formatting
2024-11-16 22:07:57 +11:00
Stranger1992
3cb6eec261
Add Strings.DisplayString Enum page
...
Also:
* bumped up engine version with a developers tag.
* Increased margin of the menu to accommodate changes
2024-11-15 00:52:36 +00:00
Lwmte
f51d499e68
Regenerate documentation
2024-11-03 11:39:16 +01:00
Lwmte
4a8d66d077
Update Objects.ObjID.html
2024-11-03 10:54:23 +01:00
Lwmte
45fca95385
Added recompiled doc files
2024-11-02 19:26:40 +01:00
MontyTRC89
061d152207
Fixed rolling ball interpolation
2024-09-29 06:16:13 +02:00
MontyTRC89
3a345e9ccb
Merge branch 'develop' into develop_60fps
...
# Conflicts:
# TombEngine/Game/control/control.cpp
# TombEngine/Game/gui.cpp
# TombEngine/Renderer/RendererDrawMenu.cpp
# TombEngine/Scripting/Internal/TEN/Flow/FlowHandler.cpp
2024-08-16 10:19:51 +02:00
Stranger1992
e4b3124a68
Rename hair objects to distinguish between the two
...
ID_HAIR -> SINGLE_BRAID_HAIR
ID_HAIR2 -> DUAL_PIGTAIL_HAIR
2024-08-16 00:09:13 +01:00
TokyoSU
b9b99af3d2
Seal Mutant Port ( #1392 )
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* begin mutant crawler import
* progress.
* Update MutantCrawler.cpp
* Done seal mutant.
- Changed how ThrowPoison color worked.
The old function didn't really reflect the correct color.
* Update CHANGELOG.md
* Improve ThrowSealMutantGas
* Add ID_SEAL_MUTANT scripting ID
* Update ObjectIDs.h
* Remove IsLaraCrouching()
* Use correct data types for poison effect
* Use references, not pointers
* Use proper spacing
* Use const
* Remove magic numbers, ordering, const, etc
* Remove pointless CreatureBiteInfo constructor; remove global constants;; etc
* Formatting, cleanup
* Replace GetRandomControl() usage
* Comment
* Update CHANGELOG.md
* rename variable
* demagic numbers
* Define constants
* Remove anim data checks
* Update poison gas spawn function
* Update tr3_flamethrower.cpp
* Update SealMutant.cpp
* Update seal mutant
* Update seal light
* Update SealMutant.cpp
* Minor changes
* Update sealMutant
* Update effects.h
* Update flamethrower to have lara as target too.
* Revert feffects from int to uchar
* Cleanup
---------
Co-authored-by: Kubsy <kubadd475@gmail.com>
Co-authored-by: Stranger1992 <84292688+Stranger1992@users.noreply.github.com>
Co-authored-by: Sezz <sezzary@outlook.com>
Co-authored-by: Jakub <80340234+Jakub768@users.noreply.github.com>
Co-authored-by: Jakub <kubabilinski03@gmail.com>
2024-08-11 16:48:52 +01:00
MontyTRC89
1d30d43aac
Added color to lens flare;
...
Added LUA api for starfield and lens flare;
2024-04-28 06:31:59 +02:00
Lwmte
d53b3cf03d
Add timeout for Moveable:Enable(), delete output.xml on build, update ldoc version label
2024-04-19 23:39:58 +02:00
MontyTRC89
2e5867407e
Fixed wrong alpha test in alpha blended faces
2024-04-10 06:08:47 +02:00
Lwmte
982eb38f15
Update Objects.ObjID.html
2024-03-25 23:38:05 +01:00
Nemoel-Tomo
ffd9c21d50
Single Laser tr3 - Tripwire ( #1336 )
...
* first try of the TR3 laserbeams - nothing to see
* update laser; thickness with ocb
* fixed collision
* SLOT-change. NEWSlot ID #426
replaced ID_TRIPWIRE with ID_LASER_BEAM
* Rename files
* Rename functions
* Cleanup
* Simplify laser beam
* Cleanup
* Construct laser beam cylinder
* changed shader
* Set beam radius with OCB
* fixed shader for laserbeam
* fixed shader for single laserbeam; finished code
* Update TombEngine.sln
Win32 restored on lines 18 and 19
* update ObjectsIDs.h
* moved laser effects into SpriteEffects.hlsli
---------
Co-authored-by: Sezz <sezzary@outlook.com>
2024-03-25 20:50:21 +00:00
Lwmte
3c4b6fcf3c
Ldoc portable compiler ( #1330 )
...
* Add portable ldoc compiler and build event
* Remove broken ldoc compiler
* Remove unneeded file, remove timestamp
* Update documentation
2024-02-13 17:02:25 +00:00
Stranger1992
a77ada8f45
Add Lua API generator and regenerated docs
2024-02-11 22:28:56 +00:00
hispidence
ba648e1383
Fixed doc comments and regenerated docs.
2024-01-07 13:22:52 +00:00
hispidence
a70159d95b
Regen docs and fix some doc comments
2023-12-26 20:47:08 +00:00
hispidence
e7ffb94d19
Regen docs, increase margin in css file
2023-11-11 12:16:23 +00:00
hispidence
a6947df0bc
Fix documentation comments and regen docs
2023-11-09 18:28:02 +00:00
hispidence
88a6d7f229
Modify changes.txt, fix doc comments, update docs.
2023-09-30 13:53:51 +01:00
hispidence
49ee5b69d9
Merge from origin/develop and put in string scale stuff
2023-09-28 19:21:07 +01:00
hispidence
cf0e70813f
Update docs with new actionIDs
2023-07-24 14:48:25 +01:00
hispidence
274360c1d5
Updated docs.
2023-07-20 12:13:57 +01:00
hispidence
b354bca1f0
Regen docs after duplicated LogLevel.h removal.
2023-06-03 11:44:57 +01:00
hispidence
0ec39ac7f0
Fix doc comments & regen docs.
2023-05-31 21:48:00 +01:00
hispidence
51e083a7de
Fixed and regened docs; partial fix for #750
2023-03-31 20:51:44 +01:00
hispidence
71d2d047b1
Regenerated docs with version bumped to 1.0.8.
2023-03-24 18:27:38 +00:00
hispidence
9cd98757b7
Fixed and regenerated docs.
2023-02-27 14:33:55 +00:00
hispidence
082adaae52
Bump API version number.
2023-01-29 18:58:58 +00:00
hispidence
526113dbee
Update docs.
2023-01-26 21:20:50 +00:00
hispidence
f400895b4b
Regen docs.
2023-01-06 20:46:15 +00:00
hispidence
2c2785747b
Update Changes.txt and docs.
2023-01-02 19:31:01 +00:00
hispidence
283981b2a7
Docs regen
2022-12-30 16:33:26 +00:00
hispidence
0f0d57cd66
Regenerate docs
2022-12-16 18:36:42 +00:00
hispidence
c9469331af
Regen documentation
2022-12-11 18:40:31 +00:00
hispidence
5f0fe0f08b
Regenerated documentation
2022-12-09 22:08:16 +00:00
hispidence
34da49943d
Compiled doc fixes
2022-12-01 21:17:41 +00:00
hispidence
9fef88ded3
Update object lists and documentation.
2022-11-18 15:34:45 +00:00
hispidence
a56f7af06d
Fix documentation, regen docs, bump version.
2022-11-11 21:03:55 +00:00
hispidence
a1fe36f7a3
Add LaraObject, update docs.
2022-11-11 19:43:28 +00:00
hispidence
a9bdd74183
Update docs.
2022-09-14 20:05:31 +01:00
hispidence
732afdea87
Regenerate documentation.
2022-09-13 21:23:57 +01:00
hispidence
ffbcf6601b
Fix documentation and some comments.
2022-09-07 20:57:50 +01:00
hispidence
02a8d935ca
Update docs
2022-08-19 00:05:52 +01:00
hispidence
9686f80b29
Add documentation for EventSequence and update autogenerated docs.
2022-08-11 22:49:31 +01:00
hispidence
3ee432c423
Fix up version name so it doesn't conflict with the LDoc version. Modify .css to enable SOME syntax highlighting.
2022-08-08 23:31:09 +01:00